Browse Source

Merge pull request #67800 from jbcolli2/ArrayMesh-UnitTests

Unit Tests for ArrayMesh class for Issue #43440
Rémi Verschelde 2 years ago
parent
commit
1211f9d9b6
2 changed files with 322 additions and 0 deletions
  1. 321 0
      tests/scene/test_arraymesh.h
  2. 1 0
      tests/test_main.cpp

+ 321 - 0
tests/scene/test_arraymesh.h

@@ -0,0 +1,321 @@
+/*************************************************************************/
+/*  test_arraymesh.h                                                     */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef TEST_ARRAYMESH_H
+#define TEST_ARRAYMESH_H
+
+#include "scene/resources/mesh.h"
+#include "scene/resources/primitive_meshes.h"
+
+#include "tests/test_macros.h"
+
+namespace TestArrayMesh {
+
+TEST_CASE("[SceneTree][ArrayMesh] Adding and modifying blendshapes.") {
+	Ref<ArrayMesh> mesh = memnew(ArrayMesh);
+	StringName name_a{ "ShapeA" };
+	StringName name_b{ "ShapeB" };
+
+	SUBCASE("Adding a blend shape to the mesh before a surface is added.") {
+		mesh->add_blend_shape(name_a);
+		mesh->add_blend_shape(name_b);
+
+		CHECK(mesh->get_blend_shape_name(0) == name_a);
+		CHECK(mesh->get_blend_shape_name(1) == name_b);
+	}
+
+	SUBCASE("Add same blend shape multiple times appends name with number.") {
+		mesh->add_blend_shape(name_a);
+		mesh->add_blend_shape(name_a);
+		mesh->add_blend_shape(name_a);
+
+		CHECK(mesh->get_blend_shape_name(0) == "ShapeA");
+		bool all_different = (static_cast<String>(mesh->get_blend_shape_name(0)) != static_cast<String>(mesh->get_blend_shape_name(1))) &&
+				(static_cast<String>(mesh->get_blend_shape_name(1)) != static_cast<String>(mesh->get_blend_shape_name(2))) &&
+				(static_cast<String>(mesh->get_blend_shape_name(0)) != static_cast<String>(mesh->get_blend_shape_name(2)));
+		bool all_have_name = static_cast<String>(mesh->get_blend_shape_name(1)).contains("ShapeA") &&
+				static_cast<String>(mesh->get_blend_shape_name(2)).contains("ShapeA");
+		CHECK((all_different && all_have_name));
+	}
+
+	SUBCASE("ArrayMesh keeps correct count of number of blend shapes") {
+		mesh->add_blend_shape(name_a);
+		mesh->add_blend_shape(name_a);
+		mesh->add_blend_shape(name_b);
+		mesh->add_blend_shape(name_b);
+		mesh->add_blend_shape(name_b);
+
+		REQUIRE(mesh->get_blend_shape_count() == 5);
+	}
+
+	SUBCASE("Adding blend shape after surface is added causes error") {
+		Ref<CylinderMesh> cylinder = memnew(CylinderMesh);
+		Array cylinder_array{};
+		cylinder_array.resize(Mesh::ARRAY_MAX);
+		cylinder->create_mesh_array(cylinder_array, 3.f, 3.f, 5.f);
+		mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, cylinder_array);
+
+		mesh->add_blend_shape(name_a);
+		CHECK(mesh->get_blend_shape_count() == 0);
+	}
+
+	SUBCASE("Change blend shape name after adding.") {
+		mesh->add_blend_shape(name_a);
+		mesh->set_blend_shape_name(0, name_b);
+
+		CHECK(mesh->get_blend_shape_name(0) == name_b);
+	}
+
+	SUBCASE("Change blend shape name to the name of one already there, should append number to end") {
+		mesh->add_blend_shape(name_a);
+		mesh->add_blend_shape(name_b);
+		mesh->set_blend_shape_name(0, name_b);
+
+		String name_string = mesh->get_blend_shape_name(0);
+		CHECK(name_string.contains("ShapeB"));
+		CHECK(name_string.length() > static_cast<String>(name_b).size());
+	}
+
+	SUBCASE("Clear all blend shapes before surface has been added.") {
+		mesh->add_blend_shape(name_a);
+		mesh->add_blend_shape(name_b);
+		CHECK(mesh->get_blend_shape_count() == 2);
+
+		mesh->clear_blend_shapes();
+		CHECK(mesh->get_blend_shape_count() == 0);
+	}
+
+	SUBCASE("Can't clear blend shapes after surface had been added.") {
+		mesh->add_blend_shape(name_a);
+		mesh->add_blend_shape(name_b);
+		Ref<CylinderMesh> cylinder = memnew(CylinderMesh);
+		Array cylinder_array{};
+		cylinder_array.resize(Mesh::ARRAY_MAX);
+		cylinder->create_mesh_array(cylinder_array, 3.f, 3.f, 5.f);
+		mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, cylinder_array);
+
+		mesh->clear_blend_shapes();
+		CHECK(mesh->get_blend_shape_count() == 2);
+	}
+
+	SUBCASE("Set the blend shape mode of ArrayMesh and underlying mesh RID.") {
+		mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_RELATIVE);
+		CHECK(mesh->get_blend_shape_mode() == Mesh::BLEND_SHAPE_MODE_RELATIVE);
+	}
+}
+
+TEST_CASE("[SceneTree][ArrayMesh] Surface meta data tests.") {
+	Ref<ArrayMesh> mesh = memnew(ArrayMesh);
+	Ref<CylinderMesh> cylinder = memnew(CylinderMesh);
+	Array cylinder_array{};
+	cylinder_array.resize(Mesh::ARRAY_MAX);
+	cylinder->create_mesh_array(cylinder_array, 3.f, 3.f, 5.f);
+	mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, cylinder_array);
+
+	Ref<BoxMesh> box = memnew(BoxMesh);
+	Array box_array{};
+	box_array.resize(Mesh::ARRAY_MAX);
+	box->create_mesh_array(box_array, Vector3(2.f, 1.2f, 1.6f));
+	mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, box_array);
+
+	SUBCASE("Add 2 surfaces and count the number of surfaces in the mesh.") {
+		REQUIRE(mesh->get_surface_count() == 2);
+	}
+
+	SUBCASE("Get the surface array from mesh.") {
+		REQUIRE(mesh->surface_get_arrays(0)[0] == cylinder_array[0]);
+		REQUIRE(mesh->surface_get_arrays(1)[0] == box_array[0]);
+	}
+
+	SUBCASE("Get the array length of a particular surface.") {
+		CHECK(mesh->surface_get_array_len(0) == static_cast<Vector<Vector3>>(cylinder_array[RenderingServer::ARRAY_VERTEX]).size());
+		CHECK(mesh->surface_get_array_len(1) == static_cast<Vector<Vector3>>(box_array[RenderingServer::ARRAY_VERTEX]).size());
+	}
+
+	SUBCASE("Get the index array length of a particular surface.") {
+		CHECK(mesh->surface_get_array_index_len(0) == static_cast<Vector<Vector3>>(cylinder_array[RenderingServer::ARRAY_INDEX]).size());
+		CHECK(mesh->surface_get_array_index_len(1) == static_cast<Vector<Vector3>>(box_array[RenderingServer::ARRAY_INDEX]).size());
+	}
+
+	SUBCASE("Get correct primitive type") {
+		CHECK(mesh->surface_get_primitive_type(0) == Mesh::PRIMITIVE_TRIANGLES);
+		CHECK(mesh->surface_get_primitive_type(1) == Mesh::PRIMITIVE_TRIANGLES);
+		mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_STRIP, box_array);
+		CHECK(mesh->surface_get_primitive_type(2) == Mesh::PRIMITIVE_TRIANGLE_STRIP);
+	}
+
+	SUBCASE("Returns correct format for the mesh") {
+		auto format = RS::ARRAY_FORMAT_BLEND_SHAPE_MASK | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX;
+		CHECK((mesh->surface_get_format(0) & format) != 0);
+		CHECK((mesh->surface_get_format(1) & format) != 0);
+	}
+
+	SUBCASE("Set a surface name and retrieve it by name.") {
+		mesh->surface_set_name(0, "surf1");
+		CHECK(mesh->surface_find_by_name("surf1") == 0);
+		CHECK(mesh->surface_get_name(0) == "surf1");
+	}
+
+	SUBCASE("Set material to two different surfaces.") {
+		Ref<Material> mat = memnew(Material);
+		mesh->surface_set_material(0, mat);
+		CHECK(mesh->surface_get_material(0) == mat);
+		mesh->surface_set_material(1, mat);
+		CHECK(mesh->surface_get_material(1) == mat);
+	}
+
+	SUBCASE("Set same material multiple times doesn't change material of surface.") {
+		Ref<Material> mat = memnew(Material);
+		mesh->surface_set_material(0, mat);
+		mesh->surface_set_material(0, mat);
+		mesh->surface_set_material(0, mat);
+		CHECK(mesh->surface_get_material(0) == mat);
+	}
+
+	SUBCASE("Set material of surface then change to different material.") {
+		Ref<Material> mat1 = memnew(Material);
+		Ref<Material> mat2 = memnew(Material);
+		mesh->surface_set_material(1, mat1);
+		CHECK(mesh->surface_get_material(1) == mat1);
+		mesh->surface_set_material(1, mat2);
+		CHECK(mesh->surface_get_material(1) == mat2);
+	}
+
+	SUBCASE("Get the LOD of the mesh.") {
+		Dictionary lod{};
+		mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, cylinder_array, TypedArray<Array>{}, lod);
+		CHECK(mesh->surface_get_lods(2) == lod);
+	}
+
+	SUBCASE("Get the blend shape arrays from the mesh.") {
+		TypedArray<Array> blend{};
+		mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, cylinder_array, blend);
+		CHECK(mesh->surface_get_blend_shape_arrays(2) == blend);
+	}
+}
+
+TEST_CASE("[SceneTree][ArrayMesh] Get/Set mesh metadata and actions") {
+	Ref<ArrayMesh> mesh = memnew(ArrayMesh);
+	Ref<CylinderMesh> cylinder = memnew(CylinderMesh);
+	Array cylinder_array{};
+	cylinder_array.resize(Mesh::ARRAY_MAX);
+	cylinder->create_mesh_array(cylinder_array, 3.f, 3.f, 5.f);
+	mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, cylinder_array);
+
+	Ref<BoxMesh> box = memnew(BoxMesh);
+	Array box_array{};
+	box_array.resize(Mesh::ARRAY_MAX);
+	box->create_mesh_array(box_array, Vector3(2.f, 1.2f, 1.6f));
+	mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, box_array);
+
+	SUBCASE("Set the shadow mesh.") {
+		Ref<ArrayMesh> shadow = memnew(ArrayMesh);
+		mesh->set_shadow_mesh(shadow);
+		CHECK(mesh->get_shadow_mesh() == shadow);
+	}
+
+	SUBCASE("Set the shadow mesh multiple times.") {
+		Ref<ArrayMesh> shadow = memnew(ArrayMesh);
+		mesh->set_shadow_mesh(shadow);
+		mesh->set_shadow_mesh(shadow);
+		mesh->set_shadow_mesh(shadow);
+		mesh->set_shadow_mesh(shadow);
+		CHECK(mesh->get_shadow_mesh() == shadow);
+	}
+
+	SUBCASE("Set the same shadow mesh on multiple meshes.") {
+		Ref<ArrayMesh> shadow = memnew(ArrayMesh);
+		Ref<ArrayMesh> mesh2 = memnew(ArrayMesh);
+		mesh->set_shadow_mesh(shadow);
+		mesh2->set_shadow_mesh(shadow);
+
+		CHECK(mesh->get_shadow_mesh() == shadow);
+		CHECK(mesh2->get_shadow_mesh() == shadow);
+	}
+
+	SUBCASE("Set the shadow mesh and then change it.") {
+		Ref<ArrayMesh> shadow = memnew(ArrayMesh);
+		mesh->set_shadow_mesh(shadow);
+		CHECK(mesh->get_shadow_mesh() == shadow);
+		Ref<ArrayMesh> shadow2 = memnew(ArrayMesh);
+		mesh->set_shadow_mesh(shadow2);
+		CHECK(mesh->get_shadow_mesh() == shadow2);
+	}
+
+	SUBCASE("Set custom AABB.") {
+		AABB bound{};
+		mesh->set_custom_aabb(bound);
+		CHECK(mesh->get_custom_aabb() == bound);
+	}
+
+	SUBCASE("Set custom AABB multiple times.") {
+		AABB bound{};
+		mesh->set_custom_aabb(bound);
+		mesh->set_custom_aabb(bound);
+		mesh->set_custom_aabb(bound);
+		mesh->set_custom_aabb(bound);
+		CHECK(mesh->get_custom_aabb() == bound);
+	}
+
+	SUBCASE("Set custom AABB then change to another AABB.") {
+		AABB bound{};
+		AABB bound2{};
+		mesh->set_custom_aabb(bound);
+		CHECK(mesh->get_custom_aabb() == bound);
+		mesh->set_custom_aabb(bound2);
+		CHECK(mesh->get_custom_aabb() == bound2);
+	}
+
+	SUBCASE("Clear all surfaces should leave zero count.") {
+		mesh->clear_surfaces();
+		CHECK(mesh->get_surface_count() == 0);
+	}
+
+	SUBCASE("Able to get correct mesh RID.") {
+		RID rid = mesh->get_rid();
+		CHECK(RS::get_singleton()->mesh_get_surface_count(rid) == 2);
+	}
+
+	SUBCASE("Create surface from raw SurfaceData data.") {
+		RID mesh_rid = mesh->get_rid();
+		RS::SurfaceData surface_data = RS::get_singleton()->mesh_get_surface(mesh_rid, 0);
+		Ref<ArrayMesh> mesh2 = memnew(ArrayMesh);
+		mesh2->add_surface(surface_data.format, Mesh::PRIMITIVE_TRIANGLES, surface_data.vertex_data, surface_data.attribute_data,
+				surface_data.skin_data, surface_data.vertex_count, surface_data.index_data, surface_data.index_count, surface_data.aabb);
+		CHECK(mesh2->get_surface_count() == 1);
+		CHECK(mesh2->surface_get_primitive_type(0) == Mesh::PRIMITIVE_TRIANGLES);
+		CHECK((mesh2->surface_get_format(0) & surface_data.format) != 0);
+		CHECK(mesh2->get_aabb().is_equal_approx(surface_data.aabb));
+	}
+}
+
+} // namespace TestArrayMesh
+
+#endif // TEST_ARRAYMESH_H

+ 1 - 0
tests/test_main.cpp

@@ -84,6 +84,7 @@
 #include "tests/core/variant/test_dictionary.h"
 #include "tests/core/variant/test_variant.h"
 #include "tests/scene/test_animation.h"
+#include "tests/scene/test_arraymesh.h"
 #include "tests/scene/test_audio_stream_wav.h"
 #include "tests/scene/test_bit_map.h"
 #include "tests/scene/test_code_edit.h"