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Fix PhysicalBone gizmo not showing

The new CollisionObject gizmo used for custom shapes was used with
higher priority due to alphabetical order and was preventing physical
bones from being displayed in the editor.
PouleyKetchoupp 4 years ago
parent
commit
13258baf4c
1 changed files with 1 additions and 1 deletions
  1. 1 1
      editor/spatial_editor_gizmos.cpp

+ 1 - 1
editor/spatial_editor_gizmos.cpp

@@ -3056,7 +3056,7 @@ String CollisionObjectGizmoPlugin::get_name() const {
 }
 }
 
 
 int CollisionObjectGizmoPlugin::get_priority() const {
 int CollisionObjectGizmoPlugin::get_priority() const {
-	return -1;
+	return -2;
 }
 }
 
 
 void CollisionObjectGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
 void CollisionObjectGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {