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@@ -26,21 +26,22 @@ allprojects {
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ext {
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ext {
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supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"]
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supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"]
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- supportedTargets = ["release", "debug"]
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+ supportedTargetsMap = [release: "release", dev: "debug", debug: "release_debug"]
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+ supportedFlavors = ["editor", "template"]
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- // Used by gradle to specify which architecture to build for by default when running `./gradlew build`.
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- // This command is usually used by Android Studio.
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+ // Used by gradle to specify which architecture to build for by default when running
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+ // `./gradlew build` (this command is usually used by Android Studio).
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// If building manually on the command line, it's recommended to use the
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// If building manually on the command line, it's recommended to use the
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- // `./gradlew generateGodotTemplates` build command instead after running the `scons` command.
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- // The defaultAbi must be one of the {supportedAbis} values.
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- defaultAbi = "arm64v8"
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+ // `./gradlew generateGodotTemplates` build command instead after running the `scons` command(s).
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+ // The {selectedAbis} values must be from the {supportedAbis} values.
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+ selectedAbis = ["arm64v8"]
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}
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}
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def rootDir = "../../.."
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def rootDir = "../../.."
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def binDir = "$rootDir/bin/"
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def binDir = "$rootDir/bin/"
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-def getSconsTaskName(String buildType) {
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- return "compileGodotNativeLibs" + buildType.capitalize()
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+def getSconsTaskName(String flavor, String buildType, String abi) {
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+ return "compileGodotNativeLibs" + flavor.capitalize() + buildType.capitalize() + abi.capitalize()
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}
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}
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/**
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/**
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@@ -54,6 +55,17 @@ task copyDebugBinaryToBin(type: Copy) {
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include('android_debug.apk')
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include('android_debug.apk')
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}
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}
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+/**
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+ * Copy the generated 'android_dev.apk' binary template into the Godot bin directory.
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+ * Depends on the app build task to ensure the binary is generated prior to copying.
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+ */
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+task copyDevBinaryToBin(type: Copy) {
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+ dependsOn ':app:assembleDev'
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+ from('app/build/outputs/apk/dev')
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+ into(binDir)
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+ include('android_dev.apk')
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+}
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+
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/**
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/**
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* Copy the generated 'android_release.apk' binary template into the Godot bin directory.
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* Copy the generated 'android_release.apk' binary template into the Godot bin directory.
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* Depends on the app build task to ensure the binary is generated prior to copying.
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* Depends on the app build task to ensure the binary is generated prior to copying.
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@@ -70,7 +82,7 @@ task copyReleaseBinaryToBin(type: Copy) {
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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*/
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*/
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task copyDebugAARToAppModule(type: Copy) {
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task copyDebugAARToAppModule(type: Copy) {
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- dependsOn ':lib:assembleDebug'
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+ dependsOn ':lib:assembleTemplateDebug'
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from('lib/build/outputs/aar')
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from('lib/build/outputs/aar')
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into('app/libs/debug')
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into('app/libs/debug')
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include('godot-lib.debug.aar')
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include('godot-lib.debug.aar')
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@@ -81,18 +93,40 @@ task copyDebugAARToAppModule(type: Copy) {
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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*/
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*/
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task copyDebugAARToBin(type: Copy) {
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task copyDebugAARToBin(type: Copy) {
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- dependsOn ':lib:assembleDebug'
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+ dependsOn ':lib:assembleTemplateDebug'
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from('lib/build/outputs/aar')
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from('lib/build/outputs/aar')
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into(binDir)
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into(binDir)
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include('godot-lib.debug.aar')
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include('godot-lib.debug.aar')
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}
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}
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+/**
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+ * Copy the Godot android library archive dev file into the app module dev libs directory.
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+ * Depends on the library build task to ensure the AAR file is generated prior to copying.
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+ */
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+task copyDevAARToAppModule(type: Copy) {
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+ dependsOn ':lib:assembleTemplateDev'
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+ from('lib/build/outputs/aar')
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+ into('app/libs/dev')
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+ include('godot-lib.dev.aar')
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+}
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+
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+/**
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+ * Copy the Godot android library archive dev file into the root bin directory.
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+ * Depends on the library build task to ensure the AAR file is generated prior to copying.
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+ */
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+task copyDevAARToBin(type: Copy) {
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+ dependsOn ':lib:assembleTemplateDev'
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+ from('lib/build/outputs/aar')
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+ into(binDir)
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+ include('godot-lib.dev.aar')
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+}
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+
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/**
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/**
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* Copy the Godot android library archive release file into the app module release libs directory.
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* Copy the Godot android library archive release file into the app module release libs directory.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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*/
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*/
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task copyReleaseAARToAppModule(type: Copy) {
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task copyReleaseAARToAppModule(type: Copy) {
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- dependsOn ':lib:assembleRelease'
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+ dependsOn ':lib:assembleTemplateRelease'
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from('lib/build/outputs/aar')
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from('lib/build/outputs/aar')
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into('app/libs/release')
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into('app/libs/release')
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include('godot-lib.release.aar')
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include('godot-lib.release.aar')
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@@ -103,7 +137,7 @@ task copyReleaseAARToAppModule(type: Copy) {
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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* Depends on the library build task to ensure the AAR file is generated prior to copying.
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*/
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*/
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task copyReleaseAARToBin(type: Copy) {
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task copyReleaseAARToBin(type: Copy) {
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- dependsOn ':lib:assembleRelease'
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+ dependsOn ':lib:assembleTemplateRelease'
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from('lib/build/outputs/aar')
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from('lib/build/outputs/aar')
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into(binDir)
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into(binDir)
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include('godot-lib.release.aar')
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include('godot-lib.release.aar')
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@@ -111,7 +145,7 @@ task copyReleaseAARToBin(type: Copy) {
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/**
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/**
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* Generate Godot custom build template by zipping the source files from the app directory, as well
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* Generate Godot custom build template by zipping the source files from the app directory, as well
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- * as the AAR files generated by 'copyDebugAAR' and 'copyReleaseAAR'.
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+ * as the AAR files generated by 'copyDebugAAR', 'copyDevAAR' and 'copyReleaseAAR'.
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* The zip file also includes some gradle tools to allow building of the custom build.
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* The zip file also includes some gradle tools to allow building of the custom build.
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*/
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*/
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task zipCustomBuild(type: Zip) {
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task zipCustomBuild(type: Zip) {
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@@ -130,8 +164,18 @@ def templateExcludedBuildTask() {
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def excludedTasks = []
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def excludedTasks = []
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if (!isAndroidStudio()) {
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if (!isAndroidStudio()) {
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logger.lifecycle("Excluding Android studio build tasks")
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logger.lifecycle("Excluding Android studio build tasks")
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- for (String buildType : supportedTargets) {
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- excludedTasks += ":lib:" + getSconsTaskName(buildType)
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+ for (String flavor : supportedFlavors) {
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+ for (String buildType : supportedTargetsMap.keySet()) {
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+ if (buildType == "release" && flavor == "editor") {
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+ // The editor can't be used with target=release as debugging tools are then not
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+ // included, and it would crash on errors instead of reporting them.
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+ continue
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+ }
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+
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+ for (String abi : selectedAbis) {
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+ excludedTasks += ":lib:" + getSconsTaskName(flavor, buildType, abi)
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+ }
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+ }
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}
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}
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}
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}
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return excludedTasks
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return excludedTasks
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@@ -141,7 +185,7 @@ def templateBuildTasks() {
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def tasks = []
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def tasks = []
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// Only build the apks and aar files for which we have native shared libraries.
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// Only build the apks and aar files for which we have native shared libraries.
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- for (String target : supportedTargets) {
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+ for (String target : supportedTargetsMap.keySet()) {
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File targetLibs = new File("lib/libs/" + target)
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File targetLibs = new File("lib/libs/" + target)
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if (targetLibs != null
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if (targetLibs != null
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&& targetLibs.isDirectory()
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&& targetLibs.isDirectory()
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@@ -167,6 +211,50 @@ def isAndroidStudio() {
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return sysProps != null && sysProps['idea.platform.prefix'] != null
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return sysProps != null && sysProps['idea.platform.prefix'] != null
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}
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}
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+task copyEditorDebugBinaryToBin(type: Copy) {
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+ dependsOn ':editor:assembleDebug'
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+ from('editor/build/outputs/apk/debug')
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+ into(binDir)
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+ include('android_editor.apk')
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+}
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+
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+task copyEditorDevBinaryToBin(type: Copy) {
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+ dependsOn ':editor:assembleDev'
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+ from('editor/build/outputs/apk/dev')
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+ into(binDir)
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+ include('android_editor_dev.apk')
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+}
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+
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+/**
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+ * Generate the Godot Editor Android apk.
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+ *
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+ * Note: The Godot 'tools' shared libraries must have been generated (via scons) prior to running
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+ * this gradle task. The task will only build the apk(s) for which the shared libraries is
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+ * available.
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+ */
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+task generateGodotEditor {
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+ gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
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+
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+ def tasks = []
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+
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+ for (String target : supportedTargetsMap.keySet()) {
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+ if (target == "release") {
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+ // The editor can't be used with target=release as debugging tools are then not
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+ // included, and it would crash on errors instead of reporting them.
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+ continue
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+ }
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+ File targetLibs = new File("lib/libs/tools/" + target)
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+ if (targetLibs != null
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+ && targetLibs.isDirectory()
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+ && targetLibs.listFiles() != null
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+ && targetLibs.listFiles().length > 0) {
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+ tasks += "copyEditor${target.capitalize()}BinaryToBin"
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+ }
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+ }
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+
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+ dependsOn = tasks
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+}
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+
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/**
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/**
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* Master task used to coordinate the tasks defined above to generate the set of Godot templates.
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* Master task used to coordinate the tasks defined above to generate the set of Godot templates.
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*/
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*/
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@@ -191,7 +279,27 @@ task generateDevTemplate {
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}
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}
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/**
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/**
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- * Clean the generated artifacts.
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+ * Clean the generated editor artifacts.
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+ */
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+task cleanGodotEditor(type: Delete) {
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+ // Delete the generated native tools libs
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+ delete("lib/libs/tools")
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+
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+ // Delete the library generated AAR files
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+ delete("lib/build/outputs/aar")
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+
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+ // Delete the generated binary apks
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+ delete("editor/build/outputs/apk")
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+
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+ // Delete the Godot editor apks in the Godot bin directory
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+ delete("$binDir/android_editor.apk")
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+ delete("$binDir/android_editor_dev.apk")
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+
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+ finalizedBy getTasksByName("clean", true)
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+}
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+
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+/**
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+ * Clean the generated template artifacts.
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*/
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*/
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task cleanGodotTemplates(type: Delete) {
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task cleanGodotTemplates(type: Delete) {
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// Delete the generated native libs
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// Delete the generated native libs
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@@ -208,9 +316,11 @@ task cleanGodotTemplates(type: Delete) {
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// Delete the Godot templates in the Godot bin directory
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// Delete the Godot templates in the Godot bin directory
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delete("$binDir/android_debug.apk")
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delete("$binDir/android_debug.apk")
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+ delete("$binDir/android_dev.apk")
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delete("$binDir/android_release.apk")
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delete("$binDir/android_release.apk")
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delete("$binDir/android_source.zip")
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delete("$binDir/android_source.zip")
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delete("$binDir/godot-lib.debug.aar")
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delete("$binDir/godot-lib.debug.aar")
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+ delete("$binDir/godot-lib.dev.aar")
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delete("$binDir/godot-lib.release.aar")
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delete("$binDir/godot-lib.release.aar")
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finalizedBy getTasksByName("clean", true)
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finalizedBy getTasksByName("clean", true)
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