Răsfoiți Sursa

Merge pull request #11681 from ISylvox/texure-to-texture

Fix Typo: 'Texure' to 'Texture'
Gilles Roudiere 8 ani în urmă
părinte
comite
11c7323043

+ 2 - 2
doc/classes/EditorResourcePreview.xml

@@ -41,7 +41,7 @@
 			<argument index="3" name="userdata" type="Variant">
 			</argument>
 			<description>
-				Queue a resource being edited for preview (using an instance). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texure (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything.
+				Queue a resource being edited for preview (using an instance). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texture (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything.
 			</description>
 		</method>
 		<method name="queue_resource_preview">
@@ -56,7 +56,7 @@
 			<argument index="3" name="userdata" type="Variant">
 			</argument>
 			<description>
-				Queue a resource file for preview (using a path). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texure (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything.
+				Queue a resource file for preview (using a path). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texture (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything.
 			</description>
 		</method>
 		<method name="remove_preview_generator">

+ 1 - 1
doc/classes/ImageTexture.xml

@@ -66,7 +66,7 @@
 			<argument index="0" name="path" type="String">
 			</argument>
 			<description>
-				Load an [ImageTexure].
+				Load an [ImageTexture].
 			</description>
 		</method>
 		<method name="set_data">

+ 1 - 1
drivers/gles3/shaders/scene.glsl

@@ -589,7 +589,7 @@ vec3 textureDualParaboloid(sampler2DArray p_tex, vec3 p_vec,float p_roughness) {
 	norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25);
 
 	// we need to lie the derivatives (normg) and assume that DP side is always the same
-	// to get proper texure filtering
+	// to get proper texture filtering
 	vec2 normg=norm.xy;
 	if (norm.z>0.0) {
 		norm.y=0.5-norm.y+0.5;

+ 1 - 1
main/performance.cpp

@@ -94,7 +94,7 @@ String Performance::get_monitor_name(Monitor p_monitor) const {
 		"raster/surface_changes",
 		"raster/draw_calls",
 		"video/video_mem",
-		"video/texure_mem",
+		"video/texture_mem",
 		"video/vertex_mem",
 		"video/video_mem_max",
 		"physics_2d/active_objects",

+ 1 - 1
scene/3d/immediate_geometry.h

@@ -38,7 +38,7 @@ class ImmediateGeometry : public GeometryInstance {
 	GDCLASS(ImmediateGeometry, GeometryInstance);
 
 	RID im;
-	//a list of texures drawn need to be kept, to avoid references
+	//a list of textures drawn need to be kept, to avoid references
 	// in VisualServer from becoming invalid if the texture is no longer used
 	List<Ref<Texture> > cached_textures;
 	bool empty;

+ 1 - 1
servers/visual_server.h

@@ -85,7 +85,7 @@ public:
 	enum TextureFlags {
 		TEXTURE_FLAG_MIPMAPS = 1, /// Enable automatic mipmap generation - when available
 		TEXTURE_FLAG_REPEAT = 2, /// Repeat texture (Tiling), otherwise Clamping
-		TEXTURE_FLAG_FILTER = 4, /// Create texure with linear (or available) filter
+		TEXTURE_FLAG_FILTER = 4, /// Create texture with linear (or available) filter
 		TEXTURE_FLAG_ANISOTROPIC_FILTER = 8,
 		TEXTURE_FLAG_CONVERT_TO_LINEAR = 16,
 		TEXTURE_FLAG_MIRRORED_REPEAT = 32, /// Repeat texture, with alternate sections mirrored