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SCons: Fix wrong `debug_symbols` default value in --help

The actual default value is neither true nor false but depends on the value
of `dev_build`.
Fixes #71812.
Rémi Verschelde 2 years ago
parent
commit
1033dfcb3d
1 changed files with 1 additions and 1 deletions
  1. 1 1
      SConstruct

+ 1 - 1
SConstruct

@@ -172,7 +172,7 @@ opts.Add(
         "optimize", "Optimization level", "speed_trace", ("none", "custom", "debug", "speed", "speed_trace", "size")
         "optimize", "Optimization level", "speed_trace", ("none", "custom", "debug", "speed", "speed_trace", "size")
     )
     )
 )
 )
-opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", True))
+opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False))
 opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False))
 opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False))
 opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
 opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
 opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
 opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))