浏览代码

SCons: Fix wrong `debug_symbols` default value in --help

The actual default value is neither true nor false but depends on the value
of `dev_build`.
Fixes #71812.
Rémi Verschelde 2 年之前
父节点
当前提交
1033dfcb3d
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      SConstruct

+ 1 - 1
SConstruct

@@ -172,7 +172,7 @@ opts.Add(
         "optimize", "Optimization level", "speed_trace", ("none", "custom", "debug", "speed", "speed_trace", "size")
         "optimize", "Optimization level", "speed_trace", ("none", "custom", "debug", "speed", "speed_trace", "size")
     )
     )
 )
 )
-opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", True))
+opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False))
 opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False))
 opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False))
 opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
 opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
 opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
 opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))