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Fix Embedded Game over expanded bottom panel - Simple version

Hilderin 8 месяцев назад
Родитель
Сommit
136c4c64a0

+ 4 - 0
editor/gui/editor_bottom_panel.cpp

@@ -293,6 +293,10 @@ void EditorBottomPanel::toggle_last_opened_bottom_panel() {
 	}
 }
 
+void EditorBottomPanel::set_expanded(bool p_expanded) {
+	expand_button->set_pressed(p_expanded);
+}
+
 EditorBottomPanel::EditorBottomPanel() {
 	item_vbox = memnew(VBoxContainer);
 	add_child(item_vbox);

+ 1 - 0
editor/gui/editor_bottom_panel.h

@@ -86,6 +86,7 @@ public:
 	void move_item_to_end(Control *p_item);
 	void hide_bottom_panel();
 	void toggle_last_opened_bottom_panel();
+	void set_expanded(bool p_expanded);
 
 	EditorBottomPanel();
 };

+ 3 - 0
editor/plugins/game_view_plugin.cpp

@@ -42,6 +42,7 @@
 #include "editor/editor_node.h"
 #include "editor/editor_settings.h"
 #include "editor/editor_string_names.h"
+#include "editor/gui/editor_bottom_panel.h"
 #include "editor/gui/editor_run_bar.h"
 #include "editor/plugins/embedded_process.h"
 #include "editor/themes/editor_scale.h"
@@ -300,6 +301,8 @@ void GameView::_play_pressed() {
 		_update_embed_window_size();
 		if (!window_wrapper->get_window_enabled()) {
 			EditorNode::get_singleton()->get_editor_main_screen()->select(EditorMainScreen::EDITOR_GAME);
+			// Reset the normal size of the bottom panel when fully expanded.
+			EditorNode::get_singleton()->get_bottom_panel()->set_expanded(false);
 			embedded_process->grab_focus();
 		}
 		embedded_process->embed_process(current_process_id);