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@@ -456,6 +456,7 @@ bool StandardMaterial3DConversionPlugin::handles(const Ref<Resource> &p_resource
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Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<StandardMaterial3D> mat = p_resource;
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Ref<StandardMaterial3D> mat = p_resource;
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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+ ERR_FAIL_COND_V(!mat->_is_initialized(), Ref<Resource>());
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Ref<ShaderMaterial> smat;
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Ref<ShaderMaterial> smat;
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smat.instantiate();
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smat.instantiate();
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@@ -502,6 +503,7 @@ bool ORMMaterial3DConversionPlugin::handles(const Ref<Resource> &p_resource) con
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Ref<Resource> ORMMaterial3DConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<Resource> ORMMaterial3DConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<ORMMaterial3D> mat = p_resource;
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Ref<ORMMaterial3D> mat = p_resource;
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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+ ERR_FAIL_COND_V(!mat->_is_initialized(), Ref<Resource>());
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Ref<ShaderMaterial> smat;
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Ref<ShaderMaterial> smat;
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smat.instantiate();
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smat.instantiate();
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@@ -548,6 +550,7 @@ bool ParticleProcessMaterialConversionPlugin::handles(const Ref<Resource> &p_res
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Ref<Resource> ParticleProcessMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<Resource> ParticleProcessMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<ParticleProcessMaterial> mat = p_resource;
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Ref<ParticleProcessMaterial> mat = p_resource;
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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+ ERR_FAIL_COND_V(!mat->_is_initialized(), Ref<Resource>());
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Ref<ShaderMaterial> smat;
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Ref<ShaderMaterial> smat;
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smat.instantiate();
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smat.instantiate();
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@@ -587,6 +590,7 @@ bool CanvasItemMaterialConversionPlugin::handles(const Ref<Resource> &p_resource
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Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<CanvasItemMaterial> mat = p_resource;
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Ref<CanvasItemMaterial> mat = p_resource;
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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+ ERR_FAIL_COND_V(!mat->_is_initialized(), Ref<Resource>());
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Ref<ShaderMaterial> smat;
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Ref<ShaderMaterial> smat;
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smat.instantiate();
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smat.instantiate();
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@@ -626,6 +630,7 @@ bool ProceduralSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resou
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Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<ProceduralSkyMaterial> mat = p_resource;
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Ref<ProceduralSkyMaterial> mat = p_resource;
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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+ ERR_FAIL_COND_V(!mat->_is_initialized(), Ref<Resource>());
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Ref<ShaderMaterial> smat;
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Ref<ShaderMaterial> smat;
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smat.instantiate();
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smat.instantiate();
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@@ -665,6 +670,7 @@ bool PanoramaSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resourc
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Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<PanoramaSkyMaterial> mat = p_resource;
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Ref<PanoramaSkyMaterial> mat = p_resource;
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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+ ERR_FAIL_COND_V(!mat->_is_initialized(), Ref<Resource>());
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Ref<ShaderMaterial> smat;
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Ref<ShaderMaterial> smat;
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smat.instantiate();
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smat.instantiate();
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@@ -704,6 +710,7 @@ bool PhysicalSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resourc
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Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<PhysicalSkyMaterial> mat = p_resource;
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Ref<PhysicalSkyMaterial> mat = p_resource;
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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+ ERR_FAIL_COND_V(!mat->_is_initialized(), Ref<Resource>());
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Ref<ShaderMaterial> smat;
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Ref<ShaderMaterial> smat;
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smat.instantiate();
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smat.instantiate();
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@@ -743,6 +750,7 @@ bool FogMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const
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Ref<Resource> FogMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<Resource> FogMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<FogMaterial> mat = p_resource;
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Ref<FogMaterial> mat = p_resource;
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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+ ERR_FAIL_COND_V(!mat->_is_initialized(), Ref<Resource>());
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Ref<ShaderMaterial> smat;
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Ref<ShaderMaterial> smat;
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smat.instantiate();
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smat.instantiate();
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