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Merge pull request #99516 from KoBeWi/quantum_entanglement_of_source_files

Untangle ColorPicker includes
Thaddeus Crews 8 months ago
parent
commit
0ee60dd543

+ 1 - 0
editor/editor_properties.cpp

@@ -52,6 +52,7 @@
 #include "scene/3d/fog_volume.h"
 #include "scene/3d/gpu_particles_3d.h"
 #include "scene/gui/color_picker.h"
+#include "scene/gui/grid_container.h"
 #include "scene/main/window.h"
 #include "scene/resources/font.h"
 #include "scene/resources/mesh.h"

+ 1 - 0
editor/plugins/node_3d_editor_plugin.cpp

@@ -92,6 +92,7 @@
 #include "scene/gui/center_container.h"
 #include "scene/gui/color_picker.h"
 #include "scene/gui/flow_container.h"
+#include "scene/gui/separator.h"
 #include "scene/gui/split_container.h"
 #include "scene/gui/subviewport_container.h"
 #include "scene/resources/3d/sky_material.h"

+ 2 - 0
editor/plugins/script_editor_plugin.cpp

@@ -64,6 +64,8 @@
 #include "editor/themes/editor_scale.h"
 #include "editor/themes/editor_theme_manager.h"
 #include "editor/window_wrapper.h"
+#include "scene/gui/separator.h"
+#include "scene/gui/texture_rect.h"
 #include "scene/main/node.h"
 #include "scene/main/window.h"
 #include "script_text_editor.h"

+ 1 - 0
editor/plugins/script_text_editor.cpp

@@ -40,6 +40,7 @@
 #include "editor/editor_string_names.h"
 #include "editor/gui/editor_toaster.h"
 #include "editor/themes/editor_scale.h"
+#include "scene/gui/menu_button.h"
 #include "scene/gui/rich_text_label.h"
 #include "scene/gui/split_container.h"
 

+ 2 - 0
editor/plugins/theme_editor_plugin.cpp

@@ -48,6 +48,8 @@
 #include "scene/gui/option_button.h"
 #include "scene/gui/panel_container.h"
 #include "scene/gui/scroll_container.h"
+#include "scene/gui/separator.h"
+#include "scene/gui/spin_box.h"
 #include "scene/gui/split_container.h"
 #include "scene/gui/tab_bar.h"
 #include "scene/gui/tab_container.h"

+ 6 - 0
editor/plugins/theme_editor_preview.cpp

@@ -41,9 +41,15 @@
 #include "scene/gui/check_button.h"
 #include "scene/gui/color_picker.h"
 #include "scene/gui/color_rect.h"
+#include "scene/gui/label.h"
 #include "scene/gui/margin_container.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/option_button.h"
+#include "scene/gui/panel.h"
 #include "scene/gui/progress_bar.h"
 #include "scene/gui/scroll_container.h"
+#include "scene/gui/separator.h"
+#include "scene/gui/spin_box.h"
 #include "scene/gui/tab_container.h"
 #include "scene/gui/text_edit.h"
 #include "scene/gui/tree.h"

+ 1 - 0
editor/plugins/visual_shader_editor_plugin.cpp

@@ -59,6 +59,7 @@
 #include "scene/gui/rich_text_label.h"
 #include "scene/gui/separator.h"
 #include "scene/gui/split_container.h"
+#include "scene/gui/texture_rect.h"
 #include "scene/gui/tree.h"
 #include "scene/gui/view_panner.h"
 #include "scene/main/window.h"

+ 0 - 2
scene/gui/color_mode.h

@@ -33,8 +33,6 @@
 
 #include "scene/gui/color_picker.h"
 
-struct Color;
-
 class ColorMode {
 public:
 	ColorPicker *color_picker = nullptr;

+ 10 - 10
scene/gui/color_picker.cpp

@@ -30,21 +30,25 @@
 
 #include "color_picker.h"
 
-#include "core/input/input.h"
 #include "core/io/image.h"
-#include "core/math/color.h"
+#include "scene/gui/aspect_ratio_container.h"
 #include "scene/gui/color_mode.h"
+#include "scene/gui/grid_container.h"
+#include "scene/gui/label.h"
+#include "scene/gui/line_edit.h"
 #include "scene/gui/margin_container.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/option_button.h"
+#include "scene/gui/popup_menu.h"
+#include "scene/gui/slider.h"
+#include "scene/gui/spin_box.h"
+#include "scene/gui/texture_rect.h"
 #include "scene/resources/image_texture.h"
 #include "scene/resources/style_box_flat.h"
 #include "scene/resources/style_box_texture.h"
 #include "scene/theme/theme_db.h"
-#include "servers/display_server.h"
 #include "thirdparty/misc/ok_color_shader.h"
 
-List<Color> ColorPicker::preset_cache;
-List<Color> ColorPicker::recent_preset_cache;
-
 void ColorPicker::_notification(int p_what) {
 	switch (p_what) {
 		case NOTIFICATION_ENTER_TREE: {
@@ -159,10 +163,6 @@ void ColorPicker::_update_theme_item_cache() {
 	theme_cache.base_scale = get_theme_default_base_scale();
 }
 
-Ref<Shader> ColorPicker::wheel_shader;
-Ref<Shader> ColorPicker::circle_shader;
-Ref<Shader> ColorPicker::circle_ok_color_shader;
-
 void ColorPicker::init_shaders() {
 	wheel_shader.instantiate();
 	wheel_shader->set_code(R"(

+ 18 - 22
scene/gui/color_picker.h

@@ -31,28 +31,24 @@
 #ifndef COLOR_PICKER_H
 #define COLOR_PICKER_H
 
-#include "scene/gui/aspect_ratio_container.h"
 #include "scene/gui/box_container.h"
 #include "scene/gui/button.h"
-#include "scene/gui/control.h"
-#include "scene/gui/grid_container.h"
-#include "scene/gui/label.h"
-#include "scene/gui/line_edit.h"
-#include "scene/gui/menu_button.h"
-#include "scene/gui/option_button.h"
-#include "scene/gui/panel.h"
 #include "scene/gui/popup.h"
-#include "scene/gui/separator.h"
-#include "scene/gui/slider.h"
-#include "scene/gui/spin_box.h"
-#include "scene/gui/texture_rect.h"
-#include "scene/resources/style_box_flat.h"
 
+class AspectRatioContainer;
 class ColorMode;
-class ColorModeRGB;
-class ColorModeHSV;
-class ColorModeRAW;
-class ColorModeOKHSL;
+class ColorPickerShape;
+class GridContainer;
+class HSlider;
+class Label;
+class LineEdit;
+class MarginContainer;
+class MenuButton;
+class OptionButton;
+class PopupMenu;
+class SpinBox;
+class StyleBoxFlat;
+class TextureRect;
 
 class ColorPresetButton : public BaseButton {
 	GDCLASS(ColorPresetButton, BaseButton);
@@ -110,11 +106,11 @@ public:
 	static const int SLIDER_COUNT = 4;
 
 private:
-	static Ref<Shader> wheel_shader;
-	static Ref<Shader> circle_shader;
-	static Ref<Shader> circle_ok_color_shader;
-	static List<Color> preset_cache;
-	static List<Color> recent_preset_cache;
+	static inline Ref<Shader> wheel_shader;
+	static inline Ref<Shader> circle_shader;
+	static inline Ref<Shader> circle_ok_color_shader;
+	static inline List<Color> preset_cache;
+	static inline List<Color> recent_preset_cache;
 
 #ifdef TOOLS_ENABLED
 	Object *editor_settings = nullptr;