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@@ -640,25 +640,18 @@ if env.dev_build:
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print("NOTE: Developer build, with debug optimization level and debug symbols (unless overridden).")
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# Enforce our minimal compiler version requirements
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-cc_version = methods.get_compiler_version(env) or {
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- "major": None,
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- "minor": None,
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- "patch": None,
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- "metadata1": None,
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- "metadata2": None,
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- "date": None,
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-}
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-cc_version_major = int(cc_version["major"] or -1)
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-cc_version_minor = int(cc_version["minor"] or -1)
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-cc_version_metadata1 = cc_version["metadata1"] or ""
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-
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-if methods.using_gcc(env):
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- if cc_version_major == -1:
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- print_warning(
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- "Couldn't detect compiler version, skipping version checks. "
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- "Build may fail if the compiler doesn't support C++17 fully."
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- )
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- elif cc_version_major < 9:
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+cc_version = methods.get_compiler_version(env)
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+cc_version_major = cc_version["major"]
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+cc_version_minor = cc_version["minor"]
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+cc_version_metadata1 = cc_version["metadata1"]
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+
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+if cc_version_major == -1:
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+ print_warning(
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+ "Couldn't detect compiler version, skipping version checks. "
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+ "Build may fail if the compiler doesn't support C++17 fully."
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+ )
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+elif methods.using_gcc(env):
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+ if cc_version_major < 9:
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print_error(
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"Detected GCC version older than 9, which does not fully support "
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"C++17, or has bugs when compiling Godot. Supported versions are 9 "
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@@ -678,17 +671,12 @@ if methods.using_gcc(env):
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print_warning("GCC < 8 doesn't support -ffile-prefix-map, disabling `debug_paths_relative` option.")
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env["debug_paths_relative"] = False
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elif methods.using_clang(env):
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- if cc_version_major == -1:
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- print_warning(
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- "Couldn't detect compiler version, skipping version checks. "
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- "Build may fail if the compiler doesn't support C++17 fully."
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- )
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# Apple LLVM versions differ from upstream LLVM version \o/, compare
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# in https://en.wikipedia.org/wiki/Xcode#Toolchain_versions
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- elif env["platform"] == "macos" or env["platform"] == "ios":
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+ if env["platform"] == "macos" or env["platform"] == "ios":
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vanilla = methods.is_vanilla_clang(env)
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if vanilla and cc_version_major < 6:
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- print_warning(
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+ print_error(
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"Detected Clang version older than 6, which does not fully support "
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"C++17. Supported versions are Clang 6 and later."
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)
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@@ -713,6 +701,28 @@ elif methods.using_clang(env):
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if env["debug_paths_relative"] and cc_version_major < 10:
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print_warning("Clang < 10 doesn't support -ffile-prefix-map, disabling `debug_paths_relative` option.")
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env["debug_paths_relative"] = False
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+elif env.msvc:
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+ # Ensure latest minor builds of Visual Studio 2017/2019.
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+ # https://github.com/godotengine/godot/pull/94995#issuecomment-2336464574
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+ if cc_version_major == 16 and cc_version_minor < 11:
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+ print_error(
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+ "Detected Visual Studio 2019 version older than 16.11, which has bugs "
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+ "when compiling Godot. Use a newer VS2019 version, or VS2022."
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+ )
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+ Exit(255)
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+ if cc_version_major == 15 and cc_version_minor < 9:
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+ print_error(
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+ "Detected Visual Studio 2017 version older than 15.9, which has bugs "
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+ "when compiling Godot. Use a newer VS2017 version, or VS2019/VS2022."
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+ )
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+ Exit(255)
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+ if cc_version_major < 15:
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+ print_error(
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+ "Detected Visual Studio 2015 or earlier, which is unsupported in Godot. "
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+ "Supported versions are Visual Studio 2017 and later."
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+ )
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+ Exit(255)
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+
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# Set optimize and debug_symbols flags.
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# "custom" means do nothing and let users set their own optimization flags.
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@@ -790,13 +800,17 @@ if env["lto"] != "none":
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# This needs to come after `configure`, otherwise we don't have env.msvc.
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if not env.msvc:
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# Specifying GNU extensions support explicitly, which are supported by
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- # both GCC and Clang. Both currently default to gnu11 and gnu++14.
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+ # both GCC and Clang. Both currently default to gnu11 and gnu++17.
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env.Prepend(CFLAGS=["-std=gnu11"])
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env.Prepend(CXXFLAGS=["-std=gnu++17"])
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else:
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- # MSVC doesn't have clear C standard support, /std only covers C++.
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- # We apply it to CCFLAGS (both C and C++ code) in case it impacts C features.
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- env.Prepend(CCFLAGS=["/std:c++17"])
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+ # MSVC started offering C standard support with Visual Studio 2019 16.8, which covers all
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+ # of our supported VS2019 & VS2022 versions; VS2017 will only pass the C++ standard.
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+ env.Prepend(CXXFLAGS=["/std:c++17"])
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+ if cc_version_major < 16:
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+ print_warning("Visual Studio 2017 cannot specify a C-Standard.")
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+ else:
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+ env.Prepend(CFLAGS=["/std:c11"])
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# MSVC is non-conforming with the C++ standard by default, so we enable more conformance.
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# Note that this is still not complete conformance, as certain Windows-related headers
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# don't compile under complete conformance.
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