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Merge pull request #7352 from Zylann/polyline

Polyline
Rémi Verschelde 8 年之前
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117a83fcb9

+ 307 - 0
scene/2d/line_2d.cpp

@@ -0,0 +1,307 @@
+#include "line_2d.h"
+#include "core_string_names.h"
+
+
+// Needed so we can bind functions
+VARIANT_ENUM_CAST(LineJointMode)
+VARIANT_ENUM_CAST(LineCapMode)
+VARIANT_ENUM_CAST(LineTextureMode)
+
+
+Line2D::Line2D() : Node2D() {
+	_joint_mode = LINE_JOINT_SHARP;
+	_begin_cap_mode = LINE_CAP_NONE;
+	_end_cap_mode = LINE_CAP_NONE;
+	_width = 10;
+	_default_color = Color(0.4,0.5,1);
+	_sharp_limit = 2.f;
+	_round_precision = 8;
+}
+
+void Line2D::set_points(const PoolVector<Vector2> &p_points) {
+	_points = p_points;
+	update();
+}
+
+void Line2D::set_width(float width) {
+	if(width < 0.0)
+		width = 0.0;
+	_width = width;
+	update();
+}
+
+float Line2D::get_width() const {
+	return _width;
+}
+
+PoolVector<Vector2> Line2D::get_points() const {
+	return _points;
+}
+
+void Line2D::set_point_pos(int i, Vector2 pos) {
+	_points.set(i, pos);
+	update();
+}
+
+Vector2 Line2D::get_point_pos(int i) const {
+	return _points.get(i);
+}
+
+int Line2D::get_point_count() const {
+	return _points.size();
+}
+
+void Line2D::add_point(Vector2 pos) {
+	_points.append(pos);
+	update();
+}
+
+void Line2D::remove_point(int i) {
+	_points.remove(i);
+	update();
+}
+
+void Line2D::set_default_color(Color color) {
+	_default_color = color;
+	update();
+}
+
+Color Line2D::get_default_color() const {
+	return _default_color;
+}
+
+void Line2D::set_gradient(const Ref<ColorRamp>& gradient) {
+
+	// Cleanup previous connection if any
+	if(_gradient.is_valid()) {
+		(**_gradient).disconnect(CoreStringNames::get_singleton()->changed, this, "_gradient_changed");
+	}
+
+	_gradient = gradient;
+
+	// Connect to the gradient so the line will update when the ColorRamp is changed
+	if(_gradient.is_valid()) {
+		(**_gradient).connect(CoreStringNames::get_singleton()->changed, this, "_gradient_changed");
+	}
+
+	update();
+}
+
+Ref<ColorRamp> Line2D::get_gradient() const {
+	return _gradient;
+}
+
+void Line2D::set_texture(const Ref<Texture>& texture) {
+	_texture = texture;
+	update();
+}
+
+Ref<Texture> Line2D::get_texture() const {
+	return _texture;
+}
+
+void Line2D::set_texture_mode(const LineTextureMode mode) {
+	_texture_mode = mode;
+	update();
+}
+
+LineTextureMode Line2D::get_texture_mode() const {
+	return _texture_mode;
+}
+
+void Line2D::set_joint_mode(LineJointMode mode) {
+	_joint_mode = mode;
+	update();
+}
+
+LineJointMode Line2D::get_joint_mode() const {
+	return _joint_mode;
+}
+
+void Line2D::set_begin_cap_mode(LineCapMode mode) {
+	_begin_cap_mode = mode;
+	update();
+}
+
+LineCapMode Line2D::get_begin_cap_mode() const {
+	return _begin_cap_mode;
+}
+
+void Line2D::set_end_cap_mode(LineCapMode mode) {
+	_end_cap_mode = mode;
+	update();
+}
+
+LineCapMode Line2D::get_end_cap_mode() const {
+	return _end_cap_mode;
+}
+
+void Line2D::_notification(int p_what) {
+	switch(p_what) {
+	case NOTIFICATION_DRAW:
+		_draw();
+		break;
+	}
+}
+
+void Line2D::set_sharp_limit(float limit) {
+	if(limit < 0.f)
+		limit = 0.f;
+	_sharp_limit = limit;
+	update();
+}
+
+float Line2D::get_sharp_limit() const {
+	return _sharp_limit;
+}
+
+void Line2D::set_round_precision(int precision) {
+	if(precision < 1)
+		precision = 1;
+	_round_precision = precision;
+	update();
+}
+
+int Line2D::get_round_precision() const {
+	return _round_precision;
+}
+
+void Line2D::_draw() {
+	if(_points.size() <= 1 || _width == 0.f)
+		return;
+
+	// TODO Is this really needed?
+	// Copy points for faster access
+	Vector<Vector2> points;
+	points.resize(_points.size());
+	int len = points.size(); {
+		PoolVector<Vector2>::Read points_read = _points.read();
+		for(int i = 0; i < len; ++i) {
+			points[i] = points_read[i];
+		}
+	}
+
+	// TODO Maybe have it as member rather than copying parameters and allocating memory?
+	LineBuilder lb;
+	lb.points = points;
+	lb.default_color = _default_color;
+	lb.gradient = *_gradient;
+	lb.texture_mode = _texture_mode;
+	lb.joint_mode = _joint_mode;
+	lb.begin_cap_mode = _begin_cap_mode;
+	lb.end_cap_mode = _end_cap_mode;
+	lb.round_precision = _round_precision;
+	lb.sharp_limit = _sharp_limit;
+	lb.width = _width;
+
+	lb.build();
+
+	RID texture_rid;
+	if(_texture.is_valid())
+		texture_rid = (**_texture).get_rid();
+
+	VS::get_singleton()->canvas_item_add_triangle_array(
+				get_canvas_item(),
+				lb.indices,
+				lb.vertices,
+				lb.colors,
+				lb.uvs,
+				texture_rid);
+
+	// DEBUG
+	// Draw wireframe
+//	if(lb.indices.size() % 3 == 0) {
+//		Color col(0,0,0);
+//		for(int i = 0; i < lb.indices.size(); i += 3) {
+//			int vi = lb.indices[i];
+//			int lbvsize = lb.vertices.size();
+//			Vector2 a = lb.vertices[lb.indices[i]];
+//			Vector2 b = lb.vertices[lb.indices[i+1]];
+//			Vector2 c = lb.vertices[lb.indices[i+2]];
+//			draw_line(a, b, col);
+//			draw_line(b, c, col);
+//			draw_line(c, a, col);
+//		}
+//		for(int i = 0; i < lb.vertices.size(); ++i) {
+//			Vector2 p = lb.vertices[i];
+//			draw_rect(Rect2(p.x-1, p.y-1, 2, 2), Color(0,0,0,0.5));
+//		}
+//	}
+}
+
+void Line2D::_gradient_changed() {
+	update();
+}
+
+// static
+void Line2D::_bind_methods() {
+
+	ClassDB::bind_method(_MD("set_points","points"), &Line2D::set_points);
+	ClassDB::bind_method(_MD("get_points"), &Line2D::get_points);
+
+	ClassDB::bind_method(_MD("set_point_pos","i", "pos"), &Line2D::set_point_pos);
+	ClassDB::bind_method(_MD("get_point_pos", "i"), &Line2D::get_point_pos);
+
+	ClassDB::bind_method(_MD("get_point_count"), &Line2D::get_point_count);
+
+	ClassDB::bind_method(_MD("add_point", "pos"), &Line2D::add_point);
+	ClassDB::bind_method(_MD("remove_point", "i"), &Line2D::remove_point);
+
+	ClassDB::bind_method(_MD("set_width","width"), &Line2D::set_width);
+	ClassDB::bind_method(_MD("get_width"), &Line2D::get_width);
+
+	ClassDB::bind_method(_MD("set_default_color", "color"), &Line2D::set_default_color);
+	ClassDB::bind_method(_MD("get_default_color"), &Line2D::get_default_color);
+
+	ClassDB::bind_method(_MD("set_gradient", "color"), &Line2D::set_gradient);
+	ClassDB::bind_method(_MD("get_gradient"), &Line2D::get_gradient);
+
+	ClassDB::bind_method(_MD("set_texture", "texture"), &Line2D::set_texture);
+	ClassDB::bind_method(_MD("get_texture"), &Line2D::get_texture);
+
+	ClassDB::bind_method(_MD("set_texture_mode", "mode"), &Line2D::set_texture_mode);
+	ClassDB::bind_method(_MD("get_texture_mode"), &Line2D::get_texture_mode);
+
+	ClassDB::bind_method(_MD("set_joint_mode", "mode"), &Line2D::set_joint_mode);
+	ClassDB::bind_method(_MD("get_joint_mode"), &Line2D::get_joint_mode);
+
+	ClassDB::bind_method(_MD("set_begin_cap_mode", "mode"), &Line2D::set_begin_cap_mode);
+	ClassDB::bind_method(_MD("get_begin_cap_mode"), &Line2D::get_begin_cap_mode);
+
+	ClassDB::bind_method(_MD("set_end_cap_mode", "mode"), &Line2D::set_end_cap_mode);
+	ClassDB::bind_method(_MD("get_end_cap_mode"), &Line2D::get_end_cap_mode);
+
+	ClassDB::bind_method(_MD("set_sharp_limit", "limit"), &Line2D::set_sharp_limit);
+	ClassDB::bind_method(_MD("get_sharp_limit"), &Line2D::get_sharp_limit);
+
+	ClassDB::bind_method(_MD("set_round_precision", "precision"), &Line2D::set_round_precision);
+	ClassDB::bind_method(_MD("get_round_precision"), &Line2D::get_round_precision);
+
+	ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "points"), _SCS("set_points"), _SCS("get_points"));
+	ADD_PROPERTY(PropertyInfo(Variant::REAL, "width"), _SCS("set_width"), _SCS("get_width"));
+	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "default_color"), _SCS("set_default_color"), _SCS("get_default_color"));
+	ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "ColorRamp"), _SCS("set_gradient"), _SCS("get_gradient" ) );
+	ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"), _SCS("get_texture" ) );
+	ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "None,Tile" ), _SCS("set_texture_mode"),_SCS("get_texture_mode" ) );
+	ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "joint_mode", PROPERTY_HINT_ENUM, "Sharp,Bevel,Round" ), _SCS("set_joint_mode"),_SCS("get_joint_mode" ) );
+	ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "begin_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round" ), _SCS("set_begin_cap_mode"),_SCS("get_begin_cap_mode" ) );
+	ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "end_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round" ), _SCS("set_end_cap_mode"),_SCS("get_end_cap_mode" ) );
+	ADD_PROPERTY(PropertyInfo(Variant::REAL, "sharp_limit"), _SCS("set_sharp_limit"), _SCS("get_sharp_limit"));
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision"), _SCS("set_round_precision"), _SCS("get_round_precision"));
+
+	BIND_CONSTANT(LINE_JOINT_SHARP);
+	BIND_CONSTANT(LINE_JOINT_BEVEL);
+	BIND_CONSTANT(LINE_JOINT_ROUND);
+
+	BIND_CONSTANT(LINE_CAP_NONE);
+	BIND_CONSTANT(LINE_CAP_BOX);
+	BIND_CONSTANT(LINE_CAP_ROUND);
+
+	BIND_CONSTANT(LINE_TEXTURE_NONE);
+	BIND_CONSTANT(LINE_TEXTURE_TILE);
+
+	ClassDB::bind_method(_MD("_gradient_changed"), &Line2D::_gradient_changed);
+
+}
+
+

+ 80 - 0
scene/2d/line_2d.h

@@ -0,0 +1,80 @@
+#ifndef LINE2D_H
+#define LINE2D_H
+
+#include "node_2d.h"
+#include "line_builder.h"
+
+
+class Line2D : public Node2D {
+
+	GDCLASS(Line2D, Node2D)
+
+public:
+	Line2D();
+
+	void set_points(const PoolVector<Vector2> & p_points);
+	PoolVector<Vector2> get_points() const;
+
+	void set_point_pos(int i, Vector2 pos);
+	Vector2 get_point_pos(int i) const;
+
+	int get_point_count() const;
+
+	void add_point(Vector2 pos);
+	void remove_point(int i);
+
+	void set_width(float width);
+	float get_width() const;
+
+	void set_default_color(Color color);
+	Color get_default_color() const;
+
+	void set_gradient(const Ref<ColorRamp>& gradient);
+	Ref<ColorRamp> get_gradient() const;
+
+	void set_texture(const Ref<Texture>& texture);
+	Ref<Texture> get_texture() const;
+
+	void set_texture_mode(const LineTextureMode mode);
+	LineTextureMode get_texture_mode() const;
+
+	void set_joint_mode(LineJointMode mode);
+	LineJointMode get_joint_mode() const;
+
+	void set_begin_cap_mode(LineCapMode mode);
+	LineCapMode get_begin_cap_mode() const;
+
+	void set_end_cap_mode(LineCapMode mode);
+	LineCapMode get_end_cap_mode() const;
+
+	void set_sharp_limit(float limit);
+	float get_sharp_limit() const;
+
+	void set_round_precision(int precision);
+	int get_round_precision() const;
+
+protected:
+	void _notification(int p_what);
+	void _draw();
+
+	static void _bind_methods();
+
+private:
+	void _gradient_changed();
+
+private:
+	PoolVector<Vector2> _points;
+	LineJointMode _joint_mode;
+	LineCapMode _begin_cap_mode;
+	LineCapMode _end_cap_mode;
+	float _width;
+	Color _default_color;
+	Ref<ColorRamp> _gradient;
+	Ref<Texture> _texture;
+	LineTextureMode _texture_mode;
+	float _sharp_limit;
+	int _round_precision;
+
+};
+
+#endif // LINE2D_H

+ 563 - 0
scene/2d/line_builder.cpp

@@ -0,0 +1,563 @@
+#include "line_builder.h"
+
+//----------------------------------------------------------------------------
+// Util
+//----------------------------------------------------------------------------
+
+enum SegmentIntersectionResult {
+	SEGMENT_PARALLEL = 0,
+	SEGMENT_NO_INTERSECT = 1,
+	SEGMENT_INTERSECT = 2
+};
+
+static SegmentIntersectionResult segment_intersection(
+		Vector2 a, Vector2 b, Vector2 c, Vector2 d,
+		Vector2 * out_intersection)
+{
+	// http://paulbourke.net/geometry/pointlineplane/ <-- Good stuff
+	Vector2 cd = d - c;
+	Vector2 ab = b - a;
+	float div = cd.y*ab.x - cd.x*ab.y;
+
+	if(Math::abs(div) > 0.001f) {
+		float ua = (cd.x * (a.y-c.y) - cd.y * (a.x-c.x)) / div;
+		float ub = (ab.x * (a.y-c.y) - ab.y * (a.x-c.x)) / div;
+		*out_intersection = a + ua * ab;
+		if(ua >= 0.f && ua <= 1.f &&
+		   ub >= 0.f && ub <= 1.f)
+			return SEGMENT_INTERSECT;
+		return SEGMENT_NO_INTERSECT;
+	}
+
+	return SEGMENT_PARALLEL;
+}
+
+// TODO I'm pretty sure there is an even faster way to swap things
+template <typename T>
+static inline void swap(T & a, T & b) {
+	T tmp = a;
+	a = b;
+	b = tmp;
+}
+
+static float calculate_total_distance(const Vector<Vector2> & points) {
+	float d = 0.f;
+	for(int i = 1; i < points.size(); ++i) {
+		d += points[i].distance_to(points[i-1]);
+	}
+	return d;
+}
+
+static inline Vector2 rotate90(const Vector2 & v) {
+	// Note: the 2D referential is X-right, Y-down
+	return Vector2(v.y, -v.x);
+}
+
+static inline Vector2 interpolate(const Rect2 & r, const Vector2 & v) {
+	return Vector2(
+		Math::lerp(r.get_pos().x, r.get_pos().x + r.get_size().x, v.x),
+		Math::lerp(r.get_pos().y, r.get_pos().y + r.get_size().y, v.y)
+	);
+}
+
+//----------------------------------------------------------------------------
+// LineBuilder
+//----------------------------------------------------------------------------
+
+LineBuilder::LineBuilder() {
+	joint_mode = LINE_JOINT_SHARP;
+	width = 10;
+	default_color = Color(0.4,0.5,1);
+	gradient = NULL;
+	sharp_limit = 2.f;
+	round_precision = 8;
+	begin_cap_mode = LINE_CAP_NONE;
+	end_cap_mode = LINE_CAP_NONE;
+
+	_interpolate_color = false;
+	_last_index[0] = 0;
+	_last_index[1] = 0;
+}
+
+
+void LineBuilder::clear_output() {
+	vertices.clear();
+	colors.clear();
+	indices.clear();
+}
+
+void LineBuilder::build() {
+
+	// Need at least 2 points to draw a line
+	if(points.size() < 2) {
+		clear_output();
+		return;
+	}
+
+	const float hw = width / 2.f;
+	const float hw_sq = hw*hw;
+	const float sharp_limit_sq = sharp_limit * sharp_limit;
+	const int len = points.size();
+
+	// Initial values
+
+	Vector2 pos0 = points[0];
+	Vector2 pos1 = points[1];
+	Vector2 f0 = (pos1 - pos0).normalized();
+	Vector2 u0 = rotate90(f0);
+	Vector2 pos_up0 = pos0 + u0 * hw;
+	Vector2 pos_down0 = pos0 - u0 * hw;
+
+	Color color0;
+	Color color1;
+
+	float current_distance0 = 0.f;
+	float current_distance1 = 0.f;
+	float total_distance;
+	_interpolate_color = gradient != NULL;
+	bool distance_required = _interpolate_color || texture_mode == LINE_TEXTURE_TILE;
+	if(distance_required)
+		total_distance = calculate_total_distance(points);
+	if(_interpolate_color)
+		color0 = gradient->get_color(0);
+	else
+		colors.push_back(default_color);
+
+	float uvx0 = 0.f;
+	float uvx1 = 0.f;
+
+	// Begin cap
+	if(begin_cap_mode == LINE_CAP_BOX) {
+		// Push back first vertices a little bit
+		pos_up0 -= f0 * hw;
+		pos_down0 -= f0 * hw;
+		// The line's outer length will be a little higher due to begin and end caps
+		total_distance += width;
+		current_distance0 += hw;
+		current_distance1 = current_distance0;
+	}
+	else if(begin_cap_mode == LINE_CAP_ROUND) {
+		if(texture_mode == LINE_TEXTURE_TILE) {
+			uvx0 = 0.5f;
+		}
+		new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, 1.f, 1.f));
+		total_distance += width;
+		current_distance0 += hw;
+		current_distance1 = current_distance0;
+	}
+
+	strip_begin(pos_up0, pos_down0, color0, uvx0);
+
+	//  pos_up0 ------------- pos_up1 --------------------
+	//     |                     |
+	//   pos0 - - - - - - - - - pos1 - - - - - - - - - pos2
+	//     |                     |
+	// pos_down0 ------------ pos_down1 ------------------
+	//
+	//   i-1                     i                      i+1
+
+	// http://labs.hyperandroid.com/tag/opengl-lines
+	// (not the same implementation but visuals help a lot)
+
+	// For each additional segment
+	for(int i = 1; i < len-1; ++i) {
+
+		pos1 = points[i];
+		Vector2 pos2 = points[i+1];
+
+		Vector2 f1 = (pos2 - pos1).normalized();
+		Vector2 u1 = rotate90(f1);
+
+		// Determine joint orientation
+		const float dp = u0.dot(f1);
+		const Orientation orientation = (dp > 0.f ? UP : DOWN);
+
+		Vector2 inner_normal0, inner_normal1;
+		if(orientation == UP) {
+			inner_normal0 = u0 * hw;
+			inner_normal1 = u1 * hw;
+		}
+		else {
+			inner_normal0 = -u0 * hw;
+			inner_normal1 = -u1 * hw;
+		}
+
+		// ---------------------------
+		//                        /
+		// 0                     /    1
+		//                      /          /
+		// --------------------x------    /
+		//                    /          /    (here shown with orientation == DOWN)
+		//                   /          /
+		//                  /          /
+		//                 /          /
+		//                     2     /
+		//                          /
+
+		// Find inner intersection at the joint
+		Vector2 corner_pos_in, corner_pos_out;
+		SegmentIntersectionResult intersection_result = segment_intersection(
+					pos0 + inner_normal0, pos1 + inner_normal0,
+					pos1 + inner_normal1, pos2 + inner_normal1,
+					&corner_pos_in);
+
+		if(intersection_result == SEGMENT_INTERSECT)
+			// Inner parts of the segments intersect
+			corner_pos_out = 2.f * pos1 - corner_pos_in;
+		else {
+			// No intersection, segments are either parallel or too sharp
+			corner_pos_in = pos1 + inner_normal0;
+			corner_pos_out = pos1 - inner_normal0;
+		}
+
+		Vector2 corner_pos_up, corner_pos_down;
+		if(orientation == UP) {
+			corner_pos_up = corner_pos_in;
+			corner_pos_down = corner_pos_out;
+		}
+		else {
+			corner_pos_up = corner_pos_out;
+			corner_pos_down = corner_pos_in;
+		}
+
+		LineJointMode current_joint_mode = joint_mode;
+
+		Vector2 pos_up1, pos_down1;
+		if(intersection_result == SEGMENT_INTERSECT) {
+			// Fallback on bevel if sharp angle is too high (because it would produce very long miters)
+			if(current_joint_mode == LINE_JOINT_SHARP && corner_pos_out.distance_squared_to(pos1) / hw_sq > sharp_limit_sq) {
+				current_joint_mode = LINE_JOINT_BEVEL;
+			}
+			if(current_joint_mode == LINE_JOINT_SHARP) {
+				// In this case, we won't create joint geometry,
+				// The previous and next line quads will directly share an edge.
+				pos_up1 = corner_pos_up;
+				pos_down1 = corner_pos_down;
+			}
+			else {
+				// Bevel or round
+				if(orientation == UP) {
+					pos_up1 = corner_pos_up;
+					pos_down1 = pos1 - u0 * hw;
+				}
+				else {
+					pos_up1 = pos1 + u0 * hw;
+					pos_down1 = corner_pos_down;
+				}
+			}
+		}
+		else {
+			// No intersection: fallback
+			pos_up1 = corner_pos_up;
+			pos_down1 = corner_pos_down;
+		}
+
+		// Add current line body quad
+		// Triangles are clockwise
+		if(distance_required) {
+			current_distance1 += pos0.distance_to(pos1);
+		}
+		if(_interpolate_color) {
+			color1 = gradient->get_color_at_offset(current_distance1 / total_distance);
+		}
+		if(texture_mode == LINE_TEXTURE_TILE) {
+			uvx0 = current_distance0 / width;
+			uvx1 = current_distance1 / width;
+		}
+
+		strip_add_quad(pos_up1, pos_down1, color1, uvx1);
+
+		// Swap vars for use in the next line
+		color0 = color1;
+		u0 = u1;
+		f0 = f1;
+		pos0 = pos1;
+		current_distance0 = current_distance1;
+		if(intersection_result == SEGMENT_INTERSECT) {
+			if(current_joint_mode == LINE_JOINT_SHARP) {
+				pos_up0 = pos_up1;
+				pos_down0 = pos_down1;
+			}
+			else {
+				if(orientation == UP) {
+					pos_up0 = corner_pos_up;
+					pos_down0 = pos1 - u1 * hw;
+				}
+				else {
+					pos_up0 = pos1 + u1 * hw;
+					pos_down0 = corner_pos_down;
+				}
+			}
+		}
+		else {
+			pos_up0 = pos1 + u1 * hw;
+			pos_down0 = pos1 - u1 * hw;
+		}
+		// From this point, bu0 and bd0 concern the next segment
+
+		// Add joint geometry
+		if(current_joint_mode != LINE_JOINT_SHARP) {
+
+			// ________________ cbegin
+			//               / \
+			//              /   \
+			// ____________/_ _ _\ cend
+			//             |     |
+			//             |     |
+			//             |     |
+
+			Vector2 cbegin, cend;
+			if(orientation == UP) {
+				cbegin = pos_down1;
+				cend = pos_down0;
+			}
+			else {
+				cbegin = pos_up1;
+				cend = pos_up0;
+			}
+
+			if(current_joint_mode == LINE_JOINT_BEVEL) {
+				strip_add_tri(cend, orientation);
+			}
+			else if(current_joint_mode == LINE_JOINT_ROUND) {
+				Vector2 vbegin = cbegin - pos1;
+				Vector2 vend = cend - pos1;
+				strip_add_arc(pos1, vend.angle_to(vbegin), orientation);
+			}
+
+			if(intersection_result != SEGMENT_INTERSECT)
+				// In this case the joint is too fucked up to be re-used,
+				// start again the strip with fallback points
+				strip_begin(pos_up0, pos_down0, color1, uvx1);
+		}
+	}
+
+	// Last (or only) segment
+
+	pos1 = points[points.size()-1];
+
+	Vector2 pos_up1 = pos1 + u0 * hw;
+	Vector2 pos_down1 = pos1 - u0 * hw;
+
+	// End cap (box)
+	if(end_cap_mode == LINE_CAP_BOX) {
+		pos_up1 += f0 * hw;
+		pos_down1 += f0 * hw;
+	}
+
+	if(distance_required) {
+		current_distance1 += pos0.distance_to(pos1);
+	}
+	if(_interpolate_color) {
+		color1 = gradient->get_color(gradient->get_points_count()-1);
+	}
+	if(texture_mode == LINE_TEXTURE_TILE) {
+		uvx1 = current_distance1 / width;
+	}
+
+	strip_add_quad(pos_up1, pos_down1, color1, uvx1);
+
+	// End cap (round)
+	if(end_cap_mode == LINE_CAP_ROUND) {
+		// Note: color is not used in case we don't interpolate...
+		Color color = _interpolate_color ? gradient->get_color(gradient->get_points_count()-1) : Color(0,0,0);
+		new_arc(pos1, pos_up1 - pos1, Math_PI, color, Rect2(uvx1-0.5f, 0.f, 1.f, 1.f));
+	}
+}
+
+void LineBuilder::strip_begin(Vector2 up, Vector2 down, Color color, float uvx) {
+	int vi = vertices.size();
+
+	vertices.push_back(up);
+	vertices.push_back(down);
+
+	if(_interpolate_color) {
+		colors.push_back(color);
+		colors.push_back(color);
+	}
+
+	if(texture_mode != LINE_TEXTURE_NONE) {
+		uvs.push_back(Vector2(uvx, 0.f));
+		uvs.push_back(Vector2(uvx, 1.f));
+	}
+
+	_last_index[UP] = vi;
+	_last_index[DOWN] = vi+1;
+}
+
+void LineBuilder::strip_new_quad(Vector2 up, Vector2 down, Color color, float uvx) {
+	int vi = vertices.size();
+
+	vertices.push_back(vertices[_last_index[UP]]);
+	vertices.push_back(vertices[_last_index[DOWN]]);
+	vertices.push_back(up);
+	vertices.push_back(down);
+
+	if(_interpolate_color) {
+		colors.push_back(color);
+		colors.push_back(color);
+		colors.push_back(color);
+		colors.push_back(color);
+	}
+
+	if(texture_mode != LINE_TEXTURE_NONE) {
+		uvs.push_back(uvs[_last_index[UP]]);
+		uvs.push_back(uvs[_last_index[DOWN]]);
+		uvs.push_back(Vector2(uvx, UP));
+		uvs.push_back(Vector2(uvx, DOWN));
+	}
+
+	indices.push_back(vi);
+	indices.push_back(vi+3);
+	indices.push_back(vi+1);
+	indices.push_back(vi);
+	indices.push_back(vi+2);
+	indices.push_back(vi+3);
+
+	_last_index[UP] = vi+2;
+	_last_index[DOWN] = vi+3;
+}
+
+void LineBuilder::strip_add_quad(Vector2 up, Vector2 down, Color color, float uvx) {
+	int vi = vertices.size();
+
+	vertices.push_back(up);
+	vertices.push_back(down);
+
+	if(_interpolate_color) {
+		colors.push_back(color);
+		colors.push_back(color);
+	}
+
+	if(texture_mode != LINE_TEXTURE_NONE) {
+		uvs.push_back(Vector2(uvx, 0.f));
+		uvs.push_back(Vector2(uvx, 1.f));
+	}
+
+	indices.push_back(_last_index[UP]);
+	indices.push_back(vi+1);
+	indices.push_back(_last_index[DOWN]);
+	indices.push_back(_last_index[UP]);
+	indices.push_back(vi);
+	indices.push_back(vi+1);
+
+	_last_index[UP] = vi;
+	_last_index[DOWN] = vi+1;
+}
+
+void LineBuilder::strip_add_tri(Vector2 up, Orientation orientation) {
+	int vi = vertices.size();
+
+	vertices.push_back(up);
+
+	if(_interpolate_color) {
+		colors.push_back(colors[colors.size()-1]);
+	}
+
+	Orientation opposite_orientation = orientation == UP ? DOWN : UP;
+
+	if(texture_mode != LINE_TEXTURE_NONE) {
+		// UVs are just one slice of the texture all along
+		// (otherwise we can't share the bottom vertice)
+		uvs.push_back(uvs[_last_index[opposite_orientation]]);
+	}
+
+	indices.push_back(_last_index[opposite_orientation]);
+	indices.push_back(vi);
+	indices.push_back(_last_index[orientation]);
+
+	_last_index[opposite_orientation] = vi;
+}
+
+void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation orientation) {
+
+	// Take the two last vertices and extrude an arc made of triangles
+	// that all share one of the initial vertices
+
+	Orientation opposite_orientation = orientation == UP ? DOWN : UP;
+	Vector2 vbegin = vertices[_last_index[opposite_orientation]] - center;
+	float radius = vbegin.length();
+	float angle_step = Math_PI / static_cast<float>(round_precision);
+	float steps = Math::abs(angle_delta) / angle_step;
+
+	if(angle_delta < 0.f)
+		angle_step = -angle_step;
+
+	float t = vbegin.angle_to(Vector2(1, 0));
+	float end_angle = t + angle_delta;
+	Vector2 rpos(0,0);
+
+	// Arc vertices
+	for(int ti = 0; ti < steps; ++ti, t += angle_step) {
+		rpos = center + Vector2(Math::cos(t), Math::sin(t)) * radius;
+		strip_add_tri(rpos, orientation);
+	}
+
+	// Last arc vertice
+	rpos = center + Vector2(Math::cos(end_angle), Math::sin(end_angle)) * radius;
+	strip_add_tri(rpos, orientation);
+}
+
+void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Color color, Rect2 uv_rect) {
+
+	// Make a standalone arc that doesn't use existing vertices,
+	// with undistorted UVs from withing a square section
+
+	float radius = vbegin.length();
+	float angle_step = Math_PI / static_cast<float>(round_precision);
+	float steps = Math::abs(angle_delta) / angle_step;
+
+	if(angle_delta < 0.f)
+		angle_step = -angle_step;
+
+	float t = vbegin.angle_to(Vector2(1, 0));
+	float end_angle = t + angle_delta;
+	Vector2 rpos(0,0);
+	float tt_begin = -Math_PI / 2.f;
+	float tt = tt_begin;
+
+	// Center vertice
+	int vi = vertices.size();
+	vertices.push_back(center);
+	if(_interpolate_color)
+		colors.push_back(color);
+	if(texture_mode != LINE_TEXTURE_NONE)
+		uvs.push_back(interpolate(uv_rect, Vector2(0.5f, 0.5f)));
+
+	// Arc vertices
+	for(int ti = 0; ti < steps; ++ti, t += angle_step) {
+		Vector2 sc = Vector2(Math::cos(t), Math::sin(t));
+		rpos = center + sc * radius;
+
+		vertices.push_back(rpos);
+		if(_interpolate_color)
+			colors.push_back(color);
+		if(texture_mode != LINE_TEXTURE_NONE) {
+			Vector2 tsc = Vector2(Math::cos(tt), Math::sin(tt));
+			uvs.push_back(interpolate(uv_rect, 0.5f*(tsc+Vector2(1.f,1.f))));
+			tt += angle_step;
+		}
+	}
+
+	// Last arc vertice
+	Vector2 sc = Vector2(Math::cos(end_angle), Math::sin(end_angle));
+	rpos = center + sc * radius;
+	vertices.push_back(rpos);
+	if(_interpolate_color)
+		colors.push_back(color);
+	if(texture_mode != LINE_TEXTURE_NONE) {
+		tt = tt_begin + angle_delta;
+		Vector2 tsc = Vector2(Math::cos(tt), Math::sin(tt));
+		uvs.push_back(interpolate(uv_rect, 0.5f*(tsc+Vector2(1.f,1.f))));
+	}
+
+	// Make up triangles
+	int vi0 = vi;
+	for(int ti = 0; ti < steps; ++ti) {
+		indices.push_back(vi0);
+		indices.push_back(++vi);
+		indices.push_back(vi+1);
+	}
+}
+
+

+ 76 - 0
scene/2d/line_builder.h

@@ -0,0 +1,76 @@
+#ifndef LINE_BUILDER_H
+#define LINE_BUILDER_H
+
+#include "math_2d.h"
+#include "color.h"
+#include "scene/resources/color_ramp.h"
+
+enum LineJointMode {
+	LINE_JOINT_SHARP = 0,
+	LINE_JOINT_BEVEL,
+	LINE_JOINT_ROUND
+};
+
+enum LineCapMode {
+	LINE_CAP_NONE = 0,
+	LINE_CAP_BOX,
+	LINE_CAP_ROUND
+};
+
+enum LineTextureMode {
+	LINE_TEXTURE_NONE = 0,
+	LINE_TEXTURE_TILE
+	// TODO STRETCH mode
+};
+
+class LineBuilder {
+public:
+	// TODO Move in a struct and reference it
+	// Input
+	Vector<Vector2> points;
+	LineJointMode joint_mode;
+	LineCapMode begin_cap_mode;
+	LineCapMode end_cap_mode;
+	float width;
+	Color default_color;
+	ColorRamp* gradient;
+	LineTextureMode texture_mode;
+	float sharp_limit;
+	int round_precision;
+	// TODO offset_joints option (offers alternative implementation of round joints)
+
+	// TODO Move in a struct and reference it
+	// Output
+	Vector<Vector2> vertices;
+	Vector<Color> colors;
+	Vector<Vector2> uvs;
+	Vector<int> indices;
+
+	LineBuilder();
+
+	void build();
+	void clear_output();
+
+private:
+	enum Orientation {
+		UP = 0,
+		DOWN = 1
+	};
+
+	// Triangle-strip methods
+	void strip_begin(Vector2 up, Vector2 down, Color color, float uvx);
+	void strip_new_quad(Vector2 up, Vector2 down, Color color, float uvx);
+	void strip_add_quad(Vector2 up, Vector2 down, Color color, float uvx);
+	void strip_add_tri(Vector2 up, Orientation orientation);
+	void strip_add_arc(Vector2 center, float angle_delta, Orientation orientation);
+
+	void new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Color color, Rect2 uv_rect);
+
+private:
+	bool _interpolate_color;
+	int _last_index[2]; // Index of last up and down vertices of the strip
+
+};
+
+
+#endif // LINE_BUILDER_H

+ 3 - 0
scene/register_scene_types.cpp

@@ -121,6 +121,8 @@
 #include "scene/2d/position_2d.h"
 #include "scene/2d/tile_map.h"
 //#include "scene/2d/tile_map.h"
+#include "scene/2d/line_2d.h"
+
 #include "scene/resources/tile_set.h"
 
 #include "scene/animation/animation_player.h"
@@ -494,6 +496,7 @@ void register_scene_types() {
 	ClassDB::register_class<SpriteFrames>();
 	ClassDB::register_class<AnimatedSprite>();
 	ClassDB::register_class<Position2D>();
+	ClassDB::register_class<Line2D>();
 	ClassDB::register_virtual_class<CollisionObject2D>();
 	ClassDB::register_virtual_class<PhysicsBody2D>();
 	ClassDB::register_class<StaticBody2D>();

+ 8 - 0
scene/resources/color_ramp.cpp

@@ -27,6 +27,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 #include "color_ramp.h"
+#include "core_string_names.h"
 
 //setter and getter names for property serialization
 #define COLOR_RAMP_GET_OFFSETS "get_offsets"
@@ -104,6 +105,7 @@ void ColorRamp::set_offsets(const Vector<float>& p_offsets) {
 		points[i].offset = p_offsets[i];
 	}
 	is_sorted = false;
+	emit_signal(CoreStringNames::get_singleton()->changed);
 }
 
 void ColorRamp::set_colors(const Vector<Color>& p_colors) {
@@ -114,6 +116,7 @@ void ColorRamp::set_colors(const Vector<Color>& p_colors) {
 	{
 		points[i].color = p_colors[i];
 	}
+	emit_signal(CoreStringNames::get_singleton()->changed);
 }
 
 Vector<ColorRamp::Point>& ColorRamp::get_points() {
@@ -128,6 +131,7 @@ void ColorRamp::add_point(float p_offset, const Color& p_color) {
 	is_sorted=false;
 	points.push_back(p);
 
+	emit_signal(CoreStringNames::get_singleton()->changed);
 }
 
 void ColorRamp::remove_point(int p_index) {
@@ -135,11 +139,13 @@ void ColorRamp::remove_point(int p_index) {
 	ERR_FAIL_INDEX(p_index,points.size());
 	ERR_FAIL_COND(points.size()<=2);
 	points.remove(p_index);
+	emit_signal(CoreStringNames::get_singleton()->changed);
 }
 
 void ColorRamp::set_points(Vector<ColorRamp::Point>& p_points) {
 	points = p_points;
 	is_sorted = false;
+	emit_signal(CoreStringNames::get_singleton()->changed);
 }
 
 void ColorRamp::set_offset(int pos, const float offset) {
@@ -147,6 +153,7 @@ void ColorRamp::set_offset(int pos, const float offset) {
 		points.resize(pos + 1);
 	points[pos].offset = offset;
 	is_sorted = false;
+	emit_signal(CoreStringNames::get_singleton()->changed);
 }
 
 float ColorRamp::get_offset(int pos) const {
@@ -162,6 +169,7 @@ void ColorRamp::set_color(int pos, const Color& color) {
 		is_sorted = false;
 	}
 	points[pos].color = color;
+	emit_signal(CoreStringNames::get_singleton()->changed);
 }
 
 Color ColorRamp::get_color(int pos) const {

+ 2 - 0
tools/editor/editor_node.cpp

@@ -87,6 +87,7 @@
 #include "plugins/script_editor_plugin.h"
 #include "plugins/script_text_editor.h"
 #include "plugins/path_2d_editor_plugin.h"
+#include "plugins/line_2d_editor_plugin.h"
 #include "plugins/particles_editor_plugin.h"
 #include "plugins/particles_2d_editor_plugin.h"
 #include "plugins/animation_tree_editor_plugin.h"
@@ -6350,6 +6351,7 @@ EditorNode::EditorNode() {
 	add_editor_plugin( memnew( Path2DEditorPlugin(this) ) );
 	//add_editor_plugin( memnew( PathEditorPlugin(this) ) );
 	//add_editor_plugin( memnew( BakedLightEditorPlugin(this) ) );
+	add_editor_plugin( memnew( Line2DEditorPlugin(this) ) );
 	add_editor_plugin( memnew( Polygon2DEditorPlugin(this) ) );
 	add_editor_plugin( memnew( LightOccluder2DEditorPlugin(this) ) );
 	add_editor_plugin( memnew( NavigationPolygonEditorPlugin(this) ) );

二進制
tools/editor/icons/2x/icon_line_2d.png


二進制
tools/editor/icons/icon_line_2d.png


+ 82 - 0
tools/editor/icons/source/icon_line_2d.svg

@@ -0,0 +1,82 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+
+<svg
+   xmlns:dc="http://purl.org/dc/elements/1.1/"
+   xmlns:cc="http://creativecommons.org/ns#"
+   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
+   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+   xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+   width="16"
+   height="16"
+   viewBox="0 0 16 16"
+   id="svg2"
+   version="1.1"
+   inkscape:version="0.91 r13725"
+   inkscape:export-filename="D:\PROJETS\INFO\GODOT\ENGINE\godot_fork\tools\editor\icons\2x\icon_line_2d.png"
+   inkscape:export-xdpi="180"
+   inkscape:export-ydpi="180"
+   sodipodi:docname="icon_line_2d.svg">
+  <defs
+     id="defs4" />
+  <sodipodi:namedview
+     id="base"
+     pagecolor="#ffffff"
+     bordercolor="#666666"
+     borderopacity="1.0"
+     inkscape:pageopacity="0.0"
+     inkscape:pageshadow="2"
+     inkscape:zoom="31.999999"
+     inkscape:cx="7.5587317"
+     inkscape:cy="9.1781644"
+     inkscape:document-units="px"
+     inkscape:current-layer="layer1"
+     showgrid="true"
+     units="px"
+     inkscape:snap-bbox="true"
+     inkscape:bbox-paths="true"
+     inkscape:bbox-nodes="true"
+     inkscape:snap-bbox-edge-midpoints="true"
+     inkscape:snap-bbox-midpoints="true"
+     inkscape:snap-object-midpoints="true"
+     inkscape:snap-center="true"
+     inkscape:window-width="1920"
+     inkscape:window-height="1017"
+     inkscape:window-x="-8"
+     inkscape:window-y="32"
+     inkscape:window-maximized="1"
+     inkscape:snap-grids="true"
+     inkscape:object-nodes="true"
+     showguides="false">
+    <inkscape:grid
+       type="xygrid"
+       id="grid3336"
+       empspacing="4" />
+  </sodipodi:namedview>
+  <metadata
+     id="metadata7">
+    <rdf:RDF>
+      <cc:Work
+         rdf:about="">
+        <dc:format>image/svg+xml</dc:format>
+        <dc:type
+           rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+        <dc:title></dc:title>
+      </cc:Work>
+    </rdf:RDF>
+  </metadata>
+  <g
+     inkscape:label="Layer 1"
+     inkscape:groupmode="layer"
+     id="layer1"
+     transform="translate(0,-1036.3622)">
+    <path
+       style="fill:none;fill-opacity:1;fill-rule:evenodd;stroke:#a5b7f3;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.98823529"
+       d="m 2,1045.3622 3,4 3,-10 3,6 3,-2"
+       id="path4135"
+       inkscape:connector-curvature="0"
+       sodipodi:nodetypes="ccccc" />
+  </g>
+</svg>

+ 283 - 0
tools/editor/plugins/line_2d_editor_plugin.cpp

@@ -0,0 +1,283 @@
+#include "line_2d_editor_plugin.h"
+
+#include "canvas_item_editor_plugin.h"
+#include "os/file_access.h"
+#include "tools/editor/editor_settings.h"
+#include "os/keyboard.h"
+
+
+//----------------------------------------------------------------------------
+// Line2DEditor
+//----------------------------------------------------------------------------
+
+void Line2DEditor::_node_removed(Node *p_node) {
+	if(p_node == node) {
+		node=NULL;
+		hide();
+	}
+}
+
+void Line2DEditor::_notification(int p_what) {
+	switch(p_what) {
+	case NOTIFICATION_VISIBILITY_CHANGED:
+		// This widget is not a child but should have the same visibility state
+		base_hb->set_visible(is_visible());
+		break;
+	}
+}
+
+Vector2 Line2DEditor::mouse_to_local_pos(Vector2 gpoint, bool alt) {
+	Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
+	return !alt? canvas_item_editor->snap_point(xform.affine_inverse().xform(gpoint))
+				: node->get_global_transform().affine_inverse().xform(
+					canvas_item_editor->snap_point(
+						canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)) );
+}
+
+int Line2DEditor::get_point_index_at(Vector2 gpos) {
+	ERR_FAIL_COND_V(node == 0, -1);
+
+	real_t grab_treshold = EDITOR_DEF("poly_editor/point_grab_radius", 8);
+	Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
+
+	for(int i = 0; i < node->get_point_count(); ++i) {
+		Point2 p = xform.xform( node->get_point_pos(i) );
+		if(gpos.distance_to(p) < grab_treshold) {
+			return i;
+		}
+	}
+
+	return -1;
+}
+
+bool Line2DEditor::forward_input_event(const InputEvent& p_event) {
+
+	if (!node)
+		return false;
+
+	if (!node->is_visible())
+		return false;
+
+	switch(p_event.type) {
+
+		case InputEvent::MOUSE_BUTTON: {
+
+			const InputEventMouseButton &mb = p_event.mouse_button;
+
+			Vector2 gpoint = Point2(mb.x,mb.y);
+			Vector2 cpoint = mouse_to_local_pos(gpoint, mb.mod.alt);
+
+			if(mb.pressed && _dragging == false) {
+				int i = get_point_index_at(gpoint);
+				if(i != -1) {
+					if (mb.button_index == BUTTON_LEFT && !mb.mod.shift && mode == MODE_EDIT) {
+						_dragging = true;
+						action_point = i;
+						moving_from = node->get_point_pos(i);
+						moving_screen_from = gpoint;
+					}
+					else if((mb.button_index == BUTTON_RIGHT && mode == MODE_EDIT) || (mb.button_index == BUTTON_LEFT && mode == MODE_DELETE)) {
+						undo_redo->create_action(TTR("Remove Point from Line2D"));
+						undo_redo->add_do_method(node, "remove_point", i);
+						undo_redo->add_undo_method(node, "add_point", node->get_point_pos(i), i);
+						undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
+						undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
+						undo_redo->commit_action();
+					}
+				}
+				return true;
+			}
+
+			if(mb.pressed && mb.button_index == BUTTON_LEFT && ((mb.mod.command && mode == MODE_EDIT) || mode == MODE_CREATE)) {
+
+				undo_redo->create_action(TTR("Add Point to Line2D"));
+				undo_redo->add_do_method(node, "add_point", cpoint);
+				undo_redo->add_undo_method(node, "remove_point", node->get_point_count());
+				undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
+				undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
+				undo_redo->commit_action();
+
+				_dragging = true;
+				action_point = node->get_point_count()-1;
+				moving_from = node->get_point_pos(action_point);
+				moving_screen_from = gpoint;
+
+				canvas_item_editor->get_viewport_control()->update();
+
+				return true;
+			}
+
+			if(!mb.pressed && mb.button_index == BUTTON_LEFT && _dragging) {
+				undo_redo->create_action(TTR("Move Point in Line2D"));
+				undo_redo->add_do_method(node, "set_point_pos", action_point, cpoint);
+				undo_redo->add_undo_method(node, "set_point_pos", action_point, moving_from);
+				undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
+				undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
+				undo_redo->commit_action();
+				_dragging = false;
+				return true;
+			}
+		}
+		break;
+
+		case InputEvent::MOUSE_MOTION: {
+			if (_dragging) {
+				const InputEventMouseMotion &mm = p_event.mouse_motion;
+				Vector2 cpoint = mouse_to_local_pos(Vector2(mm.x, mm.y), mm.mod.alt);
+				node->set_point_pos(action_point,cpoint);
+				canvas_item_editor->get_viewport_control()->update();
+				return true;
+			}
+		}
+		break;
+	}
+
+	return false;
+}
+
+void Line2DEditor::_canvas_draw() {
+
+	if (!node)
+		return;
+
+	if (!node->is_visible())
+		return;
+
+	Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
+	Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
+	Size2 handle_size = handle->get_size();
+
+	int len = node->get_point_count();
+	Control *vpc = canvas_item_editor->get_viewport_control();
+
+	for(int i=0; i < len; ++i) {
+		Vector2 point = xform.xform(node->get_point_pos(i));
+		vpc->draw_texture_rect(handle, Rect2(point - handle_size * 0.5, handle_size), false);
+	}
+}
+
+void Line2DEditor::_node_visibility_changed() {
+	if (!node)
+		return;
+	canvas_item_editor->get_viewport_control()->update();
+}
+
+void Line2DEditor::edit(Node *p_line2d) {
+
+	if (!canvas_item_editor)
+		canvas_item_editor = CanvasItemEditor::get_singleton();
+
+	if (p_line2d) {
+		node = p_line2d->cast_to<Line2D>();
+		if (!canvas_item_editor->get_viewport_control()->is_connected("draw", this, "_canvas_draw"))
+			canvas_item_editor->get_viewport_control()->connect("draw", this, "_canvas_draw");
+		if (!node->is_connected("visibility_changed", this, "_node_visibility_changed"))
+			node->connect("visibility_changed", this, "_node_visibility_changed");
+	}
+	else {
+		if (canvas_item_editor->get_viewport_control()->is_connected("draw", this, "_canvas_draw"))
+			canvas_item_editor->get_viewport_control()->disconnect("draw", this, "_canvas_draw");
+		// node may have been deleted at this point
+		if (node && node->is_connected("visibility_changed", this, "_node_visibility_changed"))
+			node->disconnect("visibility_changed", this, "_node_visibility_changed");
+		node = NULL;
+	}
+}
+
+void Line2DEditor::_bind_methods() {
+	ClassDB::bind_method(_MD("_canvas_draw"), &Line2DEditor::_canvas_draw);
+	ClassDB::bind_method(_MD("_node_visibility_changed"), &Line2DEditor::_node_visibility_changed);
+	ClassDB::bind_method(_MD("_mode_selected"), &Line2DEditor::_mode_selected);
+}
+
+void Line2DEditor::_mode_selected(int p_mode) {
+	for(unsigned int i = 0; i < _MODE_COUNT; ++i) {
+		toolbar_buttons[i]->set_pressed(i == p_mode);
+	}
+	mode = Mode(p_mode);
+}
+
+Line2DEditor::Line2DEditor(EditorNode *p_editor) {
+
+	canvas_item_editor = NULL;
+	editor = p_editor;
+	undo_redo = editor->get_undo_redo();
+
+	_dragging = false;
+
+	base_hb = memnew( HBoxContainer );
+	CanvasItemEditor::get_singleton()->add_control_to_menu_panel(base_hb);
+
+	sep = memnew( VSeparator);
+	base_hb->add_child(sep);
+
+	{
+		ToolButton * b = memnew(ToolButton);
+		b->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveEdit", "EditorIcons"));
+		b->set_toggle_mode(true);
+		b->set_focus_mode(Control::FOCUS_NONE);
+		b->set_tooltip(
+			TTR("Select Points")+"\n"
+			+ TTR("Shift+Drag: Select Control Points")+"\n"
+			+ keycode_get_string(KEY_MASK_CMD)
+			+ TTR("Click: Add Point")+"\n"
+			+ TTR("Right Click: Delete Point"));
+		b->connect("pressed", this, "_mode_selected", varray(MODE_EDIT));
+		toolbar_buttons[MODE_EDIT] = b;
+		base_hb->add_child(b);
+	}
+
+	{
+		ToolButton * b = memnew(ToolButton);
+		b->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveCreate", "EditorIcons"));
+		b->set_toggle_mode(true);
+		b->set_focus_mode(Control::FOCUS_NONE);
+		b->set_tooltip(TTR("Add Point (in empty space)")+"\n"+TTR("Split Segment (in line)"));
+		b->connect("pressed", this, "_mode_selected", varray(MODE_CREATE));
+		toolbar_buttons[MODE_CREATE] = b;
+		base_hb->add_child(b);
+	}
+
+	{
+		ToolButton * b = memnew( ToolButton );
+		b->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveDelete", "EditorIcons"));
+		b->set_toggle_mode(true);
+		b->set_focus_mode(Control::FOCUS_NONE);
+		b->set_tooltip(TTR("Delete Point"));
+		b->connect("pressed", this, "_mode_selected", varray(MODE_DELETE));
+		toolbar_buttons[MODE_DELETE] = b;
+		base_hb->add_child(b);
+	}
+
+	base_hb->hide();
+	hide();
+
+	_mode_selected(MODE_CREATE);
+}
+
+//----------------------------------------------------------------------------
+// Line2DEditorPlugin
+//----------------------------------------------------------------------------
+
+void Line2DEditorPlugin::edit(Object *p_object) {
+	line2d_editor->edit(p_object->cast_to<Node>());
+}
+
+bool Line2DEditorPlugin::handles(Object *p_object) const {
+	return p_object->is_class("Line2D");
+}
+
+void Line2DEditorPlugin::make_visible(bool p_visible) {
+	line2d_editor->set_visible(p_visible);
+	if(p_visible == false)
+		line2d_editor->edit(NULL);
+}
+
+Line2DEditorPlugin::Line2DEditorPlugin(EditorNode *p_node) {
+	editor=p_node;
+	line2d_editor = memnew( Line2DEditor(p_node) );
+	CanvasItemEditor::get_singleton()->add_control_to_menu_panel(line2d_editor);
+	line2d_editor->hide();
+}
+
+

+ 85 - 0
tools/editor/plugins/line_2d_editor_plugin.h

@@ -0,0 +1,85 @@
+#ifndef LINE_2D_EDITOR_PLUGIN_H
+#define LINE_2D_EDITOR_PLUGIN_H
+
+#include "tools/editor/editor_plugin.h"
+#include "tools/editor/editor_node.h"
+#include "scene/2d/path_2d.h"
+#include "scene/gui/tool_button.h"
+#include "scene/gui/button_group.h"
+#include "scene/2d/line_2d.h"
+
+
+class CanvasItemEditor;
+
+class Line2DEditor : public HBoxContainer {
+	GDCLASS(Line2DEditor, HBoxContainer)
+
+public:
+	bool forward_input_event(const InputEvent& p_event);
+	void edit(Node *p_line2d);
+	Line2DEditor(EditorNode *p_editor);
+
+protected:
+	void _node_removed(Node *p_node);
+	void _notification(int p_what);
+
+	Vector2 mouse_to_local_pos(Vector2 mpos);
+
+	static void _bind_methods();
+
+private:
+	void _mode_selected(int p_mode);
+	void _canvas_draw();
+	void _node_visibility_changed();
+
+	int get_point_index_at(Vector2 gpos);
+	Vector2 mouse_to_local_pos(Vector2 gpos, bool alt);
+
+	UndoRedo *undo_redo;
+
+	CanvasItemEditor *canvas_item_editor;
+	EditorNode *editor;
+	Panel *panel;
+	Line2D *node;
+
+	HBoxContainer *base_hb;
+	Separator *sep;
+
+	enum Mode {
+		MODE_CREATE = 0,
+		MODE_EDIT,
+		MODE_DELETE,
+		_MODE_COUNT
+	};
+
+	Mode mode;
+	ToolButton* toolbar_buttons[_MODE_COUNT];
+
+	bool _dragging;
+	int action_point;
+	Point2 moving_from;
+	Point2 moving_screen_from;
+};
+
+class Line2DEditorPlugin : public EditorPlugin {
+	GDCLASS( Line2DEditorPlugin, EditorPlugin )
+
+public:
+	virtual bool forward_canvas_input_event(const Transform2D& p_canvas_xform,const InputEvent& p_event) { return line2d_editor->forward_input_event(p_event); }
+
+	virtual String get_name() const { return "Line2D"; }
+	bool has_main_screen() const { return false; }
+	virtual void edit(Object *p_node);
+	virtual bool handles(Object *p_node) const;
+	virtual void make_visible(bool p_visible);
+
+	Line2DEditorPlugin(EditorNode *p_node);
+
+private:
+	Line2DEditor *line2d_editor;
+	EditorNode *editor;
+
+};
+
+#endif // LINE_2D_EDITOR_PLUGIN_H
+