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@@ -432,7 +432,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
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tsize *= cl->scale;
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Vector2 offset = tsize / 2.0;
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- cl->rect_cache = Rect2(-offset + cl->texture_offset, tsize);
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+ Rect2 local_rect = Rect2(-offset + cl->texture_offset, tsize);
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if (!RSG::canvas->_interpolation_data.interpolation_enabled || !cl->interpolated) {
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cl->xform_cache = xf * cl->xform_curr;
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@@ -442,25 +442,24 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
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cl->xform_cache = xf * cl->xform_cache;
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}
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- Rect2 temp_rect = cl->xform_cache.xform(cl->rect_cache);
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+ cl->rect_cache = cl->xform_cache.xform(local_rect);
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- if (clip_rect.intersects(temp_rect)) {
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+ if (clip_rect.intersects(cl->rect_cache)) {
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cl->filter_next_ptr = lights;
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lights = cl;
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Transform2D scale;
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- scale.scale(cl->rect_cache.size);
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- scale.columns[2] = cl->rect_cache.position;
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+ scale.scale(local_rect.size);
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+ scale.columns[2] = local_rect.position;
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cl->light_shader_xform = cl->xform_cache * scale;
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if (cl->use_shadow) {
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cl->shadows_next_ptr = lights_with_shadow;
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if (lights_with_shadow == nullptr) {
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- shadow_rect = temp_rect;
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+ shadow_rect = cl->rect_cache;
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} else {
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- shadow_rect = shadow_rect.merge(temp_rect);
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+ shadow_rect = shadow_rect.merge(cl->rect_cache);
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}
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lights_with_shadow = cl;
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- cl->radius_cache = cl->rect_cache.size.length();
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- cl->rect_cache = temp_rect;
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+ cl->radius_cache = local_rect.size.length();
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}
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}
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}
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