Forráskód Böngészése

Add `hint_enum` for uniform int in gdshader

Robert Borghese 1 éve
szülő
commit
1052985b00

+ 7 - 1
doc/classes/VisualShaderNodeIntParameter.xml

@@ -15,6 +15,9 @@
 		<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
 			If [code]true[/code], the node will have a custom default value.
 		</member>
+		<member name="enum_names" type="PackedStringArray" setter="set_enum_names" getter="get_enum_names" default="PackedStringArray()">
+			The names used for the enum select in the editor. [member hint] must be [constant HINT_ENUM] for this to take effect.
+		</member>
 		<member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeIntParameter.Hint" default="0">
 			Range hint of this node. Use it to customize valid parameter range.
 		</member>
@@ -38,7 +41,10 @@
 		<constant name="HINT_RANGE_STEP" value="2" enum="Hint">
 			The parameter's value must be within the specified range, with the given [member step] between values.
 		</constant>
-		<constant name="HINT_MAX" value="3" enum="Hint">
+		<constant name="HINT_ENUM" value="3" enum="Hint">
+			The parameter uses an enum to associate preset values to names in the editor.
+		</constant>
+		<constant name="HINT_MAX" value="4" enum="Hint">
 			Represents the size of the [enum Hint] enum.
 		</constant>
 	</constants>

+ 35 - 1
scene/resources/visual_shader_nodes.cpp

@@ -5368,6 +5368,20 @@ String VisualShaderNodeIntParameter::generate_global(Shader::Mode p_mode, Visual
 		code += _get_qual_str() + "uniform int " + get_parameter_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ")";
 	} else if (hint == HINT_RANGE_STEP) {
 		code += _get_qual_str() + "uniform int " + get_parameter_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ", " + itos(hint_range_step) + ")";
+	} else if (hint == HINT_ENUM) {
+		code += _get_qual_str() + "uniform int " + get_parameter_name() + " : hint_enum(";
+
+		bool first = true;
+		for (const String &_name : hint_enum_names) {
+			if (first) {
+				first = false;
+			} else {
+				code += ", ";
+			}
+			code += "\"" + _name.c_escape() + "\"";
+		}
+
+		code += ")";
 	} else {
 		code += _get_qual_str() + "uniform int " + get_parameter_name();
 	}
@@ -5439,6 +5453,18 @@ int VisualShaderNodeIntParameter::get_step() const {
 	return hint_range_step;
 }
 
+void VisualShaderNodeIntParameter::set_enum_names(const PackedStringArray &p_names) {
+	if (hint_enum_names == p_names) {
+		return;
+	}
+	hint_enum_names = p_names;
+	emit_changed();
+}
+
+PackedStringArray VisualShaderNodeIntParameter::get_enum_names() const {
+	return hint_enum_names;
+}
+
 void VisualShaderNodeIntParameter::set_default_value_enabled(bool p_default_value_enabled) {
 	if (default_value_enabled == p_default_value_enabled) {
 		return;
@@ -5476,22 +5502,27 @@ void VisualShaderNodeIntParameter::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeIntParameter::set_step);
 	ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeIntParameter::get_step);
 
+	ClassDB::bind_method(D_METHOD("set_enum_names", "names"), &VisualShaderNodeIntParameter::set_enum_names);
+	ClassDB::bind_method(D_METHOD("get_enum_names"), &VisualShaderNodeIntParameter::get_enum_names);
+
 	ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeIntParameter::set_default_value_enabled);
 	ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeIntParameter::is_default_value_enabled);
 
 	ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeIntParameter::set_default_value);
 	ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeIntParameter::get_default_value);
 
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range + Step"), "set_hint", "get_hint");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range + Step,Enum"), "set_hint", "get_hint");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "min"), "set_min", "get_min");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "max"), "set_max", "get_max");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "step"), "set_step", "get_step");
+	ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "enum_names"), "set_enum_names", "get_enum_names");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "default_value"), "set_default_value", "get_default_value");
 
 	BIND_ENUM_CONSTANT(HINT_NONE);
 	BIND_ENUM_CONSTANT(HINT_RANGE);
 	BIND_ENUM_CONSTANT(HINT_RANGE_STEP);
+	BIND_ENUM_CONSTANT(HINT_ENUM);
 	BIND_ENUM_CONSTANT(HINT_MAX);
 }
 
@@ -5513,6 +5544,9 @@ Vector<StringName> VisualShaderNodeIntParameter::get_editable_properties() const
 	if (hint == HINT_RANGE_STEP) {
 		props.push_back("step");
 	}
+	if (hint == HINT_ENUM) {
+		props.push_back("enum_names");
+	}
 	props.push_back("default_value_enabled");
 	if (default_value_enabled) {
 		props.push_back("default_value");

+ 5 - 0
scene/resources/visual_shader_nodes.h

@@ -2115,6 +2115,7 @@ public:
 		HINT_NONE,
 		HINT_RANGE,
 		HINT_RANGE_STEP,
+		HINT_ENUM,
 		HINT_MAX,
 	};
 
@@ -2123,6 +2124,7 @@ private:
 	int hint_range_min = 0;
 	int hint_range_max = 100;
 	int hint_range_step = 1;
+	PackedStringArray hint_enum_names;
 	bool default_value_enabled = false;
 	int default_value = 0;
 
@@ -2158,6 +2160,9 @@ public:
 	void set_step(int p_value);
 	int get_step() const;
 
+	void set_enum_names(const PackedStringArray &p_names);
+	PackedStringArray get_enum_names() const;
+
 	void set_default_value_enabled(bool p_enabled);
 	bool is_default_value_enabled() const;
 

+ 106 - 6
servers/rendering/shader_language.cpp

@@ -96,6 +96,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
 	"FLOAT_CONSTANT",
 	"INT_CONSTANT",
 	"UINT_CONSTANT",
+	"STRING_CONSTANT",
 	"TYPE_VOID",
 	"TYPE_BOOL",
 	"TYPE_BVEC2",
@@ -212,6 +213,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
 	"HINT_ANISOTROPY_TEXTURE",
 	"HINT_SOURCE_COLOR",
 	"HINT_RANGE",
+	"HINT_ENUM",
 	"HINT_INSTANCE_INDEX",
 	"HINT_SCREEN_TEXTURE",
 	"HINT_NORMAL_ROUGHNESS_TEXTURE",
@@ -365,6 +367,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
 
 	{ TK_HINT_SOURCE_COLOR, "source_color", CF_UNSPECIFIED, {}, {} },
 	{ TK_HINT_RANGE, "hint_range", CF_UNSPECIFIED, {}, {} },
+	{ TK_HINT_ENUM, "hint_enum", CF_UNSPECIFIED, {}, {} },
 	{ TK_HINT_INSTANCE_INDEX, "instance_index", CF_UNSPECIFIED, {}, {} },
 
 	// sampler hints
@@ -512,7 +515,54 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
 				return _make_token(TK_OP_NOT);
 
 			} break;
-			//case '"' //string - no strings in shader
+			case '"': {
+				String _content = "";
+				bool _previous_backslash = false;
+
+				while (true) {
+					bool _ended = false;
+					char32_t c = GETCHAR(0);
+					if (c == 0) {
+						return _make_token(TK_ERROR, "EOF reached before string termination.");
+					}
+					switch (c) {
+						case '"': {
+							if (_previous_backslash) {
+								_content += '"';
+								_previous_backslash = false;
+							} else {
+								_ended = true;
+							}
+							break;
+						}
+						case '\\': {
+							if (_previous_backslash) {
+								_content += '\\';
+							}
+							_previous_backslash = !_previous_backslash;
+							break;
+						}
+						case '\n': {
+							return _make_token(TK_ERROR, "Unexpected end of string.");
+						}
+						default: {
+							if (!_previous_backslash) {
+								_content += c;
+							} else {
+								return _make_token(TK_ERROR, "Only \\\" and \\\\ escape characters supported.");
+							}
+							break;
+						}
+					}
+
+					char_idx++;
+					if (_ended) {
+						break;
+					}
+				}
+
+				return _make_token(TK_STRING_CONSTANT, _content);
+			} break;
 			//case '\'' //string - no strings in shader
 			case '{':
 				return _make_token(TK_CURLY_BRACKET_OPEN);
@@ -1120,6 +1170,9 @@ String ShaderLanguage::get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint) {
 		case ShaderNode::Uniform::HINT_RANGE: {
 			result = "hint_range";
 		} break;
+		case ShaderNode::Uniform::HINT_ENUM: {
+			result = "hint_enum";
+		} break;
 		case ShaderNode::Uniform::HINT_SOURCE_COLOR: {
 			result = "source_color";
 		} break;
@@ -4139,6 +4192,11 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
 			if (p_uniform.array_size > 0) {
 				pi.type = Variant::PACKED_INT32_ARRAY;
 				// TODO: Handle range and encoding for for unsigned values.
+			} else if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_ENUM) {
+				pi.type = Variant::INT;
+				pi.hint = PROPERTY_HINT_ENUM;
+				String hint_string;
+				pi.hint_string = String(",").join(p_uniform.hint_enum_names);
 			} else {
 				pi.type = Variant::INT;
 				pi.hint = PROPERTY_HINT_RANGE;
@@ -8937,6 +8995,40 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
 
 									new_hint = ShaderNode::Uniform::HINT_RANGE;
 								} break;
+								case TK_HINT_ENUM: {
+									if (type != TYPE_INT) {
+										_set_error(vformat(RTR("Enum hint is for '%s' only."), "int"));
+										return ERR_PARSE_ERROR;
+									}
+
+									tk = _get_token();
+									if (tk.type != TK_PARENTHESIS_OPEN) {
+										_set_expected_after_error("(", "hint_enum");
+										return ERR_PARSE_ERROR;
+									}
+
+									while (true) {
+										tk = _get_token();
+
+										if (tk.type != TK_STRING_CONSTANT) {
+											_set_error(RTR("Expected a string constant."));
+											return ERR_PARSE_ERROR;
+										}
+
+										uniform.hint_enum_names.push_back(tk.text);
+
+										tk = _get_token();
+
+										if (tk.type == TK_PARENTHESIS_CLOSE) {
+											break;
+										} else if (tk.type != TK_COMMA) {
+											_set_error(RTR("Expected ',' or ')' after string constant."));
+											return ERR_PARSE_ERROR;
+										}
+									}
+
+									new_hint = ShaderNode::Uniform::HINT_ENUM;
+								} break;
 								case TK_HINT_INSTANCE_INDEX: {
 									if (custom_instance_index != -1) {
 										_set_error(vformat(RTR("Can only specify '%s' once."), "instance_index"));
@@ -9031,7 +9123,9 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
 								default:
 									break;
 							}
-							if (((new_filter != FILTER_DEFAULT || new_repeat != REPEAT_DEFAULT) || (new_hint != ShaderNode::Uniform::HINT_NONE && new_hint != ShaderNode::Uniform::HINT_SOURCE_COLOR && new_hint != ShaderNode::Uniform::HINT_RANGE)) && !is_sampler_type(type)) {
+
+							bool is_sampler_hint = new_hint != ShaderNode::Uniform::HINT_NONE && new_hint != ShaderNode::Uniform::HINT_SOURCE_COLOR && new_hint != ShaderNode::Uniform::HINT_RANGE && new_hint != ShaderNode::Uniform::HINT_ENUM;
+							if (((new_filter != FILTER_DEFAULT || new_repeat != REPEAT_DEFAULT) || is_sampler_hint) && !is_sampler_type(type)) {
 								_set_error(RTR("This hint is only for sampler types."));
 								return ERR_PARSE_ERROR;
 							}
@@ -10730,15 +10824,21 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
 				}
 			} else if ((completion_base == DataType::TYPE_INT || completion_base == DataType::TYPE_FLOAT) && !completion_base_array) {
 				if (current_uniform_hint == ShaderNode::Uniform::HINT_NONE) {
-					ScriptLanguage::CodeCompletionOption option("hint_range", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
+					Vector<String> options;
 
 					if (completion_base == DataType::TYPE_INT) {
-						option.insert_text = "hint_range(0, 100, 1)";
+						options.push_back("hint_range(0, 100, 1)");
+						options.push_back("hint_enum(\"Zero\", \"One\", \"Two\")");
 					} else {
-						option.insert_text = "hint_range(0.0, 1.0, 0.1)";
+						options.push_back("hint_range(0.0, 1.0, 0.1)");
 					}
 
-					r_options->push_back(option);
+					for (const String &option_text : options) {
+						String hint_name = option_text.substr(0, option_text.find_char(char32_t('(')));
+						ScriptLanguage::CodeCompletionOption option(hint_name, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
+						option.insert_text = option_text;
+						r_options->push_back(option);
+					}
 				}
 			} else if ((int(completion_base) > int(TYPE_MAT4) && int(completion_base) < int(TYPE_STRUCT))) {
 				Vector<String> options;

+ 4 - 0
servers/rendering/shader_language.h

@@ -59,6 +59,7 @@ public:
 		TK_FLOAT_CONSTANT,
 		TK_INT_CONSTANT,
 		TK_UINT_CONSTANT,
+		TK_STRING_CONSTANT,
 		TK_TYPE_VOID,
 		TK_TYPE_BOOL,
 		TK_TYPE_BVEC2,
@@ -175,6 +176,7 @@ public:
 		TK_HINT_ANISOTROPY_TEXTURE,
 		TK_HINT_SOURCE_COLOR,
 		TK_HINT_RANGE,
+		TK_HINT_ENUM,
 		TK_HINT_INSTANCE_INDEX,
 		TK_HINT_SCREEN_TEXTURE,
 		TK_HINT_NORMAL_ROUGHNESS_TEXTURE,
@@ -659,6 +661,7 @@ public:
 			enum Hint {
 				HINT_NONE,
 				HINT_RANGE,
+				HINT_ENUM,
 				HINT_SOURCE_COLOR,
 				HINT_NORMAL,
 				HINT_ROUGHNESS_NORMAL,
@@ -696,6 +699,7 @@ public:
 			TextureFilter filter = FILTER_DEFAULT;
 			TextureRepeat repeat = REPEAT_DEFAULT;
 			float hint_range[3];
+			PackedStringArray hint_enum_names;
 			int instance_index = 0;
 			String group;
 			String subgroup;