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@@ -2552,6 +2552,9 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
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glBindTexture(rt->view_count > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D, rt->color);
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glBindTexture(rt->view_count > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D, rt->color);
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copy_effects->copy_screen(render_data.luminance_multiplier);
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copy_effects->copy_screen(render_data.luminance_multiplier);
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+
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+ scene_state.enable_gl_depth_test(true);
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+ scene_state.enable_gl_depth_draw(true);
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}
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}
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RENDER_TIMESTAMP("Render Opaque Pass");
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RENDER_TIMESTAMP("Render Opaque Pass");
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