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@@ -59,7 +59,12 @@ const GodotFetch = {
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});
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obj.status = response.status;
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obj.response = response;
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- obj.reader = response.body.getReader();
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+ // `body` can be null per spec (for example, in cases where the request method is HEAD).
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+ // As of the time of writing, Chromium (127.0.6533.72) does not follow the spec but Firefox (131.0.3) does.
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+ // See godotengine/godot#76825 for more information.
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+ // See Chromium revert (of the change to follow the spec):
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+ // https://chromium.googlesource.com/chromium/src/+/135354b7bdb554cd03c913af7c90aceead03c4d4
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+ obj.reader = response.body?.getReader();
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obj.chunked = chunked;
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},
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@@ -121,6 +126,10 @@ const GodotFetch = {
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}
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obj.reading = true;
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obj.reader.read().then(GodotFetch.onread.bind(null, id)).catch(GodotFetch.onerror.bind(null, id));
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+ } else if (obj.reader == null && obj.response.body == null) {
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+ // Emulate a stream closure to maintain the request lifecycle.
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+ obj.reading = true;
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+ GodotFetch.onread(id, { value: undefined, done: true });
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}
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},
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},
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@@ -159,7 +168,10 @@ const GodotFetch = {
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if (!obj.response) {
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return 0;
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}
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- if (obj.reader) {
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+ // If the reader is nullish, but there is no body, and the request is not marked as done,
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+ // the same status should be returned as though the request is currently being read
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+ // so that the proper lifecycle closure can be handled in `read()`.
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+ if (obj.reader || (obj.response.body == null && !obj.done)) {
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return 1;
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}
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if (obj.done) {
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