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Эх сурвалжийг харах

Fix for #6158. Converting Vector2 to Size2 for scaling functions.

(cherry picked from commit aa5ade834c8646b81e2320089314393c00ee8020)
anneomcl 9 жил өмнө
parent
commit
12edde80f2

+ 8 - 14
core/math/math_2d.cpp

@@ -475,18 +475,18 @@ Matrix32::Matrix32(real_t p_rot, const Vector2& p_pos) {
 	elements[2]=p_pos;
 }
 
-Vector2 Matrix32::get_scale() const {
+Size2 Matrix32::get_scale() const {
 
-	return Vector2( elements[0].length(), elements[1].length() );
+	return Size2( elements[0].length(), elements[1].length() );
 }
 
-void Matrix32::scale(const Vector2& p_scale) {
+void Matrix32::scale(const Size2& p_scale) {
 
 	elements[0]*=p_scale;
 	elements[1]*=p_scale;
 	elements[2]*=p_scale;
 }
-void Matrix32::scale_basis(const Vector2& p_scale) {
+void Matrix32::scale_basis(const Size2& p_scale) {
 
 	elements[0]*=p_scale;
 	elements[1]*=p_scale;
@@ -501,7 +501,6 @@ void Matrix32::translate( const Vector2& p_translation ) {
 	elements[2]+=basis_xform(p_translation);
 }
 
-
 void Matrix32::orthonormalize() {
 
 	// Gram-Schmidt Process
@@ -550,11 +549,6 @@ void Matrix32::operator*=(const Matrix32& p_transform) {
 	elements[2] = xform(p_transform.elements[2]);
 
 	float x0,x1,y0,y1;
-/*
-	x0 = p_transform.tdotx(elements[0]);
-	x1 = p_transform.tdoty(elements[0]);
-	y0 = p_transform.tdotx(elements[1]);
-	y1 = p_transform.tdoty(elements[1]);*/
 
 	x0 = tdotx(p_transform.elements[0]);
 	x1 = tdoty(p_transform.elements[0]);
@@ -576,7 +570,7 @@ Matrix32 Matrix32::operator*(const Matrix32& p_transform) const {
 
 }
 
-Matrix32 Matrix32::scaled(const Vector2& p_scale) const {
+Matrix32 Matrix32::scaled(const Size2& p_scale) const {
 
 	Matrix32 copy=*this;
 	copy.scale(p_scale);
@@ -584,7 +578,7 @@ Matrix32 Matrix32::scaled(const Vector2& p_scale) const {
 
 }
 
-Matrix32 Matrix32::basis_scaled(const Vector2& p_scale) const {
+Matrix32 Matrix32::basis_scaled(const Size2& p_scale) const {
 
 	Matrix32 copy=*this;
 	copy.scale_basis(p_scale);
@@ -629,8 +623,8 @@ Matrix32 Matrix32::interpolate_with(const Matrix32& p_transform, float p_c) cons
 	real_t r1 = get_rotation();
 	real_t r2 = p_transform.get_rotation();
 
-	Vector2 s1 = get_scale();
-	Vector2 s2 = p_transform.get_scale();
+	Size2 s1 = get_scale();
+	Size2 s2 = p_transform.get_scale();
 
 	//slerp rotation
 	Vector2 v1(Math::cos(r1), Math::sin(r1));

+ 5 - 10
core/math/math_2d.h

@@ -553,10 +553,8 @@ struct Rect2i {
 
 struct Matrix32 {
 
-
 	Vector2 elements[3];
 
-
 	_FORCE_INLINE_ float tdotx(const Vector2& v) const { return elements[0][0] * v.x + elements[1][0] * v.y; }
 	_FORCE_INLINE_ float tdoty(const Vector2& v) const { return elements[0][1] * v.x + elements[1][1] * v.y; }
 
@@ -577,26 +575,25 @@ struct Matrix32 {
 	_FORCE_INLINE_ void set_rotation_and_scale(real_t p_phi,const Size2& p_scale);
 	void rotate(real_t p_phi);
 
-	void scale(const Vector2& p_scale);
-	void scale_basis(const Vector2& p_scale);
+	void scale(const Size2& p_scale);
+	void scale_basis(const Size2& p_scale);
 	void translate( real_t p_tx, real_t p_ty);
 	void translate( const Vector2& p_translation );
 
 	float basis_determinant() const;
 
-	Vector2 get_scale() const;
+	Size2 get_scale() const;
 
 	_FORCE_INLINE_ const Vector2& get_origin() const { return elements[2]; }
 	_FORCE_INLINE_ void set_origin(const Vector2& p_origin) { elements[2]=p_origin; }
 
-	Matrix32 scaled(const Vector2& p_scale) const;
-	Matrix32 basis_scaled(const Vector2& p_scale) const;
+	Matrix32 scaled(const Size2& p_scale) const;
+	Matrix32 basis_scaled(const Size2& p_scale) const;
 	Matrix32 translated(const Vector2& p_offset) const;
 	Matrix32 rotated(float p_phi) const;
 
 	Matrix32 untranslated() const;
 
-
 	void orthonormalize();
 	Matrix32 orthonormalized() const;
 
@@ -615,7 +612,6 @@ struct Matrix32 {
 	_FORCE_INLINE_ Rect2 xform(const Rect2& p_vec) const;
 	_FORCE_INLINE_ Rect2 xform_inv(const Rect2& p_vec) const;
 
-
 	operator String() const;
 
 	Matrix32(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
@@ -630,7 +626,6 @@ struct Matrix32 {
 
 	Matrix32(real_t p_rot, const Vector2& p_pos);
 	Matrix32() { elements[0][0]=1.0; elements[1][1]=1.0; }
-
 };
 
 bool Rect2::intersects_transformed(const Matrix32& p_xform, const Rect2& p_rect) const {

+ 1 - 1
scene/2d/node_2d.cpp

@@ -253,7 +253,7 @@ void Node2D::global_translate(const Vector2& p_amount) {
 	set_global_pos( get_global_pos() + p_amount );
 }
 
-void Node2D::scale(const Vector2& p_amount) {
+void Node2D::scale(const Size2& p_amount) {
 
 	set_scale( get_scale() * p_amount );
 }

+ 1 - 3
scene/2d/node_2d.h

@@ -79,7 +79,7 @@ public:
 	void move_y(float p_delta,bool p_scaled=false);
 	void translate(const Vector2& p_amount);
 	void global_translate(const Vector2& p_amount);
-	void scale(const Vector2& p_amount);
+	void scale(const Size2& p_amount);
 
 	Point2 get_pos() const;
 	float get_rot() const;
@@ -104,8 +104,6 @@ public:
 
 	Matrix32 get_relative_transform_to_parent(const Node *p_parent) const;
 
-
-
 	Matrix32 get_transform() const;
 
 	Node2D();

+ 2 - 2
scene/2d/polygon_2d.cpp

@@ -288,12 +288,12 @@ float Polygon2D::_get_texture_rotationd() const{
 }
 
 
-void Polygon2D::set_texture_scale(const Vector2& p_scale){
+void Polygon2D::set_texture_scale(const Size2& p_scale){
 
 	tex_scale=p_scale;
 	update();
 }
-Vector2 Polygon2D::get_texture_scale() const{
+Size2 Polygon2D::get_texture_scale() const{
 
 	return tex_scale;
 }

+ 3 - 3
scene/2d/polygon_2d.h

@@ -40,7 +40,7 @@ class Polygon2D : public Node2D {
 	DVector<Color> vertex_colors;
 	Color color;
 	Ref<Texture> texture;
-	Vector2 tex_scale;
+	Size2 tex_scale;
 	Vector2 tex_ofs;
 	bool tex_tile;
 	float tex_rot;
@@ -81,8 +81,8 @@ public:
 	void set_texture_rotation(float p_rot);
 	float get_texture_rotation() const;
 
-	void set_texture_scale(const Vector2& p_scale);
-	Vector2 get_texture_scale() const;
+	void set_texture_scale(const Size2& p_scale);
+	Size2 get_texture_scale() const;
 
 	void set_invert(bool p_rot);
 	bool get_invert() const;

+ 3 - 3
scene/main/canvas_layer.h

@@ -40,7 +40,7 @@ class CanvasLayer : public Node {
 
 	bool locrotscale_dirty;
 	Vector2 ofs;
-	Vector2 scale;
+	Size2 scale;
 	real_t rot;
 	int layer;
 	Matrix32 transform;
@@ -76,8 +76,8 @@ public:
 	void set_rotationd(real_t p_degrees);
 	real_t get_rotationd() const;
 
-	void set_scale(const Vector2& p_scale);
-	Vector2 get_scale() const;
+	void set_scale(const Size2& p_scale);
+	Size2 get_scale() const;
 
 	Ref<World2D> get_world_2d() const;
 

+ 7 - 7
servers/physics_2d/shape_2d_sw.cpp

@@ -136,7 +136,7 @@ bool LineShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_en
 	return true;
 }
 
-real_t LineShape2DSW::get_moment_of_inertia(float p_mass, const Vector2 &p_scale) const {
+real_t LineShape2DSW::get_moment_of_inertia(float p_mass, const Size2 &p_scale) const {
 
 	return 0;
 }
@@ -191,7 +191,7 @@ bool RayShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end
 
 }
 
-real_t RayShape2DSW::get_moment_of_inertia(float p_mass, const Vector2 &p_scale) const {
+real_t RayShape2DSW::get_moment_of_inertia(float p_mass, const Size2 &p_scale) const {
 
 	return 0; //rays are mass-less
 }
@@ -252,7 +252,7 @@ bool SegmentShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p
 	return true;
 }
 
-real_t SegmentShape2DSW::get_moment_of_inertia(float p_mass, const Vector2 &p_scale) const {
+real_t SegmentShape2DSW::get_moment_of_inertia(float p_mass, const Size2 &p_scale) const {
 
 	Vector2 s[2]={a*p_scale,b*p_scale};
 
@@ -336,7 +336,7 @@ bool CircleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_
 	return true;
 }
 
-real_t CircleShape2DSW::get_moment_of_inertia(float p_mass, const Vector2 &p_scale) const {
+real_t CircleShape2DSW::get_moment_of_inertia(float p_mass, const Size2 &p_scale) const {
 
 	return (radius*radius)*(p_scale.x*0.5+p_scale.y*0.5);
 
@@ -407,7 +407,7 @@ bool RectangleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2&
 	return get_aabb().intersects_segment(p_begin,p_end,&r_point,&r_normal);
 }
 
-real_t RectangleShape2DSW::get_moment_of_inertia(float p_mass,const Vector2& p_scale) const {
+real_t RectangleShape2DSW::get_moment_of_inertia(float p_mass,const Size2& p_scale) const {
 
 	Vector2 he2=half_extents*2*p_scale;
 	return p_mass*he2.dot(he2)/12.0f;
@@ -540,7 +540,7 @@ bool CapsuleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p
 	return collided; //todo
 }
 
-real_t CapsuleShape2DSW::get_moment_of_inertia(float p_mass, const Vector2 &p_scale) const {
+real_t CapsuleShape2DSW::get_moment_of_inertia(float p_mass, const Size2 &p_scale) const {
 
 	Vector2 he2=Vector2(radius*2,height+radius*2)*p_scale;
 	return p_mass*he2.dot(he2)/12.0f;
@@ -670,7 +670,7 @@ bool ConvexPolygonShape2DSW::intersect_segment(const Vector2& p_begin,const Vect
 	return inters; //todo
 }
 
-real_t ConvexPolygonShape2DSW::get_moment_of_inertia(float p_mass,const Vector2& p_scale) const {
+real_t ConvexPolygonShape2DSW::get_moment_of_inertia(float p_mass,const Size2& p_scale) const {
 
 	Rect2 aabb;
 	aabb.pos=points[0].pos*p_scale;

+ 9 - 9
servers/physics_2d/shape_2d_sw.h

@@ -86,7 +86,7 @@ public:
 	virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const=0;
 
 	virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const=0;
-	virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const=0;
+	virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const=0;
 	virtual void set_data(const Variant& p_data)=0;
 	virtual Variant get_data() const=0;
 
@@ -175,7 +175,7 @@ public:
 
 	virtual bool contains_point(const Vector2& p_point) const;
 	virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
-	virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const;
+	virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const;
 
 	virtual void set_data(const Variant& p_data);
 	virtual Variant get_data() const;
@@ -218,7 +218,7 @@ public:
 
 	virtual bool contains_point(const Vector2& p_point) const;
 	virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
-	virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const;
+	virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const;
 
 	virtual void set_data(const Variant& p_data);
 	virtual Variant get_data() const;
@@ -266,7 +266,7 @@ public:
 
 	virtual bool contains_point(const Vector2& p_point) const;
 	virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
-	virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const;
+	virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const;
 
 	virtual void set_data(const Variant& p_data);
 	virtual Variant get_data() const;
@@ -304,7 +304,7 @@ public:
 
 	virtual bool contains_point(const Vector2& p_point) const;
 	virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
-	virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const;
+	virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const;
 
 	virtual void set_data(const Variant& p_data);
 	virtual Variant get_data() const;
@@ -344,7 +344,7 @@ public:
 
 	virtual bool contains_point(const Vector2& p_point) const;
 	virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
-	virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const;
+	virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const;
 
 	virtual void set_data(const Variant& p_data);
 	virtual Variant get_data() const;
@@ -432,7 +432,7 @@ public:
 
 	virtual bool contains_point(const Vector2& p_point) const;
 	virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
-	virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const;
+	virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const;
 
 	virtual void set_data(const Variant& p_data);
 	virtual Variant get_data() const;
@@ -495,7 +495,7 @@ public:
 
 	virtual bool contains_point(const Vector2& p_point) const;
 	virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
-	virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const;
+	virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const;
 
 	virtual void set_data(const Variant& p_data);
 	virtual Variant get_data() const;
@@ -584,7 +584,7 @@ public:
 	virtual bool contains_point(const Vector2& p_point) const;
 	virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
 
-	virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const { return 0; }
+	virtual real_t get_moment_of_inertia(float p_mass,const Size2& p_scale) const { return 0; }
 
 	virtual void set_data(const Variant& p_data);
 	virtual Variant get_data() const;