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@@ -2454,9 +2454,6 @@ void VisualShader::_update_shader() const {
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global_code += "vec4 ";
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global_code += "vec4 ";
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break;
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break;
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case VaryingType::VARYING_TYPE_BOOLEAN:
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case VaryingType::VARYING_TYPE_BOOLEAN:
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- if (E.value.mode == VaryingMode::VARYING_MODE_VERTEX_TO_FRAG_LIGHT) {
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- global_code += "flat ";
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- }
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global_code += "bool ";
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global_code += "bool ";
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break;
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break;
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case VaryingType::VARYING_TYPE_TRANSFORM:
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case VaryingType::VARYING_TYPE_TRANSFORM:
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