Browse Source

Merge pull request #44084 from vnen/float-is-real

Rename TYPE_REAL to TYPE_FLOAT
Rémi Verschelde 4 years ago
parent
commit
1287ea63c1

+ 1 - 1
core/core_constants.cpp

@@ -557,7 +557,7 @@ void register_global_constants() {
 	BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NIL", Variant::NIL);
 	BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_BOOL", Variant::BOOL);
 	BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_INT", Variant::INT);
-	BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_REAL", Variant::FLOAT);
+	BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_FLOAT", Variant::FLOAT);
 	BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_STRING", Variant::STRING);
 	BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR2", Variant::VECTOR2);
 	BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR2I", Variant::VECTOR2I);

+ 1 - 1
doc/classes/@GlobalScope.xml

@@ -2504,7 +2504,7 @@
 		<constant name="TYPE_INT" value="2" enum="Variant.Type">
 			Variable is of type [int].
 		</constant>
-		<constant name="TYPE_REAL" value="3" enum="Variant.Type">
+		<constant name="TYPE_FLOAT" value="3" enum="Variant.Type">
 			Variable is of type [float] (real).
 		</constant>
 		<constant name="TYPE_STRING" value="4" enum="Variant.Type">

+ 1 - 1
modules/gdnative/include/gdnative/variant.h

@@ -52,7 +52,7 @@ typedef enum godot_variant_type {
 	// atomic types
 	GODOT_VARIANT_TYPE_BOOL,
 	GODOT_VARIANT_TYPE_INT,
-	GODOT_VARIANT_TYPE_REAL,
+	GODOT_VARIANT_TYPE_FLOAT,
 	GODOT_VARIANT_TYPE_STRING,
 
 	// math types

+ 6 - 6
servers/rendering/shader_language.cpp

@@ -223,7 +223,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
 
 String ShaderLanguage::get_token_text(Token p_token) {
 	String name = token_names[p_token.type];
-	if (p_token.type == TK_INT_CONSTANT || p_token.type == TK_REAL_CONSTANT) {
+	if (p_token.type == TK_INT_CONSTANT || p_token.type == TK_FLOAT_CONSTANT) {
 		name += "(" + rtos(p_token.constant) + ")";
 	} else if (p_token.type == TK_IDENTIFIER) {
 		name += "(" + String(p_token.text) + ")";
@@ -637,7 +637,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
 					char_idx += str.length();
 					Token tk;
 					if (period_found || exponent_found || float_suffix_found) {
-						tk.type = TK_REAL_CONSTANT;
+						tk.type = TK_FLOAT_CONSTANT;
 					} else {
 						tk.type = TK_INT_CONSTANT;
 					}
@@ -3269,7 +3269,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
 				return nullptr;
 			}
 
-		} else if (tk.type == TK_REAL_CONSTANT) {
+		} else if (tk.type == TK_FLOAT_CONSTANT) {
 			ConstantNode *constant = alloc_node<ConstantNode>();
 			ConstantNode::Value v;
 			v.real = tk.constant;
@@ -6260,7 +6260,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
 									tk = _get_token();
 								}
 
-								if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) {
+								if (tk.type != TK_FLOAT_CONSTANT && tk.type != TK_INT_CONSTANT) {
 									_set_error("Expected integer constant");
 									return ERR_PARSE_ERROR;
 								}
@@ -6284,7 +6284,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
 									tk = _get_token();
 								}
 
-								if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) {
+								if (tk.type != TK_FLOAT_CONSTANT && tk.type != TK_INT_CONSTANT) {
 									_set_error("Expected integer constant after ','");
 									return ERR_PARSE_ERROR;
 								}
@@ -6297,7 +6297,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
 								if (tk.type == TK_COMMA) {
 									tk = _get_token();
 
-									if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) {
+									if (tk.type != TK_FLOAT_CONSTANT && tk.type != TK_INT_CONSTANT) {
 										_set_error("Expected integer constant after ','");
 										return ERR_PARSE_ERROR;
 									}

+ 1 - 1
servers/rendering/shader_language.h

@@ -46,7 +46,7 @@ public:
 		TK_IDENTIFIER,
 		TK_TRUE,
 		TK_FALSE,
-		TK_REAL_CONSTANT,
+		TK_FLOAT_CONSTANT,
 		TK_INT_CONSTANT,
 		TK_TYPE_VOID,
 		TK_TYPE_BOOL,