Forráskód Böngészése

Refactor editor paths validation in EditorPaths and EditorSettings

- EditorSettings: Ensure that `create()` makes a valid singleton.
  Fixes #49179, fixes #49450.
- EditorPaths: Cleanup code, properly set `paths_valid`.
- EditorPaths: Move more paths validation (check, mkdir) from
  EditorSettings for a better separation of concerns.
- EditorPaths: Move EditorFileSystem creation of `.godot/imported`
  next to other paths.
Rémi Verschelde 4 éve
szülő
commit
1074017f04

+ 1 - 18
editor/editor_file_system.cpp

@@ -1934,19 +1934,6 @@ void EditorFileSystem::_reimport_thread(uint32_t p_index, ImportThreadData *p_im
 }
 
 void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
-	{
-		// Ensure that ProjectSettings::IMPORTED_FILES_PATH exists.
-		DirAccess *da = DirAccess::open("res://");
-		if (da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
-			Error err = da->make_dir_recursive(ProjectSettings::IMPORTED_FILES_PATH);
-			if (err || da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
-				memdelete(da);
-				ERR_FAIL_MSG("Failed to create '" + ProjectSettings::IMPORTED_FILES_PATH + "' folder.");
-			}
-		}
-		memdelete(da);
-	}
-
 	importing = true;
 	EditorProgress pr("reimport", TTR("(Re)Importing Assets"), p_files.size());
 
@@ -2177,13 +2164,9 @@ EditorFileSystem::EditorFileSystem() {
 	scanning_changes = false;
 	scanning_changes_done = false;
 
-	DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
-	if (da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
-		da->make_dir(ProjectSettings::IMPORTED_FILES_PATH);
-	}
 	// This should probably also work on Unix and use the string it returns for FAT32 or exFAT
+	DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
 	using_fat32_or_exfat = (da->get_filesystem_type() == "FAT32" || da->get_filesystem_type() == "exFAT");
-	memdelete(da);
 
 	scan_total = 0;
 	update_script_classes_queued.clear();

+ 0 - 4
editor/editor_node.cpp

@@ -3728,10 +3728,6 @@ bool EditorNode::is_scene_in_use(const String &p_path) {
 	return false;
 }
 
-void EditorNode::register_editor_paths(bool p_for_project_manager) {
-	EditorPaths::create(p_for_project_manager);
-}
-
 void EditorNode::register_editor_types() {
 	ResourceLoader::set_timestamp_on_load(true);
 	ResourceSaver::set_timestamp_on_save(true);

+ 0 - 1
editor/editor_node.h

@@ -798,7 +798,6 @@ public:
 
 	Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only);
 
-	static void register_editor_paths(bool p_for_project_manager);
 	static void register_editor_types();
 	static void unregister_editor_types();
 

+ 83 - 21
editor/editor_paths.cpp

@@ -29,8 +29,12 @@
 /*************************************************************************/
 
 #include "editor_paths.h"
+
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
 #include "core/io/dir_access.h"
 #include "core/os/os.h"
+#include "main/main.h" // For `is_project_manager`.
 
 EditorPaths *EditorPaths::singleton = nullptr;
 
@@ -41,23 +45,32 @@ bool EditorPaths::are_paths_valid() const {
 String EditorPaths::get_data_dir() const {
 	return data_dir;
 }
+
 String EditorPaths::get_config_dir() const {
 	return config_dir;
 }
+
 String EditorPaths::get_cache_dir() const {
 	return cache_dir;
 }
+
+String EditorPaths::get_project_data_dir() const {
+	return project_data_dir;
+}
+
 bool EditorPaths::is_self_contained() const {
 	return self_contained;
 }
+
 String EditorPaths::get_self_contained_file() const {
 	return self_contained_file;
 }
 
-void EditorPaths::create(bool p_for_project_manager) {
+void EditorPaths::create() {
 	ERR_FAIL_COND(singleton != nullptr);
-	memnew(EditorPaths(p_for_project_manager));
+	memnew(EditorPaths());
 }
+
 void EditorPaths::free() {
 	ERR_FAIL_COND(singleton == nullptr);
 	memdelete(singleton);
@@ -71,9 +84,10 @@ void EditorPaths::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_self_contained_file"), &EditorPaths::get_self_contained_file);
 }
 
-EditorPaths::EditorPaths(bool p_for_project_mamanger) {
+EditorPaths::EditorPaths() {
 	singleton = this;
 
+	// Self-contained mode if a `._sc_` or `_sc_` file is present in executable dir.
 	String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
 	{
 		DirAccessRef d = DirAccess::create_for_path(exe_path);
@@ -100,13 +114,13 @@ EditorPaths::EditorPaths(bool p_for_project_mamanger) {
 		cache_path = exe_path;
 		cache_dir = data_dir.plus_file("cache");
 	} else {
-		// Typically XDG_DATA_HOME or %APPDATA%
+		// Typically XDG_DATA_HOME or %APPDATA%.
 		data_path = OS::get_singleton()->get_data_path();
 		data_dir = data_path.plus_file(OS::get_singleton()->get_godot_dir_name());
-		// Can be different from data_path e.g. on Linux or macOS
+		// Can be different from data_path e.g. on Linux or macOS.
 		config_path = OS::get_singleton()->get_config_path();
 		config_dir = config_path.plus_file(OS::get_singleton()->get_godot_dir_name());
-		// Can be different from above paths, otherwise a subfolder of data_dir
+		// Can be different from above paths, otherwise a subfolder of data_dir.
 		cache_path = OS::get_singleton()->get_cache_path();
 		if (cache_path == data_path) {
 			cache_dir = data_dir.plus_file("cache");
@@ -116,37 +130,85 @@ EditorPaths::EditorPaths(bool p_for_project_mamanger) {
 	}
 
 	paths_valid = (data_path != "" && config_path != "" && cache_path != "");
+	ERR_FAIL_COND_MSG(!paths_valid, "Editor data, config, or cache paths are invalid.");
+
+	// Validate or create each dir and its relevant subdirectories.
 
-	if (paths_valid) {
-		DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+	DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+
+	// Data dir.
+	{
 		if (dir->change_dir(data_dir) != OK) {
 			dir->make_dir_recursive(data_dir);
 			if (dir->change_dir(data_dir) != OK) {
-				ERR_PRINT("Cannot create data directory!");
+				ERR_PRINT("Could not create editor data directory: " + data_dir);
 				paths_valid = false;
 			}
 		}
 
-		// Validate/create cache dir
+		if (!dir->dir_exists("templates")) {
+			dir->make_dir("templates");
+		}
+	}
 
-		if (dir->change_dir(EditorPaths::get_singleton()->get_cache_dir()) != OK) {
+	// Config dir.
+	{
+		if (dir->change_dir(config_dir) != OK) {
+			dir->make_dir_recursive(config_dir);
+			if (dir->change_dir(config_dir) != OK) {
+				ERR_PRINT("Could not create editor config directory: " + config_dir);
+				paths_valid = false;
+			}
+		}
+
+		if (!dir->dir_exists("text_editor_themes")) {
+			dir->make_dir("text_editor_themes");
+		}
+		if (!dir->dir_exists("script_templates")) {
+			dir->make_dir("script_templates");
+		}
+		if (!dir->dir_exists("feature_profiles")) {
+			dir->make_dir("feature_profiles");
+		}
+	}
+
+	// Cache dir.
+	{
+		if (dir->change_dir(cache_dir) != OK) {
 			dir->make_dir_recursive(cache_dir);
 			if (dir->change_dir(cache_dir) != OK) {
-				ERR_PRINT("Cannot create cache directory!");
+				ERR_PRINT("Could not create editor cache directory: " + cache_dir);
+				paths_valid = false;
 			}
 		}
+	}
 
-		if (p_for_project_mamanger) {
-			Engine::get_singleton()->set_shader_cache_path(get_data_dir());
-		} else {
-			DirAccessRef dir2 = DirAccess::open("res://");
-			if (dir2->change_dir(".godot") != OK) { //ensure the .godot subdir exists
-				if (dir2->make_dir(".godot") != OK) {
-					ERR_PRINT("Cannot create res://.godot directory!");
-				}
+	// Validate or create project-specific editor data dir (`res://.godot`),
+	// including shader cache subdir.
+
+	if (Main::is_project_manager()) {
+		// Nothing to create, use shared editor data dir for shader cache.
+		Engine::get_singleton()->set_shader_cache_path(data_dir);
+	} else {
+		DirAccessRef dir_res = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+		if (dir_res->change_dir(project_data_dir) != OK) {
+			dir_res->make_dir_recursive(project_data_dir);
+			if (dir_res->change_dir(project_data_dir) != OK) {
+				ERR_PRINT("Could not create project data directory (" + project_data_dir + ") in: " + dir_res->get_current_dir());
+				paths_valid = false;
 			}
+		}
+		Engine::get_singleton()->set_shader_cache_path(project_data_dir);
 
-			Engine::get_singleton()->set_shader_cache_path("res://.godot");
+		// Editor metadata dir.
+		if (!dir_res->dir_exists("editor")) {
+			dir_res->make_dir("editor");
+		}
+		// Imported assets dir.
+		if (!dir_res->dir_exists(ProjectSettings::IMPORTED_FILES_PATH)) {
+			dir_res->make_dir(ProjectSettings::IMPORTED_FILES_PATH);
 		}
 	}
+
+	print_line("paths valid: " + itos((int)paths_valid));
 }

+ 16 - 12
editor/editor_paths.h

@@ -28,20 +28,22 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef EDITORPATHS_H
-#define EDITORPATHS_H
+#ifndef EDITOR_PATHS_H
+#define EDITOR_PATHS_H
 
-#include "core/config/engine.h"
+#include "core/object/class_db.h"
+#include "core/string/ustring.h"
 
 class EditorPaths : public Object {
 	GDCLASS(EditorPaths, Object)
 
-	bool paths_valid = false;
-	String data_dir; //editor data dir
-	String config_dir; //editor config dir
-	String cache_dir; //editor cache dir
-	bool self_contained = false; //true if running self contained
-	String self_contained_file; //self contained file with configuration
+	bool paths_valid = false; // If any of the paths can't be created, this is false.
+	String data_dir; // Editor data (templates, shader cache, etc.).
+	String config_dir; // Editor config (settings, profiles, themes, etc.).
+	String cache_dir; // Editor cache (thumbnails, tmp generated files).
+	String project_data_dir = "res://.godot"; // Project-specific data (metadata, shader cache, etc.).
+	bool self_contained = false; // Self-contained means everything goes to `editor_data` dir.
+	String self_contained_file; // Self-contained file with configuration.
 
 	static EditorPaths *singleton;
 
@@ -54,6 +56,8 @@ public:
 	String get_data_dir() const;
 	String get_config_dir() const;
 	String get_cache_dir() const;
+	String get_project_data_dir() const;
+
 	bool is_self_contained() const;
 	String get_self_contained_file() const;
 
@@ -61,10 +65,10 @@ public:
 		return singleton;
 	}
 
-	static void create(bool p_for_project_manager);
+	static void create();
 	static void free();
 
-	EditorPaths(bool p_for_project_mamanger = false);
+	EditorPaths();
 };
 
-#endif // EDITORPATHS_H
+#endif // EDITOR_PATHS_H

+ 31 - 94
editor/editor_settings.cpp

@@ -768,8 +768,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
 			for (int i = 0; i < list.size(); i++) {
 				String name = list[i].replace("/", "::");
 				set("projects/" + name, list[i]);
-			};
-		};
+			}
+		}
 
 		if (p_extra_config->has_section("presets")) {
 			List<String> keys;
@@ -779,9 +779,9 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
 				String key = E->get();
 				Variant val = p_extra_config->get_value("presets", key);
 				set(key, val);
-			};
-		};
-	};
+			}
+		}
+	}
 }
 
 void EditorSettings::_load_godot2_text_editor_theme() {
@@ -871,9 +871,8 @@ static void _create_script_templates(const String &p_path) {
 	Dictionary templates = _get_builtin_script_templates();
 	List<Variant> keys;
 	templates.get_key_list(&keys);
-	FileAccess *file = FileAccess::create(FileAccess::ACCESS_FILESYSTEM);
-
-	DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+	FileAccessRef file = FileAccess::create(FileAccess::ACCESS_FILESYSTEM);
+	DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
 	dir->change_dir(p_path);
 	for (int i = 0; i < keys.size(); i++) {
 		if (!dir->file_exists(keys[i])) {
@@ -883,9 +882,6 @@ static void _create_script_templates(const String &p_path) {
 			file->close();
 		}
 	}
-
-	memdelete(dir);
-	memdelete(file);
 }
 
 // PUBLIC METHODS
@@ -895,103 +891,48 @@ EditorSettings *EditorSettings::get_singleton() {
 }
 
 void EditorSettings::create() {
+	// IMPORTANT: create() *must* create a valid EditorSettings singleton,
+	// as the rest of the engine code will assume it. As such, it should never
+	// return (incl. via ERR_FAIL) without initializing the singleton member.
+
 	if (singleton.ptr()) {
-		return; //pointless
+		ERR_PRINT("Can't recreate EditorSettings as it already exists.");
+		return;
 	}
 
+	ClassDB::register_class<EditorSettings>(); // Otherwise it can't be unserialized.
+
+	String config_file_path;
 	Ref<ConfigFile> extra_config = memnew(ConfigFile);
 
+	if (!EditorPaths::get_singleton()) {
+		ERR_PRINT("Bug (please report): EditorPaths haven't been initialized, EditorSettings cannot be created properly.");
+		goto fail;
+	}
+
 	if (EditorPaths::get_singleton()->is_self_contained()) {
 		Error err = extra_config->load(EditorPaths::get_singleton()->get_self_contained_file());
 		if (err != OK) {
-			ERR_PRINT("Can't load extra config from path :" + EditorPaths::get_singleton()->get_self_contained_file());
+			ERR_PRINT("Can't load extra config from path: " + EditorPaths::get_singleton()->get_self_contained_file());
 		}
 	}
 
-	DirAccess *dir = nullptr;
-
-	ClassDB::register_class<EditorSettings>(); //otherwise it can't be unserialized
-
-	String config_file_path;
-
 	if (EditorPaths::get_singleton()->are_paths_valid()) {
-		// Validate/create data dir and subdirectories
-
-		String data_dir = EditorPaths::get_singleton()->get_data_dir();
-
-		dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
-		if (dir->change_dir(data_dir) != OK) {
-			dir->make_dir_recursive(data_dir);
-			if (dir->change_dir(data_dir) != OK) {
-				ERR_PRINT("Cannot create data directory!");
-				memdelete(dir);
-				goto fail;
-			}
-		}
-
-		if (dir->change_dir("templates") != OK) {
-			dir->make_dir("templates");
-		} else {
-			dir->change_dir("..");
-		}
+		_create_script_templates(EditorPaths::get_singleton()->get_config_dir().plus_file("script_templates"));
 
-		// Validate/create config dir and subdirectories
-
-		if (dir->change_dir(EditorPaths::get_singleton()->get_config_dir()) != OK) {
-			dir->make_dir_recursive(EditorPaths::get_singleton()->get_config_dir());
-			if (dir->change_dir(EditorPaths::get_singleton()->get_config_dir()) != OK) {
-				ERR_PRINT("Cannot create config directory!");
-				memdelete(dir);
-				goto fail;
-			}
-		}
-
-		if (dir->change_dir("text_editor_themes") != OK) {
-			dir->make_dir("text_editor_themes");
-		} else {
-			dir->change_dir("..");
-		}
-
-		if (dir->change_dir("script_templates") != OK) {
-			dir->make_dir("script_templates");
-		} else {
-			dir->change_dir("..");
-		}
-
-		if (dir->change_dir("feature_profiles") != OK) {
-			dir->make_dir("feature_profiles");
-		} else {
-			dir->change_dir("..");
-		}
-
-		_create_script_templates(dir->get_current_dir().plus_file("script_templates"));
-
-		{
-			// Validate/create project-specific editor settings dir.
-			DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
-			if (da->change_dir(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH) != OK) {
-				Error err = da->make_dir_recursive(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH);
-				if (err || da->change_dir(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH) != OK) {
-					ERR_FAIL_MSG("Failed to create '" + EditorSettings::PROJECT_EDITOR_SETTINGS_PATH + "' folder.");
-				}
-			}
-		}
-
-		// Validate editor config file
+		// Validate editor config file.
 
+		DirAccessRef dir = DirAccess::open(EditorPaths::get_singleton()->get_config_dir());
 		String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres";
 		config_file_path = EditorPaths::get_singleton()->get_config_dir().plus_file(config_file_name);
 		if (!dir->file_exists(config_file_name)) {
-			memdelete(dir);
 			goto fail;
 		}
 
-		memdelete(dir);
-
 		singleton = ResourceLoader::load(config_file_path, "EditorSettings");
 
 		if (singleton.is_null()) {
-			WARN_PRINT("Could not open config file.");
+			ERR_PRINT("Could not load editor settings from path: " + config_file_path);
 			goto fail;
 		}
 
@@ -1009,7 +950,6 @@ void EditorSettings::create() {
 	}
 
 fail:
-
 	// patch init projects
 	String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
 
@@ -1017,9 +957,9 @@ fail:
 		Vector<String> list = extra_config->get_value("init_projects", "list");
 		for (int i = 0; i < list.size(); i++) {
 			list.write[i] = exe_path.plus_file(list[i]);
-		};
+		}
 		extra_config->set_value("init_projects", "list", list);
-	};
+	}
 
 	singleton = Ref<EditorSettings>(memnew(EditorSettings));
 	singleton->save_changed_setting = true;
@@ -1251,16 +1191,15 @@ void EditorSettings::add_property_hint(const PropertyInfo &p_hint) {
 	hints[p_hint.name] = p_hint;
 }
 
-// Data directories
+// Editor data and config directories
+// EditorPaths::create() is responsible for the creation of these directories.
 
 String EditorSettings::get_templates_dir() const {
 	return EditorPaths::get_singleton()->get_data_dir().plus_file("templates");
 }
 
-// Config directories
-
 String EditorSettings::get_project_settings_dir() const {
-	return EditorSettings::PROJECT_EDITOR_SETTINGS_PATH;
+	return EditorPaths::get_singleton()->get_project_data_dir().plus_file("editor");
 }
 
 String EditorSettings::get_text_editor_themes_dir() const {
@@ -1275,8 +1214,6 @@ String EditorSettings::get_project_script_templates_dir() const {
 	return ProjectSettings::get_singleton()->get("editor/script/templates_search_path");
 }
 
-// Cache directory
-
 String EditorSettings::get_feature_profiles_dir() const {
 	return EditorPaths::get_singleton()->get_config_dir().plus_file("feature_profiles");
 }

+ 0 - 1
editor/editor_settings.h

@@ -47,7 +47,6 @@ class EditorSettings : public Resource {
 	_THREAD_SAFE_CLASS_
 
 public:
-	inline static const String PROJECT_EDITOR_SETTINGS_PATH = "res://.godot/editor";
 	struct Plugin {
 		EditorPlugin *instance = nullptr;
 		String path;

+ 3 - 5
main/main.cpp

@@ -1453,7 +1453,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
 
 #ifdef TOOLS_ENABLED
 	if (editor || project_manager) {
-		EditorNode::register_editor_paths(project_manager);
+		EditorPaths::create();
 	}
 #endif
 
@@ -2379,10 +2379,8 @@ bool Main::start() {
 			}
 
 			// Load SSL Certificates from Editor Settings (or builtin)
-			Crypto::load_default_certificates(EditorSettings::get_singleton()->get_setting(
-																					 "network/ssl/editor_ssl_certificates")
-													  .
-													  operator String());
+			Crypto::load_default_certificates(
+					EditorSettings::get_singleton()->get_setting("network/ssl/editor_ssl_certificates").operator String());
 		}
 #endif
 	}