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Merge pull request #103462 from GlitchedCode922/master

Fix InputEventMouseMotion reference
Thaddeus Crews 4 mesi fa
parent
commit
13aaf5e228
1 ha cambiato i file con 4 aggiunte e 2 eliminazioni
  1. 4 2
      doc/classes/InputEventMouseMotion.xml

+ 4 - 2
doc/classes/InputEventMouseMotion.xml

@@ -32,14 +32,16 @@
 			[b]Note:[/b] This coordinate is [i]not[/i] scaled according to the content scale factor or calls to [method InputEvent.xformed_by]. This should be preferred over [member relative] for mouse aiming when using the [constant Input.MOUSE_MODE_CAPTURED] mouse mode, regardless of the project's stretch mode.
 		</member>
 		<member name="screen_velocity" type="Vector2" setter="set_screen_velocity" getter="get_screen_velocity" default="Vector2(0, 0)">
-			The unscaled mouse velocity in pixels per second in screen coordinates. This velocity is [i]not[/i] scaled according to the content scale factor or calls to [method InputEvent.xformed_by]. This should be preferred over [member velocity] for mouse aiming when using the [constant Input.MOUSE_MODE_CAPTURED] mouse mode, regardless of the project's stretch mode.
+			The unscaled mouse velocity in pixels per second in screen coordinates. This velocity is [i]not[/i] scaled according to the content scale factor or calls to [method InputEvent.xformed_by].
+			[b]Note:[/b] Use [member screen_relative] for mouse aiming using the [constant Input.MOUSE_MODE_CAPTURED] mouse mode.
 		</member>
 		<member name="tilt" type="Vector2" setter="set_tilt" getter="get_tilt" default="Vector2(0, 0)">
 			Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both axes.
 		</member>
 		<member name="velocity" type="Vector2" setter="set_velocity" getter="get_velocity" default="Vector2(0, 0)">
 			The mouse velocity in pixels per second.
-			[b]Note:[/b] [member velocity] is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means mouse sensitivity will appear different depending on resolution when using [member velocity] in a script that handles mouse aiming with the [constant Input.MOUSE_MODE_CAPTURED] mouse mode. To avoid this, use [member screen_velocity] instead.
+			[b]Note:[/b] [member velocity] is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. That means mouse sensitivity may appear different depending on resolution.
+			[b]Note:[/b] Use [member screen_relative] for mouse aiming using the [constant Input.MOUSE_MODE_CAPTURED] mouse mode.
 		</member>
 	</members>
 </class>