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@@ -1220,6 +1220,7 @@ void unregister_scene_types() {
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PhysicalSkyMaterial::cleanup_shader();
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PanoramaSkyMaterial::cleanup_shader();
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ProceduralSkyMaterial::cleanup_shader();
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+ FogMaterial::cleanup_shader();
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#endif // _3D_DISABLED
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ParticleProcessMaterial::finish_shaders();
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