Kaynağa Gözat

SCons: Add emitter to declutter build objects

Thaddeus Crews 6 ay önce
ebeveyn
işleme
10ed66f28c

+ 16 - 0
SConstruct

@@ -14,6 +14,7 @@ from importlib.util import module_from_spec, spec_from_file_location
 from types import ModuleType
 
 from SCons import __version__ as scons_raw_version
+from SCons.Builder import ListEmitter
 
 # Explicitly resolve the helper modules, this is done to avoid clash with
 # modules of the same name that might be randomly added (e.g. someone adding
@@ -236,6 +237,13 @@ opts.Add(BoolVariable("engine_update_check", "Enable engine update checks in the
 opts.Add(BoolVariable("steamapi", "Enable minimal SteamAPI integration for usage time tracking (editor only)", False))
 opts.Add("cache_path", "Path to a directory where SCons cache files will be stored. No value disables the cache.", "")
 opts.Add("cache_limit", "Max size (in GiB) for the SCons cache. 0 means no limit.", "0")
+opts.Add(
+    BoolVariable(
+        "redirect_build_objects",
+        "Enable redirecting built objects/libraries to `bin/obj/` to declutter the repository.",
+        True,
+    )
+)
 
 # Thirdparty libraries
 opts.Add(BoolVariable("builtin_brotli", "Use the built-in Brotli library", True))
@@ -1052,6 +1060,14 @@ if env["ninja"]:
 if env["threads"]:
     env.Append(CPPDEFINES=["THREADS_ENABLED"])
 
+# Ensure build objects are put in their own folder if `redirect_build_objects` is enabled.
+env.Prepend(LIBEMITTER=[methods.redirect_emitter])
+env.Prepend(SHLIBEMITTER=[methods.redirect_emitter])
+for key in (emitters := env.StaticObject.builder.emitter):
+    emitters[key] = ListEmitter([methods.redirect_emitter] + env.Flatten(emitters[key]))
+for key in (emitters := env.SharedObject.builder.emitter):
+    emitters[key] = ListEmitter([methods.redirect_emitter] + env.Flatten(emitters[key]))
+
 # Build subdirs, the build order is dependent on link order.
 Export("env")
 

+ 26 - 4
methods.py

@@ -16,8 +16,7 @@ from typing import Generator, List, Optional, Union, cast
 from misc.utility.color import print_error, print_info, print_warning
 
 # Get the "Godot" folder name ahead of time
-base_folder_path = str(os.path.abspath(Path(__file__).parent)) + "/"
-base_folder_only = os.path.basename(os.path.normpath(base_folder_path))
+base_folder = Path(__file__).resolve().parent
 
 compiler_version_cache = None
 
@@ -83,6 +82,29 @@ def add_source_files(self, sources, files, allow_gen=False):
     return True
 
 
+def redirect_emitter(target, source, env):
+    """
+    Emitter to automatically redirect object/library build files to the `bin/obj` directory,
+    retaining subfolder structure. External build files will attempt to retain subfolder
+    structure relative to their environment's parent directory, sorted under `bin/obj/external`.
+    If `redirect_build_objects` is `False`, or an external build file isn't relative to the
+    passed environment, this emitter does nothing.
+    """
+    if not env["redirect_build_objects"]:
+        return target, source
+
+    redirected_targets = []
+    for item in target:
+        if base_folder in (path := Path(item.get_abspath()).resolve()).parents:
+            item = env.File(f"#bin/obj/{path.relative_to(base_folder)}")
+        elif (alt_base := Path(env.Dir(".").get_abspath()).resolve().parent) in path.parents:
+            item = env.File(f"#bin/obj/external/{path.relative_to(alt_base)}")
+        else:
+            print_warning(f'Failed to redirect "{path}"')
+        redirected_targets.append(item)
+    return redirected_targets, source
+
+
 def disable_warnings(self):
     # 'self' is the environment
     if self.msvc and not using_clang(self):
@@ -150,7 +172,7 @@ def get_version_info(module_version_string="", silent=False):
 
 
 def get_git_info():
-    os.chdir(base_folder_path)
+    os.chdir(base_folder)
 
     # Parse Git hash if we're in a Git repo.
     git_hash = ""
@@ -775,7 +797,7 @@ def show_progress(env):
     if env["ninja"]:
         return
 
-    NODE_COUNT_FILENAME = f"{base_folder_path}.scons_node_count"
+    NODE_COUNT_FILENAME = base_folder / ".scons_node_count"
 
     class ShowProgress:
         def __init__(self):

+ 1 - 1
modules/SCsub

@@ -101,7 +101,7 @@ for name, path in env.module_list.items():
 if env["tests"]:
 
     def modules_tests_builder(target, source, env):
-        headers = sorted([os.path.relpath(src.path, methods.base_folder_path).replace("\\", "/") for src in source])
+        headers = sorted([os.path.relpath(src.path, methods.base_folder).replace("\\", "/") for src in source])
         with methods.generated_wrapper(str(target[0])) as file:
             for header in headers:
                 file.write(f'#include "{header}"\n')

+ 2 - 4
platform/android/SCsub

@@ -44,7 +44,7 @@ env_thirdparty.disable_warnings()
 thirdparty_obj = env_thirdparty.SharedObject("#thirdparty/misc/ifaddrs-android.cc")
 android_objects.append(thirdparty_obj)
 
-lib = env_android.add_shared_library("#bin/libgodot", [android_objects], SHLIBSUFFIX=env["SHLIBSUFFIX"])
+lib = env_android.add_shared_library("libgodot", android_objects)
 
 # Needed to force rebuilding the platform files when the thirdparty code is updated.
 env.Depends(lib, thirdparty_obj)
@@ -78,9 +78,7 @@ if lib_arch_dir != "":
         lib_tools_dir = ""
 
     out_dir = "#platform/android/java/lib/libs/" + lib_tools_dir + lib_type_dir + "/" + lib_arch_dir
-    env_android.Command(
-        out_dir + "/libgodot_android.so", "#bin/libgodot" + env["SHLIBSUFFIX"], Move("$TARGET", "$SOURCE")
-    )
+    env_android.Command(out_dir + "/libgodot_android.so", lib, Move("$TARGET", "$SOURCE"))
 
     stl_lib_path = (
         str(env["ANDROID_NDK_ROOT"]) + "/sources/cxx-stl/llvm-libc++/libs/" + lib_arch_dir + "/libc++_shared.so"

+ 1 - 1
platform/web/detect.py

@@ -98,7 +98,7 @@ def library_emitter(target, source, env):
 
 
 def configure(env: "SConsEnvironment"):
-    env.Append(LIBEMITTER=library_emitter)
+    env.Append(LIBEMITTER=[library_emitter])
 
     # Validate arch.
     supported_arches = ["wasm32"]

+ 3 - 0
platform/windows/SCsub

@@ -8,6 +8,8 @@ from pathlib import Path
 
 import platform_windows_builders
 
+from methods import redirect_emitter
+
 sources = []
 
 common_win = [
@@ -49,6 +51,7 @@ def arrange_program_clean(prog):
         Clean(prog, extra_files_to_clean)
 
 
+env["BUILDERS"]["RES"].emitter = redirect_emitter
 res_file = "godot_res.rc"
 res_target = "godot_res" + env["OBJSUFFIX"]
 res_obj = env.RES(res_target, res_file)

+ 1 - 1
platform/windows/detect.py

@@ -278,7 +278,7 @@ def configure_msvc(env: "SConsEnvironment"):
         from tempfile import mkstemp
 
         # Ensure we have a location to write captured output to, in case of false positives.
-        capture_path = methods.base_folder_path + "platform/windows/msvc_capture.log"
+        capture_path = methods.base_folder / "platform" / "windows" / "msvc_capture.log"
         with open(capture_path, "wt", encoding="utf-8"):
             pass