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@@ -45,13 +45,6 @@ typedef struct godot_variant {
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struct godot_transform2d;
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struct godot_transform2d;
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typedef struct godot_transform2d godot_transform2d;
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typedef struct godot_transform2d godot_transform2d;
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-#include "godot_array.h"
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-#include "godot_dictionary.h"
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-#include "godot_input_event.h"
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-#include "godot_node_path.h"
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-#include "godot_rid.h"
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-#include "godot_transform2d.h"
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-
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typedef enum godot_variant_type {
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typedef enum godot_variant_type {
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GODOT_VARIANT_TYPE_NIL,
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GODOT_VARIANT_TYPE_NIL,
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@@ -93,6 +86,28 @@ typedef enum godot_variant_type {
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GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY,
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GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY,
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} godot_variant_type;
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} godot_variant_type;
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+typedef enum godot_variant_call_error_error {
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+ GODOT_CALL_ERROR_CALL_OK,
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+ GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD,
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+ GODOT_CALL_ERROR_CALL_ERROR_INVALID_ARGUMENT,
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+ GODOT_CALL_ERROR_CALL_ERROR_TOO_MANY_ARGUMENTS,
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+ GODOT_CALL_ERROR_CALL_ERROR_TOO_FEW_ARGUMENTS,
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+ GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL,
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+} godot_variant_call_error_error;
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+
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+typedef struct godot_variant_call_error {
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+ godot_variant_call_error_error error;
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+ int argument;
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+ godot_variant_type expected;
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+} godot_variant_call_error;
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+
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+#include "godot_array.h"
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+#include "godot_dictionary.h"
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+#include "godot_input_event.h"
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+#include "godot_node_path.h"
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+#include "godot_rid.h"
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+#include "godot_transform2d.h"
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+
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godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
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godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
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void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src);
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void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src);
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@@ -159,7 +174,7 @@ godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_v
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godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_v);
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godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_v);
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godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_v);
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godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_v);
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-godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount /*, godot_variant_call_error *r_error */);
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+godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *p_error);
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godot_bool GDAPI godot_variant_has_method(godot_variant *p_v, const godot_string *p_method);
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godot_bool GDAPI godot_variant_has_method(godot_variant *p_v, const godot_string *p_method);
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