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Merge pull request #99900 from BlueCube3310/betsy-doc-update

Betsy: Update docs to reflect BC3 and BC5
Rémi Verschelde 7 months ago
parent
commit
0f20e67d8d
1 changed files with 1 additions and 1 deletions
  1. 1 1
      doc/classes/ProjectSettings.xml

+ 1 - 1
doc/classes/ProjectSettings.xml

@@ -2929,7 +2929,7 @@
 		<member name="rendering/textures/vram_compression/compress_with_gpu" type="bool" setter="" getter="" default="true">
 		<member name="rendering/textures/vram_compression/compress_with_gpu" type="bool" setter="" getter="" default="true">
 			If [code]true[/code], the texture importer will utilize the GPU for compressing textures, improving the import time of large images.
 			If [code]true[/code], the texture importer will utilize the GPU for compressing textures, improving the import time of large images.
 			[b]Note:[/b] This only functions on a device which supports either Vulkan, Direct3D 12, or Metal as a rendering driver.
 			[b]Note:[/b] This only functions on a device which supports either Vulkan, Direct3D 12, or Metal as a rendering driver.
-			[b]Note:[/b] Currently this only affects certain compressed formats (BC1, BC4, and BC6), all of which are exclusive to desktop platforms and consoles.
+			[b]Note:[/b] Currently this only affects certain compressed formats (BC1, BC3, BC4, BC5, and BC6), all of which are exclusive to desktop platforms and consoles.
 		</member>
 		</member>
 		<member name="rendering/textures/vram_compression/import_etc2_astc" type="bool" setter="" getter="" default="false">
 		<member name="rendering/textures/vram_compression/import_etc2_astc" type="bool" setter="" getter="" default="false">
 			If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normal maps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4×4 block size).
 			If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normal maps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4×4 block size).