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Sprite2D: Use correct name to hide `region_filter_clip_enabled`

Stuart Carnie hai 7 meses
pai
achega
1272310a14
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      scene/2d/sprite_2d.cpp

+ 1 - 1
scene/2d/sprite_2d.cpp

@@ -423,7 +423,7 @@ void Sprite2D::_validate_property(PropertyInfo &p_property) const {
 		p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
 	}
 
-	if (!region_enabled && (p_property.name == "region_rect" || p_property.name == "region_filter_clip")) {
+	if (!region_enabled && (p_property.name == "region_rect" || p_property.name == "region_filter_clip_enabled")) {
 		p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 	}
 }