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Merge pull request #80323 from garychia/canvas_point_size

Ensure `POINT_SIZE` takes effect in the canvas item shader
Rémi Verschelde 2 years ago
parent
commit
10b1f823bc
1 changed files with 2 additions and 1 deletions
  1. 2 1
      servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp

+ 2 - 1
servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp

@@ -2427,7 +2427,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
 		actions.renames["LIGHT_VERTEX"] = "light_vertex";
 		actions.renames["SHADOW_VERTEX"] = "shadow_vertex";
 		actions.renames["UV"] = "uv";
-		actions.renames["POINT_SIZE"] = "gl_PointSize";
+		actions.renames["POINT_SIZE"] = "point_size";
 
 		actions.renames["MODEL_MATRIX"] = "model_matrix";
 		actions.renames["CANVAS_MATRIX"] = "canvas_data.canvas_transform";
@@ -2475,6 +2475,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
 		actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n";
 		actions.usage_defines["LIGHT"] = "#define LIGHT_SHADER_CODE_USED\n";
 		actions.usage_defines["SPECULAR_SHININESS"] = "#define SPECULAR_SHININESS_USED\n";
+		actions.usage_defines["POINT_SIZE"] = "#define USE_POINT_SIZE\n";
 
 		actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
 		actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n";