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Change shader compiler default setting to avoid doctool error

jsjtxietian 1 年之前
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0ed341cd1e
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      servers/rendering/shader_compiler.h

+ 2 - 2
servers/rendering/shader_compiler.h

@@ -91,8 +91,8 @@ public:
 		HashMap<StringName, String> render_mode_defines;
 		HashMap<StringName, String> usage_defines;
 		HashMap<StringName, String> custom_samplers;
-		ShaderLanguage::TextureFilter default_filter = ShaderLanguage::TextureFilter::FILTER_DEFAULT;
-		ShaderLanguage::TextureRepeat default_repeat = ShaderLanguage::TextureRepeat::REPEAT_DEFAULT;
+		ShaderLanguage::TextureFilter default_filter = ShaderLanguage::TextureFilter::FILTER_NEAREST;
+		ShaderLanguage::TextureRepeat default_repeat = ShaderLanguage::TextureRepeat::REPEAT_DISABLE;
 		int base_texture_binding_index = 0;
 		int texture_layout_set = 0;
 		String base_uniform_string;