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@@ -977,8 +977,6 @@ void ShaderLanguage::clear() {
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completion_base = TYPE_VOID;
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completion_base_array = false;
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- unknown_varying_usages.clear();
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-
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#ifdef DEBUG_ENABLED
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used_constants.clear();
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used_varyings.clear();
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@@ -4122,43 +4120,6 @@ bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, St
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return true;
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}
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-bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, String *r_message) {
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- switch (p_varying.stage) {
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- case ShaderNode::Varying::STAGE_UNKNOWN:
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- VaryingUsage usage;
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- usage.var = &p_varying;
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- usage.line = tk_line;
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- unknown_varying_usages.push_back(usage);
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- break;
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- case ShaderNode::Varying::STAGE_VERTEX:
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- if (current_function == varying_function_names.fragment || current_function == varying_function_names.light) {
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- p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT;
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- }
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- break;
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- case ShaderNode::Varying::STAGE_FRAGMENT:
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- if (current_function == varying_function_names.light) {
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- p_varying.stage = ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT;
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- }
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- break;
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- default:
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- break;
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- }
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- return true;
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-}
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-
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-bool ShaderLanguage::_check_varying_usages(int *r_error_line, String *r_error_message) const {
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- for (const List<ShaderLanguage::VaryingUsage>::Element *E = unknown_varying_usages.front(); E; E = E->next()) {
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- ShaderNode::Varying::Stage stage = E->get().var->stage;
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- if (stage != ShaderNode::Varying::STAGE_UNKNOWN && stage != ShaderNode::Varying::STAGE_VERTEX && stage != ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT) {
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- *r_error_line = E->get().line;
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- *r_error_message = RTR("Fragment-stage varying could not been accessed in custom function!");
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- return false;
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- }
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- }
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-
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- return true;
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-}
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-
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bool ShaderLanguage::_check_node_constness(const Node *p_node) const {
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switch (p_node->type) {
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case Node::TYPE_OPERATOR: {
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@@ -4991,55 +4952,104 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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for (int i = 0; i < call_function->arguments.size(); i++) {
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int argidx = i + 1;
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if (argidx < func->arguments.size()) {
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- if (call_function->arguments[i].is_const || call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT || call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_INOUT) {
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- bool error = false;
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- Node *n = func->arguments[argidx];
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- if (n->type == Node::TYPE_CONSTANT || n->type == Node::TYPE_OPERATOR) {
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- if (!call_function->arguments[i].is_const) {
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+ bool error = false;
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+ Node *n = func->arguments[argidx];
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+ ArgumentQualifier arg_qual = call_function->arguments[i].qualifier;
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+ bool is_out_arg = arg_qual != ArgumentQualifier::ARGUMENT_QUALIFIER_IN;
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+
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+ if (n->type == Node::TYPE_VARIABLE || n->type == Node::TYPE_ARRAY) {
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+ StringName varname;
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+
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+ if (n->type == Node::TYPE_VARIABLE) {
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+ VariableNode *vn = static_cast<VariableNode *>(n);
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+ varname = vn->name;
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+ } else { // TYPE_ARRAY
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+ ArrayNode *an = static_cast<ArrayNode *>(n);
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+ varname = an->name;
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+ }
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+
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+ if (shader->varyings.has(varname)) {
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+ switch (shader->varyings[varname].stage) {
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+ case ShaderNode::Varying::STAGE_UNKNOWN: {
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+ _set_error(vformat("Varying '%s' must be assigned in the vertex or fragment function first!", varname));
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+ return nullptr;
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+ }
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+ case ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT:
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+ [[fallthrough]];
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+ case ShaderNode::Varying::STAGE_VERTEX:
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+ if (is_out_arg && current_function != varying_function_names.vertex) { // inout/out
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+ error = true;
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+ }
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+ break;
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+ case ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT:
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+ [[fallthrough]];
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+ case ShaderNode::Varying::STAGE_FRAGMENT:
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+ if (!is_out_arg) {
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+ if (current_function != varying_function_names.fragment && current_function != varying_function_names.light) {
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+ error = true;
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+ }
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+ } else if (current_function != varying_function_names.fragment) { // inout/out
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+ error = true;
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+ }
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+ break;
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+ default:
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+ break;
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+ }
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+
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+ if (error) {
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+ _set_error(vformat("Varying '%s' cannot be passed for the '%s' parameter in that context!", varname, _get_qualifier_str(arg_qual)));
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+ return nullptr;
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+ }
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+ }
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+ }
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+
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+ bool is_const_arg = call_function->arguments[i].is_const;
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+
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+ if (is_const_arg || is_out_arg) {
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+ StringName varname;
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+
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+ if (n->type == Node::TYPE_CONSTANT || n->type == Node::TYPE_OPERATOR || n->type == Node::TYPE_ARRAY_CONSTRUCT) {
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+ if (!is_const_arg) {
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error = true;
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}
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} else if (n->type == Node::TYPE_ARRAY) {
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ArrayNode *an = static_cast<ArrayNode *>(n);
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- if (an->call_expression != nullptr || an->is_const) {
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+ if (!is_const_arg && (an->call_expression != nullptr || an->is_const)) {
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error = true;
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}
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+ varname = an->name;
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} else if (n->type == Node::TYPE_VARIABLE) {
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VariableNode *vn = static_cast<VariableNode *>(n);
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- if (vn->is_const) {
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+ if (vn->is_const && !is_const_arg) {
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error = true;
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- } else {
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- StringName varname = vn->name;
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- if (shader->constants.has(varname)) {
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- error = true;
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- } else if (shader->uniforms.has(varname)) {
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- error = true;
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- } else {
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- if (shader->varyings.has(varname)) {
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- _set_error(vformat("Varyings cannot be passed for '%s' parameter!", _get_qualifier_str(call_function->arguments[i].qualifier)));
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- return nullptr;
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- }
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- if (p_function_info.built_ins.has(varname)) {
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- BuiltInInfo info = p_function_info.built_ins[varname];
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- if (info.constant) {
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- error = true;
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- }
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- }
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- }
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}
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+ varname = vn->name;
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} else if (n->type == Node::TYPE_MEMBER) {
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MemberNode *mn = static_cast<MemberNode *>(n);
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- if (mn->basetype_const) {
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+ if (mn->basetype_const && is_out_arg) {
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error = true;
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}
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}
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+ if (!error && varname != StringName()) {
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+ if (shader->constants.has(varname)) {
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+ error = true;
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+ } else if (shader->uniforms.has(varname)) {
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+ error = true;
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+ } else if (p_function_info.built_ins.has(varname)) {
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+ BuiltInInfo info = p_function_info.built_ins[varname];
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+ if (info.constant) {
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+ error = true;
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+ }
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+ }
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+ }
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+
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if (error) {
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- _set_error(vformat("Constant value cannot be passed for '%s' parameter!", _get_qualifier_str(call_function->arguments[i].qualifier)));
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+ _set_error(vformat("Constant value cannot be passed for '%s' parameter!", _get_qualifier_str(arg_qual)));
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return nullptr;
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}
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}
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if (is_sampler_type(call_function->arguments[i].type)) {
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//let's see where our argument comes from
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- Node *n = func->arguments[argidx];
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ERR_CONTINUE(n->type != Node::TYPE_VARIABLE); //bug? this should always be a variable
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VariableNode *vn = static_cast<VariableNode *>(n);
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StringName varname = vn->name;
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@@ -5143,9 +5153,21 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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return nullptr;
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}
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} else {
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- if (!_validate_varying_using(shader->varyings[identifier], &error)) {
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- _set_error(error);
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- return nullptr;
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+ ShaderNode::Varying &var = shader->varyings[identifier];
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+
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+ switch (var.stage) {
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+ case ShaderNode::Varying::STAGE_VERTEX:
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+ if (current_function == varying_function_names.fragment || current_function == varying_function_names.light) {
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+ var.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT;
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+ }
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+ break;
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+ case ShaderNode::Varying::STAGE_FRAGMENT:
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+ if (current_function == varying_function_names.light) {
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+ var.stage = ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT;
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+ }
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+ break;
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+ default:
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+ break;
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}
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}
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}
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@@ -8958,14 +8980,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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tk = _get_token();
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}
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- int error_line;
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- String error_message;
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- if (!_check_varying_usages(&error_line, &error_message)) {
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- _set_tkpos({ 0, error_line });
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- _set_error(error_message);
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- return ERR_PARSE_ERROR;
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- }
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-
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return OK;
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}
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