Browse Source

Fix grammar in MultiMesh documentation.

Joseph Davies 4 years ago
parent
commit
136567ebcf
1 changed files with 1 additions and 1 deletions
  1. 1 1
      doc/classes/MultiMesh.xml

+ 1 - 1
doc/classes/MultiMesh.xml

@@ -6,7 +6,7 @@
 	<description>
 	<description>
 		MultiMesh provides low-level mesh instancing. Drawing thousands of [MeshInstance3D] nodes can be slow, since each object is submitted to the GPU then drawn individually.
 		MultiMesh provides low-level mesh instancing. Drawing thousands of [MeshInstance3D] nodes can be slow, since each object is submitted to the GPU then drawn individually.
 		MultiMesh is much faster as it can draw thousands of instances with a single draw call, resulting in less API overhead.
 		MultiMesh is much faster as it can draw thousands of instances with a single draw call, resulting in less API overhead.
-		As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always render (they are spatially indexed as one, for the whole object).
+		As a drawback, if the instances are too far away from each other, performance may be reduced as every single instance will always render (they are spatially indexed as one, for the whole object).
 		Since instances may have any behavior, the AABB used for visibility must be provided by the user.
 		Since instances may have any behavior, the AABB used for visibility must be provided by the user.
 	</description>
 	</description>
 	<tutorials>
 	<tutorials>