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Fix unnecessary overbright modulates used in a few editors

MewPurPur 1 年間 前
コミット
0fa27fd001

+ 1 - 1
editor/plugins/abstract_polygon_2d_editor.cpp

@@ -570,7 +570,7 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
 			const Vector2 p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
 			const Vector2 point = xform.xform(p);
 
-			const Color overlay_modulate = vertex == active_point ? Color(0.5, 1, 2) : Color(1, 1, 1);
+			const Color overlay_modulate = vertex == active_point ? Color(0.4, 1, 1) : Color(1, 1, 1);
 			p_overlay->draw_texture(handle, point - handle->get_size() * 0.5, overlay_modulate);
 
 			if (vertex == hover_point) {

+ 1 - 1
editor/plugins/gradient_texture_2d_editor_plugin.cpp

@@ -213,7 +213,7 @@ void GradientTexture2DEdit::_draw() {
 	}
 
 	// Draw handles.
-	const Color focus_modulate = Color(0.5, 1, 2);
+	const Color focus_modulate = Color(0.4, 1, 1);
 	bool modulate_handle_from = grabbed == HANDLE_FROM || hovered == HANDLE_FROM;
 	bool modulate_handle_to = grabbed == HANDLE_TO || hovered == HANDLE_TO;
 	draw_texture(fill_from_icon, (_get_handle_pos(HANDLE_FROM) - handle_size / 2).round(), modulate_handle_from ? focus_modulate : Color(1, 1, 1));

+ 2 - 2
editor/plugins/tiles/tile_data_editors.cpp

@@ -237,7 +237,7 @@ void GenericTilePolygonEditor::_base_control_draw() {
 		for (int i = 0; i < (int)polygons.size(); i++) {
 			const Vector<Vector2> &polygon = polygons[i];
 			for (int j = 0; j < polygon.size(); j++) {
-				const Color poly_modulate = (tinted_polygon_index == i && tinted_point_index == j) ? Color(0.5, 1, 2) : Color(1, 1, 1);
+				const Color poly_modulate = (tinted_polygon_index == i && tinted_point_index == j) ? Color(0.4, 1, 1) : Color(1, 1, 1);
 				base_control->draw_texture(handle, xform.xform(polygon[j]) - handle->get_size() / 2, poly_modulate);
 			}
 		}
@@ -253,7 +253,7 @@ void GenericTilePolygonEditor::_base_control_draw() {
 	}
 
 	if (drag_type == DRAG_TYPE_CREATE_POINT) {
-		base_control->draw_texture(handle, xform.xform(in_creation_point) - handle->get_size() / 2, Color(0.5, 1, 2));
+		base_control->draw_texture(handle, xform.xform(in_creation_point) - handle->get_size() / 2, Color(0.4, 1, 1));
 	}
 
 	// Draw the point creation preview in edit mode.