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Move 3D-only navigation code to its own subfolder

Aaron Franke 1 year ago
parent
commit
138180fe01

+ 137 - 137
modules/navigation/godot_navigation_server.cpp → modules/navigation/3d/godot_navigation_server_3d.cpp

@@ -1,5 +1,5 @@
 /**************************************************************************/
-/*  godot_navigation_server.cpp                                           */
+/*  godot_navigation_server_3d.cpp                                        */
 /**************************************************************************/
 /*                         This file is part of:                          */
 /*                             GODOT ENGINE                               */
@@ -28,7 +28,7 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#include "godot_navigation_server.h"
+#include "godot_navigation_server_3d.h"
 
 #ifndef _3D_DISABLED
 #include "nav_mesh_generator_3d.h"
@@ -42,58 +42,58 @@ using namespace NavigationUtilities;
 /// an instance of that struct with the submitted parameters.
 /// Then, that struct is stored in an array; the `sync` function consume that array.
 
-#define COMMAND_1(F_NAME, T_0, D_0)                                 \
-	struct MERGE(F_NAME, _command) : public SetCommand {            \
-		T_0 d_0;                                                    \
-		MERGE(F_NAME, _command)                                     \
-		(T_0 p_d_0) :                                               \
-				d_0(p_d_0) {}                                       \
-		virtual void exec(GodotNavigationServer *server) override { \
-			server->MERGE(_cmd_, F_NAME)(d_0);                      \
-		}                                                           \
-	};                                                              \
-	void GodotNavigationServer::F_NAME(T_0 D_0) {                   \
-		auto cmd = memnew(MERGE(F_NAME, _command)(                  \
-				D_0));                                              \
-		add_command(cmd);                                           \
-	}                                                               \
-	void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0)
-
-#define COMMAND_2(F_NAME, T_0, D_0, T_1, D_1)                       \
-	struct MERGE(F_NAME, _command) : public SetCommand {            \
-		T_0 d_0;                                                    \
-		T_1 d_1;                                                    \
-		MERGE(F_NAME, _command)                                     \
-		(                                                           \
-				T_0 p_d_0,                                          \
-				T_1 p_d_1) :                                        \
-				d_0(p_d_0),                                         \
-				d_1(p_d_1) {}                                       \
-		virtual void exec(GodotNavigationServer *server) override { \
-			server->MERGE(_cmd_, F_NAME)(d_0, d_1);                 \
-		}                                                           \
-	};                                                              \
-	void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1) {          \
-		auto cmd = memnew(MERGE(F_NAME, _command)(                  \
-				D_0,                                                \
-				D_1));                                              \
-		add_command(cmd);                                           \
-	}                                                               \
-	void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
-
-GodotNavigationServer::GodotNavigationServer() {}
-
-GodotNavigationServer::~GodotNavigationServer() {
+#define COMMAND_1(F_NAME, T_0, D_0)                                   \
+	struct MERGE(F_NAME, _command) : public SetCommand {              \
+		T_0 d_0;                                                      \
+		MERGE(F_NAME, _command)                                       \
+		(T_0 p_d_0) :                                                 \
+				d_0(p_d_0) {}                                         \
+		virtual void exec(GodotNavigationServer3D *server) override { \
+			server->MERGE(_cmd_, F_NAME)(d_0);                        \
+		}                                                             \
+	};                                                                \
+	void GodotNavigationServer3D::F_NAME(T_0 D_0) {                   \
+		auto cmd = memnew(MERGE(F_NAME, _command)(                    \
+				D_0));                                                \
+		add_command(cmd);                                             \
+	}                                                                 \
+	void GodotNavigationServer3D::MERGE(_cmd_, F_NAME)(T_0 D_0)
+
+#define COMMAND_2(F_NAME, T_0, D_0, T_1, D_1)                         \
+	struct MERGE(F_NAME, _command) : public SetCommand {              \
+		T_0 d_0;                                                      \
+		T_1 d_1;                                                      \
+		MERGE(F_NAME, _command)                                       \
+		(                                                             \
+				T_0 p_d_0,                                            \
+				T_1 p_d_1) :                                          \
+				d_0(p_d_0),                                           \
+				d_1(p_d_1) {}                                         \
+		virtual void exec(GodotNavigationServer3D *server) override { \
+			server->MERGE(_cmd_, F_NAME)(d_0, d_1);                   \
+		}                                                             \
+	};                                                                \
+	void GodotNavigationServer3D::F_NAME(T_0 D_0, T_1 D_1) {          \
+		auto cmd = memnew(MERGE(F_NAME, _command)(                    \
+				D_0,                                                  \
+				D_1));                                                \
+		add_command(cmd);                                             \
+	}                                                                 \
+	void GodotNavigationServer3D::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
+
+GodotNavigationServer3D::GodotNavigationServer3D() {}
+
+GodotNavigationServer3D::~GodotNavigationServer3D() {
 	flush_queries();
 }
 
-void GodotNavigationServer::add_command(SetCommand *command) {
+void GodotNavigationServer3D::add_command(SetCommand *command) {
 	MutexLock lock(commands_mutex);
 
 	commands.push_back(command);
 }
 
-TypedArray<RID> GodotNavigationServer::get_maps() const {
+TypedArray<RID> GodotNavigationServer3D::get_maps() const {
 	TypedArray<RID> all_map_rids;
 	List<RID> maps_owned;
 	map_owner.get_owned_list(&maps_owned);
@@ -105,7 +105,7 @@ TypedArray<RID> GodotNavigationServer::get_maps() const {
 	return all_map_rids;
 }
 
-RID GodotNavigationServer::map_create() {
+RID GodotNavigationServer3D::map_create() {
 	MutexLock lock(operations_mutex);
 
 	RID rid = map_owner.make_rid();
@@ -131,7 +131,7 @@ COMMAND_2(map_set_active, RID, p_map, bool, p_active) {
 	}
 }
 
-bool GodotNavigationServer::map_is_active(RID p_map) const {
+bool GodotNavigationServer3D::map_is_active(RID p_map) const {
 	NavMap *map = map_owner.get_or_null(p_map);
 	ERR_FAIL_NULL_V(map, false);
 
@@ -145,7 +145,7 @@ COMMAND_2(map_set_up, RID, p_map, Vector3, p_up) {
 	map->set_up(p_up);
 }
 
-Vector3 GodotNavigationServer::map_get_up(RID p_map) const {
+Vector3 GodotNavigationServer3D::map_get_up(RID p_map) const {
 	const NavMap *map = map_owner.get_or_null(p_map);
 	ERR_FAIL_NULL_V(map, Vector3());
 
@@ -159,7 +159,7 @@ COMMAND_2(map_set_cell_size, RID, p_map, real_t, p_cell_size) {
 	map->set_cell_size(p_cell_size);
 }
 
-real_t GodotNavigationServer::map_get_cell_size(RID p_map) const {
+real_t GodotNavigationServer3D::map_get_cell_size(RID p_map) const {
 	const NavMap *map = map_owner.get_or_null(p_map);
 	ERR_FAIL_NULL_V(map, 0);
 
@@ -173,7 +173,7 @@ COMMAND_2(map_set_cell_height, RID, p_map, real_t, p_cell_height) {
 	map->set_cell_height(p_cell_height);
 }
 
-real_t GodotNavigationServer::map_get_cell_height(RID p_map) const {
+real_t GodotNavigationServer3D::map_get_cell_height(RID p_map) const {
 	const NavMap *map = map_owner.get_or_null(p_map);
 	ERR_FAIL_NULL_V(map, 0);
 
@@ -187,7 +187,7 @@ COMMAND_2(map_set_merge_rasterizer_cell_scale, RID, p_map, float, p_value) {
 	map->set_merge_rasterizer_cell_scale(p_value);
 }
 
-float GodotNavigationServer::map_get_merge_rasterizer_cell_scale(RID p_map) const {
+float GodotNavigationServer3D::map_get_merge_rasterizer_cell_scale(RID p_map) const {
 	NavMap *map = map_owner.get_or_null(p_map);
 	ERR_FAIL_NULL_V(map, false);
 
@@ -201,7 +201,7 @@ COMMAND_2(map_set_use_edge_connections, RID, p_map, bool, p_enabled) {
 	map->set_use_edge_connections(p_enabled);
 }
 
-bool GodotNavigationServer::map_get_use_edge_connections(RID p_map) const {
+bool GodotNavigationServer3D::map_get_use_edge_connections(RID p_map) const {
 	NavMap *map = map_owner.get_or_null(p_map);
 	ERR_FAIL_NULL_V(map, false);
 
@@ -215,7 +215,7 @@ COMMAND_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margi
 	map->set_edge_connection_margin(p_connection_margin);
 }
 
-real_t GodotNavigationServer::map_get_edge_connection_margin(RID p_map) const {
+real_t GodotNavigationServer3D::map_get_edge_connection_margin(RID p_map) const {
 	const NavMap *map = map_owner.get_or_null(p_map);
 	ERR_FAIL_NULL_V(map, 0);
 
@@ -229,49 +229,49 @@ COMMAND_2(map_set_link_connection_radius, RID, p_map, real_t, p_connection_radiu
 	map->set_link_connection_radius(p_connection_radius);
 }
 
-real_t GodotNavigationServer::map_get_link_connection_radius(RID p_map) const {
+real_t GodotNavigationServer3D::map_get_link_connection_radius(RID p_map) const {
 	const NavMap *map = map_owner.get_or_null(p_map);
 	ERR_FAIL_NULL_V(map, 0);
 
 	return map->get_link_connection_radius();
 }
 
-Vector<Vector3> GodotNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) const {
+Vector<Vector3> GodotNavigationServer3D::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) const {
 	const NavMap *map = map_owner.get_or_null(p_map);
 	ERR_FAIL_NULL_V(map, Vector<Vector3>());
 
 	return map->get_path(p_origin, p_destination, p_optimize, p_navigation_layers, nullptr, nullptr, nullptr);
 }
 
-Vector3 GodotNavigationServer::map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
+Vector3 GodotNavigationServer3D::map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
 	const NavMap *map = map_owner.get_or_null(p_map);
 	ERR_FAIL_NULL_V(map, Vector3());
 
 	return map->get_closest_point_to_segment(p_from, p_to, p_use_collision);
 }
 
-Vector3 GodotNavigationServer::map_get_closest_point(RID p_map, const Vector3 &p_point) const {
+Vector3 GodotNavigationServer3D::map_get_closest_point(RID p_map, const Vector3 &p_point) const {
 	const NavMap *map = map_owner.get_or_null(p_map);
 	ERR_FAIL_NULL_V(map, Vector3());
 
 	return map->get_closest_point(p_point);
 }
 
-Vector3 GodotNavigationServer::map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const {
+Vector3 GodotNavigationServer3D::map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const {
 	const NavMap *map = map_owner.get_or_null(p_map);
 	ERR_FAIL_NULL_V(map, Vector3());
 
 	return map->get_closest_point_normal(p_point);
 }
 
-RID GodotNavigationServer::map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const {
+RID GodotNavigationServer3D::map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const {
 	const NavMap *map = map_owner.get_or_null(p_map);
 	ERR_FAIL_NULL_V(map, RID());
 
 	return map->get_closest_point_owner(p_point);
 }
 
-TypedArray<RID> GodotNavigationServer::map_get_links(RID p_map) const {
+TypedArray<RID> GodotNavigationServer3D::map_get_links(RID p_map) const {
 	TypedArray<RID> link_rids;
 	const NavMap *map = map_owner.get_or_null(p_map);
 	ERR_FAIL_NULL_V(map, link_rids);
@@ -285,7 +285,7 @@ TypedArray<RID> GodotNavigationServer::map_get_links(RID p_map) const {
 	return link_rids;
 }
 
-TypedArray<RID> GodotNavigationServer::map_get_regions(RID p_map) const {
+TypedArray<RID> GodotNavigationServer3D::map_get_regions(RID p_map) const {
 	TypedArray<RID> regions_rids;
 	const NavMap *map = map_owner.get_or_null(p_map);
 	ERR_FAIL_NULL_V(map, regions_rids);
@@ -299,7 +299,7 @@ TypedArray<RID> GodotNavigationServer::map_get_regions(RID p_map) const {
 	return regions_rids;
 }
 
-TypedArray<RID> GodotNavigationServer::map_get_agents(RID p_map) const {
+TypedArray<RID> GodotNavigationServer3D::map_get_agents(RID p_map) const {
 	TypedArray<RID> agents_rids;
 	const NavMap *map = map_owner.get_or_null(p_map);
 	ERR_FAIL_NULL_V(map, agents_rids);
@@ -313,7 +313,7 @@ TypedArray<RID> GodotNavigationServer::map_get_agents(RID p_map) const {
 	return agents_rids;
 }
 
-TypedArray<RID> GodotNavigationServer::map_get_obstacles(RID p_map) const {
+TypedArray<RID> GodotNavigationServer3D::map_get_obstacles(RID p_map) const {
 	TypedArray<RID> obstacles_rids;
 	const NavMap *map = map_owner.get_or_null(p_map);
 	ERR_FAIL_NULL_V(map, obstacles_rids);
@@ -325,7 +325,7 @@ TypedArray<RID> GodotNavigationServer::map_get_obstacles(RID p_map) const {
 	return obstacles_rids;
 }
 
-RID GodotNavigationServer::region_get_map(RID p_region) const {
+RID GodotNavigationServer3D::region_get_map(RID p_region) const {
 	NavRegion *region = region_owner.get_or_null(p_region);
 	ERR_FAIL_NULL_V(region, RID());
 
@@ -335,7 +335,7 @@ RID GodotNavigationServer::region_get_map(RID p_region) const {
 	return RID();
 }
 
-RID GodotNavigationServer::agent_get_map(RID p_agent) const {
+RID GodotNavigationServer3D::agent_get_map(RID p_agent) const {
 	NavAgent *agent = agent_owner.get_or_null(p_agent);
 	ERR_FAIL_NULL_V(agent, RID());
 
@@ -345,14 +345,14 @@ RID GodotNavigationServer::agent_get_map(RID p_agent) const {
 	return RID();
 }
 
-Vector3 GodotNavigationServer::map_get_random_point(RID p_map, uint32_t p_navigation_layers, bool p_uniformly) const {
+Vector3 GodotNavigationServer3D::map_get_random_point(RID p_map, uint32_t p_navigation_layers, bool p_uniformly) const {
 	const NavMap *map = map_owner.get_or_null(p_map);
 	ERR_FAIL_NULL_V(map, Vector3());
 
 	return map->get_random_point(p_navigation_layers, p_uniformly);
 }
 
-RID GodotNavigationServer::region_create() {
+RID GodotNavigationServer3D::region_create() {
 	MutexLock lock(operations_mutex);
 
 	RID rid = region_owner.make_rid();
@@ -368,7 +368,7 @@ COMMAND_2(region_set_enabled, RID, p_region, bool, p_enabled) {
 	region->set_enabled(p_enabled);
 }
 
-bool GodotNavigationServer::region_get_enabled(RID p_region) const {
+bool GodotNavigationServer3D::region_get_enabled(RID p_region) const {
 	const NavRegion *region = region_owner.get_or_null(p_region);
 	ERR_FAIL_NULL_V(region, false);
 
@@ -382,7 +382,7 @@ COMMAND_2(region_set_use_edge_connections, RID, p_region, bool, p_enabled) {
 	region->set_use_edge_connections(p_enabled);
 }
 
-bool GodotNavigationServer::region_get_use_edge_connections(RID p_region) const {
+bool GodotNavigationServer3D::region_get_use_edge_connections(RID p_region) const {
 	NavRegion *region = region_owner.get_or_null(p_region);
 	ERR_FAIL_NULL_V(region, false);
 
@@ -405,7 +405,7 @@ COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform) {
 	region->set_transform(p_transform);
 }
 
-Transform3D GodotNavigationServer::region_get_transform(RID p_region) const {
+Transform3D GodotNavigationServer3D::region_get_transform(RID p_region) const {
 	NavRegion *region = region_owner.get_or_null(p_region);
 	ERR_FAIL_NULL_V(region, Transform3D());
 
@@ -420,7 +420,7 @@ COMMAND_2(region_set_enter_cost, RID, p_region, real_t, p_enter_cost) {
 	region->set_enter_cost(p_enter_cost);
 }
 
-real_t GodotNavigationServer::region_get_enter_cost(RID p_region) const {
+real_t GodotNavigationServer3D::region_get_enter_cost(RID p_region) const {
 	NavRegion *region = region_owner.get_or_null(p_region);
 	ERR_FAIL_NULL_V(region, 0);
 
@@ -435,7 +435,7 @@ COMMAND_2(region_set_travel_cost, RID, p_region, real_t, p_travel_cost) {
 	region->set_travel_cost(p_travel_cost);
 }
 
-real_t GodotNavigationServer::region_get_travel_cost(RID p_region) const {
+real_t GodotNavigationServer3D::region_get_travel_cost(RID p_region) const {
 	NavRegion *region = region_owner.get_or_null(p_region);
 	ERR_FAIL_NULL_V(region, 0);
 
@@ -449,14 +449,14 @@ COMMAND_2(region_set_owner_id, RID, p_region, ObjectID, p_owner_id) {
 	region->set_owner_id(p_owner_id);
 }
 
-ObjectID GodotNavigationServer::region_get_owner_id(RID p_region) const {
+ObjectID GodotNavigationServer3D::region_get_owner_id(RID p_region) const {
 	const NavRegion *region = region_owner.get_or_null(p_region);
 	ERR_FAIL_NULL_V(region, ObjectID());
 
 	return region->get_owner_id();
 }
 
-bool GodotNavigationServer::region_owns_point(RID p_region, const Vector3 &p_point) const {
+bool GodotNavigationServer3D::region_owns_point(RID p_region, const Vector3 &p_point) const {
 	const NavRegion *region = region_owner.get_or_null(p_region);
 	ERR_FAIL_NULL_V(region, false);
 
@@ -474,7 +474,7 @@ COMMAND_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_la
 	region->set_navigation_layers(p_navigation_layers);
 }
 
-uint32_t GodotNavigationServer::region_get_navigation_layers(RID p_region) const {
+uint32_t GodotNavigationServer3D::region_get_navigation_layers(RID p_region) const {
 	NavRegion *region = region_owner.get_or_null(p_region);
 	ERR_FAIL_NULL_V(region, 0);
 
@@ -489,7 +489,7 @@ COMMAND_2(region_set_navigation_mesh, RID, p_region, Ref<NavigationMesh>, p_navi
 }
 
 #ifndef DISABLE_DEPRECATED
-void GodotNavigationServer::region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) {
+void GodotNavigationServer3D::region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) {
 	ERR_FAIL_COND(p_navigation_mesh.is_null());
 	ERR_FAIL_NULL(p_root_node);
 
@@ -505,35 +505,35 @@ void GodotNavigationServer::region_bake_navigation_mesh(Ref<NavigationMesh> p_na
 }
 #endif // DISABLE_DEPRECATED
 
-int GodotNavigationServer::region_get_connections_count(RID p_region) const {
+int GodotNavigationServer3D::region_get_connections_count(RID p_region) const {
 	NavRegion *region = region_owner.get_or_null(p_region);
 	ERR_FAIL_NULL_V(region, 0);
 
 	return region->get_connections_count();
 }
 
-Vector3 GodotNavigationServer::region_get_connection_pathway_start(RID p_region, int p_connection_id) const {
+Vector3 GodotNavigationServer3D::region_get_connection_pathway_start(RID p_region, int p_connection_id) const {
 	NavRegion *region = region_owner.get_or_null(p_region);
 	ERR_FAIL_NULL_V(region, Vector3());
 
 	return region->get_connection_pathway_start(p_connection_id);
 }
 
-Vector3 GodotNavigationServer::region_get_connection_pathway_end(RID p_region, int p_connection_id) const {
+Vector3 GodotNavigationServer3D::region_get_connection_pathway_end(RID p_region, int p_connection_id) const {
 	NavRegion *region = region_owner.get_or_null(p_region);
 	ERR_FAIL_NULL_V(region, Vector3());
 
 	return region->get_connection_pathway_end(p_connection_id);
 }
 
-Vector3 GodotNavigationServer::region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const {
+Vector3 GodotNavigationServer3D::region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const {
 	const NavRegion *region = region_owner.get_or_null(p_region);
 	ERR_FAIL_NULL_V(region, Vector3());
 
 	return region->get_random_point(p_navigation_layers, p_uniformly);
 }
 
-RID GodotNavigationServer::link_create() {
+RID GodotNavigationServer3D::link_create() {
 	MutexLock lock(operations_mutex);
 
 	RID rid = link_owner.make_rid();
@@ -551,7 +551,7 @@ COMMAND_2(link_set_map, RID, p_link, RID, p_map) {
 	link->set_map(map);
 }
 
-RID GodotNavigationServer::link_get_map(const RID p_link) const {
+RID GodotNavigationServer3D::link_get_map(const RID p_link) const {
 	const NavLink *link = link_owner.get_or_null(p_link);
 	ERR_FAIL_NULL_V(link, RID());
 
@@ -568,7 +568,7 @@ COMMAND_2(link_set_enabled, RID, p_link, bool, p_enabled) {
 	link->set_enabled(p_enabled);
 }
 
-bool GodotNavigationServer::link_get_enabled(RID p_link) const {
+bool GodotNavigationServer3D::link_get_enabled(RID p_link) const {
 	const NavLink *link = link_owner.get_or_null(p_link);
 	ERR_FAIL_NULL_V(link, false);
 
@@ -582,7 +582,7 @@ COMMAND_2(link_set_bidirectional, RID, p_link, bool, p_bidirectional) {
 	link->set_bidirectional(p_bidirectional);
 }
 
-bool GodotNavigationServer::link_is_bidirectional(RID p_link) const {
+bool GodotNavigationServer3D::link_is_bidirectional(RID p_link) const {
 	const NavLink *link = link_owner.get_or_null(p_link);
 	ERR_FAIL_NULL_V(link, false);
 
@@ -596,7 +596,7 @@ COMMAND_2(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers
 	link->set_navigation_layers(p_navigation_layers);
 }
 
-uint32_t GodotNavigationServer::link_get_navigation_layers(const RID p_link) const {
+uint32_t GodotNavigationServer3D::link_get_navigation_layers(const RID p_link) const {
 	const NavLink *link = link_owner.get_or_null(p_link);
 	ERR_FAIL_NULL_V(link, 0);
 
@@ -610,7 +610,7 @@ COMMAND_2(link_set_start_position, RID, p_link, Vector3, p_position) {
 	link->set_start_position(p_position);
 }
 
-Vector3 GodotNavigationServer::link_get_start_position(RID p_link) const {
+Vector3 GodotNavigationServer3D::link_get_start_position(RID p_link) const {
 	const NavLink *link = link_owner.get_or_null(p_link);
 	ERR_FAIL_NULL_V(link, Vector3());
 
@@ -624,7 +624,7 @@ COMMAND_2(link_set_end_position, RID, p_link, Vector3, p_position) {
 	link->set_end_position(p_position);
 }
 
-Vector3 GodotNavigationServer::link_get_end_position(RID p_link) const {
+Vector3 GodotNavigationServer3D::link_get_end_position(RID p_link) const {
 	const NavLink *link = link_owner.get_or_null(p_link);
 	ERR_FAIL_NULL_V(link, Vector3());
 
@@ -638,7 +638,7 @@ COMMAND_2(link_set_enter_cost, RID, p_link, real_t, p_enter_cost) {
 	link->set_enter_cost(p_enter_cost);
 }
 
-real_t GodotNavigationServer::link_get_enter_cost(const RID p_link) const {
+real_t GodotNavigationServer3D::link_get_enter_cost(const RID p_link) const {
 	const NavLink *link = link_owner.get_or_null(p_link);
 	ERR_FAIL_NULL_V(link, 0);
 
@@ -652,7 +652,7 @@ COMMAND_2(link_set_travel_cost, RID, p_link, real_t, p_travel_cost) {
 	link->set_travel_cost(p_travel_cost);
 }
 
-real_t GodotNavigationServer::link_get_travel_cost(const RID p_link) const {
+real_t GodotNavigationServer3D::link_get_travel_cost(const RID p_link) const {
 	const NavLink *link = link_owner.get_or_null(p_link);
 	ERR_FAIL_NULL_V(link, 0);
 
@@ -666,14 +666,14 @@ COMMAND_2(link_set_owner_id, RID, p_link, ObjectID, p_owner_id) {
 	link->set_owner_id(p_owner_id);
 }
 
-ObjectID GodotNavigationServer::link_get_owner_id(RID p_link) const {
+ObjectID GodotNavigationServer3D::link_get_owner_id(RID p_link) const {
 	const NavLink *link = link_owner.get_or_null(p_link);
 	ERR_FAIL_NULL_V(link, ObjectID());
 
 	return link->get_owner_id();
 }
 
-RID GodotNavigationServer::agent_create() {
+RID GodotNavigationServer3D::agent_create() {
 	MutexLock lock(operations_mutex);
 
 	RID rid = agent_owner.make_rid();
@@ -689,7 +689,7 @@ COMMAND_2(agent_set_avoidance_enabled, RID, p_agent, bool, p_enabled) {
 	agent->set_avoidance_enabled(p_enabled);
 }
 
-bool GodotNavigationServer::agent_get_avoidance_enabled(RID p_agent) const {
+bool GodotNavigationServer3D::agent_get_avoidance_enabled(RID p_agent) const {
 	NavAgent *agent = agent_owner.get_or_null(p_agent);
 	ERR_FAIL_NULL_V(agent, false);
 
@@ -703,7 +703,7 @@ COMMAND_2(agent_set_use_3d_avoidance, RID, p_agent, bool, p_enabled) {
 	agent->set_use_3d_avoidance(p_enabled);
 }
 
-bool GodotNavigationServer::agent_get_use_3d_avoidance(RID p_agent) const {
+bool GodotNavigationServer3D::agent_get_use_3d_avoidance(RID p_agent) const {
 	NavAgent *agent = agent_owner.get_or_null(p_agent);
 	ERR_FAIL_NULL_V(agent, false);
 
@@ -726,7 +726,7 @@ COMMAND_2(agent_set_paused, RID, p_agent, bool, p_paused) {
 	agent->set_paused(p_paused);
 }
 
-bool GodotNavigationServer::agent_get_paused(RID p_agent) const {
+bool GodotNavigationServer3D::agent_get_paused(RID p_agent) const {
 	NavAgent *agent = agent_owner.get_or_null(p_agent);
 	ERR_FAIL_NULL_V(agent, false);
 
@@ -740,7 +740,7 @@ COMMAND_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_distance) {
 	agent->set_neighbor_distance(p_distance);
 }
 
-real_t GodotNavigationServer::agent_get_neighbor_distance(RID p_agent) const {
+real_t GodotNavigationServer3D::agent_get_neighbor_distance(RID p_agent) const {
 	NavAgent *agent = agent_owner.get_or_null(p_agent);
 	ERR_FAIL_NULL_V(agent, 0);
 
@@ -754,7 +754,7 @@ COMMAND_2(agent_set_max_neighbors, RID, p_agent, int, p_count) {
 	agent->set_max_neighbors(p_count);
 }
 
-int GodotNavigationServer::agent_get_max_neighbors(RID p_agent) const {
+int GodotNavigationServer3D::agent_get_max_neighbors(RID p_agent) const {
 	NavAgent *agent = agent_owner.get_or_null(p_agent);
 	ERR_FAIL_NULL_V(agent, 0);
 
@@ -769,7 +769,7 @@ COMMAND_2(agent_set_time_horizon_agents, RID, p_agent, real_t, p_time_horizon) {
 	agent->set_time_horizon_agents(p_time_horizon);
 }
 
-real_t GodotNavigationServer::agent_get_time_horizon_agents(RID p_agent) const {
+real_t GodotNavigationServer3D::agent_get_time_horizon_agents(RID p_agent) const {
 	NavAgent *agent = agent_owner.get_or_null(p_agent);
 	ERR_FAIL_NULL_V(agent, 0);
 
@@ -784,7 +784,7 @@ COMMAND_2(agent_set_time_horizon_obstacles, RID, p_agent, real_t, p_time_horizon
 	agent->set_time_horizon_obstacles(p_time_horizon);
 }
 
-real_t GodotNavigationServer::agent_get_time_horizon_obstacles(RID p_agent) const {
+real_t GodotNavigationServer3D::agent_get_time_horizon_obstacles(RID p_agent) const {
 	NavAgent *agent = agent_owner.get_or_null(p_agent);
 	ERR_FAIL_NULL_V(agent, 0);
 
@@ -799,7 +799,7 @@ COMMAND_2(agent_set_radius, RID, p_agent, real_t, p_radius) {
 	agent->set_radius(p_radius);
 }
 
-real_t GodotNavigationServer::agent_get_radius(RID p_agent) const {
+real_t GodotNavigationServer3D::agent_get_radius(RID p_agent) const {
 	NavAgent *agent = agent_owner.get_or_null(p_agent);
 	ERR_FAIL_NULL_V(agent, 0);
 
@@ -814,7 +814,7 @@ COMMAND_2(agent_set_height, RID, p_agent, real_t, p_height) {
 	agent->set_height(p_height);
 }
 
-real_t GodotNavigationServer::agent_get_height(RID p_agent) const {
+real_t GodotNavigationServer3D::agent_get_height(RID p_agent) const {
 	NavAgent *agent = agent_owner.get_or_null(p_agent);
 	ERR_FAIL_NULL_V(agent, 0);
 
@@ -829,7 +829,7 @@ COMMAND_2(agent_set_max_speed, RID, p_agent, real_t, p_max_speed) {
 	agent->set_max_speed(p_max_speed);
 }
 
-real_t GodotNavigationServer::agent_get_max_speed(RID p_agent) const {
+real_t GodotNavigationServer3D::agent_get_max_speed(RID p_agent) const {
 	NavAgent *agent = agent_owner.get_or_null(p_agent);
 	ERR_FAIL_NULL_V(agent, 0);
 
@@ -843,7 +843,7 @@ COMMAND_2(agent_set_velocity, RID, p_agent, Vector3, p_velocity) {
 	agent->set_velocity(p_velocity);
 }
 
-Vector3 GodotNavigationServer::agent_get_velocity(RID p_agent) const {
+Vector3 GodotNavigationServer3D::agent_get_velocity(RID p_agent) const {
 	NavAgent *agent = agent_owner.get_or_null(p_agent);
 	ERR_FAIL_NULL_V(agent, Vector3());
 
@@ -864,14 +864,14 @@ COMMAND_2(agent_set_position, RID, p_agent, Vector3, p_position) {
 	agent->set_position(p_position);
 }
 
-Vector3 GodotNavigationServer::agent_get_position(RID p_agent) const {
+Vector3 GodotNavigationServer3D::agent_get_position(RID p_agent) const {
 	NavAgent *agent = agent_owner.get_or_null(p_agent);
 	ERR_FAIL_NULL_V(agent, Vector3());
 
 	return agent->get_position();
 }
 
-bool GodotNavigationServer::agent_is_map_changed(RID p_agent) const {
+bool GodotNavigationServer3D::agent_is_map_changed(RID p_agent) const {
 	NavAgent *agent = agent_owner.get_or_null(p_agent);
 	ERR_FAIL_NULL_V(agent, false);
 
@@ -893,7 +893,7 @@ COMMAND_2(agent_set_avoidance_callback, RID, p_agent, Callable, p_callback) {
 	}
 }
 
-bool GodotNavigationServer::agent_has_avoidance_callback(RID p_agent) const {
+bool GodotNavigationServer3D::agent_has_avoidance_callback(RID p_agent) const {
 	NavAgent *agent = agent_owner.get_or_null(p_agent);
 	ERR_FAIL_NULL_V(agent, false);
 
@@ -906,7 +906,7 @@ COMMAND_2(agent_set_avoidance_layers, RID, p_agent, uint32_t, p_layers) {
 	agent->set_avoidance_layers(p_layers);
 }
 
-uint32_t GodotNavigationServer::agent_get_avoidance_layers(RID p_agent) const {
+uint32_t GodotNavigationServer3D::agent_get_avoidance_layers(RID p_agent) const {
 	NavAgent *agent = agent_owner.get_or_null(p_agent);
 	ERR_FAIL_NULL_V(agent, 0);
 
@@ -919,7 +919,7 @@ COMMAND_2(agent_set_avoidance_mask, RID, p_agent, uint32_t, p_mask) {
 	agent->set_avoidance_mask(p_mask);
 }
 
-uint32_t GodotNavigationServer::agent_get_avoidance_mask(RID p_agent) const {
+uint32_t GodotNavigationServer3D::agent_get_avoidance_mask(RID p_agent) const {
 	NavAgent *agent = agent_owner.get_or_null(p_agent);
 	ERR_FAIL_NULL_V(agent, 0);
 
@@ -934,14 +934,14 @@ COMMAND_2(agent_set_avoidance_priority, RID, p_agent, real_t, p_priority) {
 	agent->set_avoidance_priority(p_priority);
 }
 
-real_t GodotNavigationServer::agent_get_avoidance_priority(RID p_agent) const {
+real_t GodotNavigationServer3D::agent_get_avoidance_priority(RID p_agent) const {
 	NavAgent *agent = agent_owner.get_or_null(p_agent);
 	ERR_FAIL_NULL_V(agent, 0);
 
 	return agent->get_avoidance_priority();
 }
 
-RID GodotNavigationServer::obstacle_create() {
+RID GodotNavigationServer3D::obstacle_create() {
 	MutexLock lock(operations_mutex);
 
 	RID rid = obstacle_owner.make_rid();
@@ -964,7 +964,7 @@ COMMAND_2(obstacle_set_avoidance_enabled, RID, p_obstacle, bool, p_enabled) {
 	obstacle->set_avoidance_enabled(p_enabled);
 }
 
-bool GodotNavigationServer::obstacle_get_avoidance_enabled(RID p_obstacle) const {
+bool GodotNavigationServer3D::obstacle_get_avoidance_enabled(RID p_obstacle) const {
 	NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle);
 	ERR_FAIL_NULL_V(obstacle, false);
 
@@ -978,7 +978,7 @@ COMMAND_2(obstacle_set_use_3d_avoidance, RID, p_obstacle, bool, p_enabled) {
 	obstacle->set_use_3d_avoidance(p_enabled);
 }
 
-bool GodotNavigationServer::obstacle_get_use_3d_avoidance(RID p_obstacle) const {
+bool GodotNavigationServer3D::obstacle_get_use_3d_avoidance(RID p_obstacle) const {
 	NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle);
 	ERR_FAIL_NULL_V(obstacle, false);
 
@@ -994,7 +994,7 @@ COMMAND_2(obstacle_set_map, RID, p_obstacle, RID, p_map) {
 	obstacle->set_map(map);
 }
 
-RID GodotNavigationServer::obstacle_get_map(RID p_obstacle) const {
+RID GodotNavigationServer3D::obstacle_get_map(RID p_obstacle) const {
 	NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle);
 	ERR_FAIL_NULL_V(obstacle, RID());
 	if (obstacle->get_map()) {
@@ -1010,7 +1010,7 @@ COMMAND_2(obstacle_set_paused, RID, p_obstacle, bool, p_paused) {
 	obstacle->set_paused(p_paused);
 }
 
-bool GodotNavigationServer::obstacle_get_paused(RID p_obstacle) const {
+bool GodotNavigationServer3D::obstacle_get_paused(RID p_obstacle) const {
 	NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle);
 	ERR_FAIL_NULL_V(obstacle, false);
 
@@ -1025,7 +1025,7 @@ COMMAND_2(obstacle_set_radius, RID, p_obstacle, real_t, p_radius) {
 	obstacle->set_radius(p_radius);
 }
 
-real_t GodotNavigationServer::obstacle_get_radius(RID p_obstacle) const {
+real_t GodotNavigationServer3D::obstacle_get_radius(RID p_obstacle) const {
 	NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle);
 	ERR_FAIL_NULL_V(obstacle, 0);
 
@@ -1038,7 +1038,7 @@ COMMAND_2(obstacle_set_height, RID, p_obstacle, real_t, p_height) {
 	obstacle->set_height(p_height);
 }
 
-real_t GodotNavigationServer::obstacle_get_height(RID p_obstacle) const {
+real_t GodotNavigationServer3D::obstacle_get_height(RID p_obstacle) const {
 	NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle);
 	ERR_FAIL_NULL_V(obstacle, 0);
 
@@ -1052,7 +1052,7 @@ COMMAND_2(obstacle_set_velocity, RID, p_obstacle, Vector3, p_velocity) {
 	obstacle->set_velocity(p_velocity);
 }
 
-Vector3 GodotNavigationServer::obstacle_get_velocity(RID p_obstacle) const {
+Vector3 GodotNavigationServer3D::obstacle_get_velocity(RID p_obstacle) const {
 	NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle);
 	ERR_FAIL_NULL_V(obstacle, Vector3());
 
@@ -1065,20 +1065,20 @@ COMMAND_2(obstacle_set_position, RID, p_obstacle, Vector3, p_position) {
 	obstacle->set_position(p_position);
 }
 
-Vector3 GodotNavigationServer::obstacle_get_position(RID p_obstacle) const {
+Vector3 GodotNavigationServer3D::obstacle_get_position(RID p_obstacle) const {
 	NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle);
 	ERR_FAIL_NULL_V(obstacle, Vector3());
 
 	return obstacle->get_position();
 }
 
-void GodotNavigationServer::obstacle_set_vertices(RID p_obstacle, const Vector<Vector3> &p_vertices) {
+void GodotNavigationServer3D::obstacle_set_vertices(RID p_obstacle, const Vector<Vector3> &p_vertices) {
 	NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle);
 	ERR_FAIL_NULL(obstacle);
 	obstacle->set_vertices(p_vertices);
 }
 
-Vector<Vector3> GodotNavigationServer::obstacle_get_vertices(RID p_obstacle) const {
+Vector<Vector3> GodotNavigationServer3D::obstacle_get_vertices(RID p_obstacle) const {
 	NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle);
 	ERR_FAIL_NULL_V(obstacle, Vector<Vector3>());
 
@@ -1091,14 +1091,14 @@ COMMAND_2(obstacle_set_avoidance_layers, RID, p_obstacle, uint32_t, p_layers) {
 	obstacle->set_avoidance_layers(p_layers);
 }
 
-uint32_t GodotNavigationServer::obstacle_get_avoidance_layers(RID p_obstacle) const {
+uint32_t GodotNavigationServer3D::obstacle_get_avoidance_layers(RID p_obstacle) const {
 	NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle);
 	ERR_FAIL_NULL_V(obstacle, 0);
 
 	return obstacle->get_avoidance_layers();
 }
 
-void GodotNavigationServer::parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback) {
+void GodotNavigationServer3D::parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback) {
 #ifndef _3D_DISABLED
 	ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "The SceneTree can only be parsed on the main thread. Call this function from the main thread or use call_deferred().");
 	ERR_FAIL_COND_MSG(!p_navigation_mesh.is_valid(), "Invalid navigation mesh.");
@@ -1110,7 +1110,7 @@ void GodotNavigationServer::parse_source_geometry_data(const Ref<NavigationMesh>
 #endif // _3D_DISABLED
 }
 
-void GodotNavigationServer::bake_from_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback) {
+void GodotNavigationServer3D::bake_from_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback) {
 #ifndef _3D_DISABLED
 	ERR_FAIL_COND_MSG(!p_navigation_mesh.is_valid(), "Invalid navigation mesh.");
 	ERR_FAIL_COND_MSG(!p_source_geometry_data.is_valid(), "Invalid NavigationMeshSourceGeometryData3D.");
@@ -1120,7 +1120,7 @@ void GodotNavigationServer::bake_from_source_geometry_data(const Ref<NavigationM
 #endif // _3D_DISABLED
 }
 
-void GodotNavigationServer::bake_from_source_geometry_data_async(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback) {
+void GodotNavigationServer3D::bake_from_source_geometry_data_async(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback) {
 #ifndef _3D_DISABLED
 	ERR_FAIL_COND_MSG(!p_navigation_mesh.is_valid(), "Invalid navigation mesh.");
 	ERR_FAIL_COND_MSG(!p_source_geometry_data.is_valid(), "Invalid NavigationMeshSourceGeometryData3D.");
@@ -1130,7 +1130,7 @@ void GodotNavigationServer::bake_from_source_geometry_data_async(const Ref<Navig
 #endif // _3D_DISABLED
 }
 
-bool GodotNavigationServer::is_baking_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) const {
+bool GodotNavigationServer3D::is_baking_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) const {
 #ifdef _3D_DISABLED
 	return false;
 #else
@@ -1206,7 +1206,7 @@ COMMAND_1(free, RID, p_object) {
 	}
 }
 
-void GodotNavigationServer::internal_free_agent(RID p_object) {
+void GodotNavigationServer3D::internal_free_agent(RID p_object) {
 	NavAgent *agent = agent_owner.get_or_null(p_object);
 	if (agent) {
 		if (agent->get_map() != nullptr) {
@@ -1217,7 +1217,7 @@ void GodotNavigationServer::internal_free_agent(RID p_object) {
 	}
 }
 
-void GodotNavigationServer::internal_free_obstacle(RID p_object) {
+void GodotNavigationServer3D::internal_free_obstacle(RID p_object) {
 	NavObstacle *obstacle = obstacle_owner.get_or_null(p_object);
 	if (obstacle) {
 		NavAgent *obstacle_agent = obstacle->get_agent();
@@ -1234,13 +1234,13 @@ void GodotNavigationServer::internal_free_obstacle(RID p_object) {
 	}
 }
 
-void GodotNavigationServer::set_active(bool p_active) {
+void GodotNavigationServer3D::set_active(bool p_active) {
 	MutexLock lock(operations_mutex);
 
 	active = p_active;
 }
 
-void GodotNavigationServer::flush_queries() {
+void GodotNavigationServer3D::flush_queries() {
 	// In c++ we can't be sure that this is performed in the main thread
 	// even with mutable functions.
 	MutexLock lock(commands_mutex);
@@ -1253,7 +1253,7 @@ void GodotNavigationServer::flush_queries() {
 	commands.clear();
 }
 
-void GodotNavigationServer::map_force_update(RID p_map) {
+void GodotNavigationServer3D::map_force_update(RID p_map) {
 	NavMap *map = map_owner.get_or_null(p_map);
 	ERR_FAIL_NULL(map);
 
@@ -1262,14 +1262,14 @@ void GodotNavigationServer::map_force_update(RID p_map) {
 	map->sync();
 }
 
-uint32_t GodotNavigationServer::map_get_iteration_id(RID p_map) const {
+uint32_t GodotNavigationServer3D::map_get_iteration_id(RID p_map) const {
 	NavMap *map = map_owner.get_or_null(p_map);
 	ERR_FAIL_NULL_V(map, 0);
 
 	return map->get_iteration_id();
 }
 
-void GodotNavigationServer::sync() {
+void GodotNavigationServer3D::sync() {
 #ifndef _3D_DISABLED
 	if (navmesh_generator_3d) {
 		navmesh_generator_3d->sync();
@@ -1277,7 +1277,7 @@ void GodotNavigationServer::sync() {
 #endif // _3D_DISABLED
 }
 
-void GodotNavigationServer::process(real_t p_delta_time) {
+void GodotNavigationServer3D::process(real_t p_delta_time) {
 	flush_queries();
 
 	if (!active) {
@@ -1328,13 +1328,13 @@ void GodotNavigationServer::process(real_t p_delta_time) {
 	pm_edge_free_count = _new_pm_edge_free_count;
 }
 
-void GodotNavigationServer::init() {
+void GodotNavigationServer3D::init() {
 #ifndef _3D_DISABLED
 	navmesh_generator_3d = memnew(NavMeshGenerator3D);
 #endif // _3D_DISABLED
 }
 
-void GodotNavigationServer::finish() {
+void GodotNavigationServer3D::finish() {
 	flush_queries();
 #ifndef _3D_DISABLED
 	if (navmesh_generator_3d) {
@@ -1345,7 +1345,7 @@ void GodotNavigationServer::finish() {
 #endif // _3D_DISABLED
 }
 
-PathQueryResult GodotNavigationServer::_query_path(const PathQueryParameters &p_parameters) const {
+PathQueryResult GodotNavigationServer3D::_query_path(const PathQueryParameters &p_parameters) const {
 	PathQueryResult r_query_result;
 
 	const NavMap *map = map_owner.get_or_null(p_parameters.map);
@@ -1385,7 +1385,7 @@ PathQueryResult GodotNavigationServer::_query_path(const PathQueryParameters &p_
 	return r_query_result;
 }
 
-int GodotNavigationServer::get_process_info(ProcessInfo p_info) const {
+int GodotNavigationServer3D::get_process_info(ProcessInfo p_info) const {
 	switch (p_info) {
 		case INFO_ACTIVE_MAPS: {
 			return active_maps.size();

+ 14 - 14
modules/navigation/godot_navigation_server.h → modules/navigation/3d/godot_navigation_server_3d.h

@@ -1,5 +1,5 @@
 /**************************************************************************/
-/*  godot_navigation_server.h                                             */
+/*  godot_navigation_server_3d.h                                          */
 /**************************************************************************/
 /*                         This file is part of:                          */
 /*                             GODOT ENGINE                               */
@@ -28,14 +28,14 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#ifndef GODOT_NAVIGATION_SERVER_H
-#define GODOT_NAVIGATION_SERVER_H
+#ifndef GODOT_NAVIGATION_SERVER_3D_H
+#define GODOT_NAVIGATION_SERVER_3D_H
 
-#include "nav_agent.h"
-#include "nav_link.h"
-#include "nav_map.h"
-#include "nav_obstacle.h"
-#include "nav_region.h"
+#include "../nav_agent.h"
+#include "../nav_link.h"
+#include "../nav_map.h"
+#include "../nav_obstacle.h"
+#include "../nav_region.h"
 
 #include "core/templates/local_vector.h"
 #include "core/templates/rid.h"
@@ -55,17 +55,17 @@
 	virtual void F_NAME(T_0 D_0, T_1 D_1) override; \
 	void MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
 
-class GodotNavigationServer;
+class GodotNavigationServer3D;
 #ifndef _3D_DISABLED
 class NavMeshGenerator3D;
 #endif // _3D_DISABLED
 
 struct SetCommand {
 	virtual ~SetCommand() {}
-	virtual void exec(GodotNavigationServer *server) = 0;
+	virtual void exec(GodotNavigationServer3D *server) = 0;
 };
 
-class GodotNavigationServer : public NavigationServer3D {
+class GodotNavigationServer3D : public NavigationServer3D {
 	Mutex commands_mutex;
 	/// Mutex used to make any operation threadsafe.
 	Mutex operations_mutex;
@@ -97,8 +97,8 @@ class GodotNavigationServer : public NavigationServer3D {
 	int pm_edge_free_count = 0;
 
 public:
-	GodotNavigationServer();
-	virtual ~GodotNavigationServer();
+	GodotNavigationServer3D();
+	virtual ~GodotNavigationServer3D();
 
 	void add_command(SetCommand *command);
 
@@ -286,4 +286,4 @@ private:
 #undef COMMAND_1
 #undef COMMAND_2
 
-#endif // GODOT_NAVIGATION_SERVER_H
+#endif // GODOT_NAVIGATION_SERVER_3D_H

+ 0 - 0
modules/navigation/nav_mesh_generator_3d.cpp → modules/navigation/3d/nav_mesh_generator_3d.cpp


+ 0 - 0
modules/navigation/nav_mesh_generator_3d.h → modules/navigation/3d/nav_mesh_generator_3d.h


+ 0 - 0
modules/navigation/navigation_mesh_generator.cpp → modules/navigation/3d/navigation_mesh_generator.cpp


+ 0 - 0
modules/navigation/navigation_mesh_generator.h → modules/navigation/3d/navigation_mesh_generator.h


+ 2 - 0
modules/navigation/SCsub

@@ -75,6 +75,8 @@ module_obj = []
 
 env_navigation.add_source_files(module_obj, "*.cpp")
 env_navigation.add_source_files(module_obj, "2d/*.cpp")
+if not env["disable_3d"]:
+    env_navigation.add_source_files(module_obj, "3d/*.cpp")
 if env.editor_build:
     env_navigation.add_source_files(module_obj, "editor/*.cpp")
 env.modules_sources += module_obj

+ 5 - 5
modules/navigation/register_types.cpp

@@ -31,11 +31,11 @@
 #include "register_types.h"
 
 #include "2d/godot_navigation_server_2d.h"
-#include "godot_navigation_server.h"
+#include "3d/godot_navigation_server_3d.h"
 
 #ifndef DISABLE_DEPRECATED
 #ifndef _3D_DISABLED
-#include "navigation_mesh_generator.h"
+#include "3d/navigation_mesh_generator.h"
 #endif
 #endif // DISABLE_DEPRECATED
 
@@ -53,8 +53,8 @@ NavigationMeshGenerator *_nav_mesh_generator = nullptr;
 #endif
 #endif // DISABLE_DEPRECATED
 
-NavigationServer3D *new_server() {
-	return memnew(GodotNavigationServer);
+NavigationServer3D *new_navigation_server_3d() {
+	return memnew(GodotNavigationServer3D);
 }
 
 NavigationServer2D *new_navigation_server_2d() {
@@ -63,7 +63,7 @@ NavigationServer2D *new_navigation_server_2d() {
 
 void initialize_navigation_module(ModuleInitializationLevel p_level) {
 	if (p_level == MODULE_INITIALIZATION_LEVEL_SERVERS) {
-		NavigationServer3DManager::set_default_server(new_server);
+		NavigationServer3DManager::set_default_server(new_navigation_server_3d);
 		NavigationServer2DManager::set_default_server(new_navigation_server_2d);
 
 #ifndef DISABLE_DEPRECATED