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Only setup depth framebuffer properties when not rendering ReflectionProbes

clayjohn 2 years ago
parent
commit
131036a5ef

+ 1 - 1
servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp

@@ -1707,7 +1707,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
 
 	RD::get_singleton()->draw_command_end_label();
 
-	if (rb.is_valid()) {
+	if (rb.is_valid() && !p_render_data->reflection_probe.is_valid()) {
 		if (using_voxelgi) {
 			depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI;
 		} else if (p_render_data->environment.is_valid()) {