Change PhysicsMaterial extension to phymat
@@ -37,7 +37,7 @@ class PhysicsMaterial : public Resource {
GDCLASS(PhysicsMaterial, Resource);
OBJ_SAVE_TYPE(PhysicsMaterial);
- RES_BASE_EXTENSION("PhyMat");
+ RES_BASE_EXTENSION("phymat");
real_t friction;
bool rough;