Bläddra i källkod

Merge pull request #40835 from Xrayez/tests-port-astar

Port AStar tests to use doctest
Rémi Verschelde 5 år sedan
förälder
incheckning
13d785241c
2 ändrade filer med 330 tillägg och 412 borttagningar
  1. 0 409
      tests/test_astar.cpp
  2. 330 3
      tests/test_astar.h

+ 0 - 409
tests/test_astar.cpp

@@ -1,409 +0,0 @@
-/*************************************************************************/
-/*  test_astar.cpp                                                       */
-/*************************************************************************/
-/*                       This file is part of:                           */
-/*                           GODOT ENGINE                                */
-/*                      https://godotengine.org                          */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
-/*                                                                       */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the       */
-/* "Software"), to deal in the Software without restriction, including   */
-/* without limitation the rights to use, copy, modify, merge, publish,   */
-/* distribute, sublicense, and/or sell copies of the Software, and to    */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions:                                             */
-/*                                                                       */
-/* The above copyright notice and this permission notice shall be        */
-/* included in all copies or substantial portions of the Software.       */
-/*                                                                       */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
-/*************************************************************************/
-
-#include "test_astar.h"
-
-#include "core/math/a_star.h"
-#include "core/math/math_funcs.h"
-#include "core/os/os.h"
-
-#include <math.h>
-#include <stdio.h>
-
-namespace TestAStar {
-
-class ABCX : public AStar {
-public:
-	enum { A,
-		B,
-		C,
-		X };
-
-	ABCX() {
-		add_point(A, Vector3(0, 0, 0));
-		add_point(B, Vector3(1, 0, 0));
-		add_point(C, Vector3(0, 1, 0));
-		add_point(X, Vector3(0, 0, 1));
-		connect_points(A, B);
-		connect_points(A, C);
-		connect_points(B, C);
-		connect_points(X, A);
-	}
-
-	// Disable heuristic completely
-	float _compute_cost(int p_from, int p_to) {
-		if (p_from == A && p_to == C) {
-			return 1000;
-		}
-		return 100;
-	}
-};
-
-bool test_abc() {
-	ABCX abcx;
-	Vector<int> path = abcx.get_id_path(ABCX::A, ABCX::C);
-	bool ok = path.size() == 3;
-	int i = 0;
-	ok = ok && path[i++] == ABCX::A;
-	ok = ok && path[i++] == ABCX::B;
-	ok = ok && path[i++] == ABCX::C;
-	return ok;
-}
-
-bool test_abcx() {
-	ABCX abcx;
-	Vector<int> path = abcx.get_id_path(ABCX::X, ABCX::C);
-	bool ok = path.size() == 4;
-	int i = 0;
-	ok = ok && path[i++] == ABCX::X;
-	ok = ok && path[i++] == ABCX::A;
-	ok = ok && path[i++] == ABCX::B;
-	ok = ok && path[i++] == ABCX::C;
-	return ok;
-}
-
-bool test_add_remove() {
-	AStar a;
-	bool ok = true;
-
-	// Manual tests
-	a.add_point(1, Vector3(0, 0, 0));
-	a.add_point(2, Vector3(0, 1, 0));
-	a.add_point(3, Vector3(1, 1, 0));
-	a.add_point(4, Vector3(2, 0, 0));
-	a.connect_points(1, 2, true);
-	a.connect_points(1, 3, true);
-	a.connect_points(1, 4, false);
-
-	ok = ok && (a.are_points_connected(2, 1));
-	ok = ok && (a.are_points_connected(4, 1));
-	ok = ok && (a.are_points_connected(2, 1, false));
-	ok = ok && (a.are_points_connected(4, 1, false) == false);
-
-	a.disconnect_points(1, 2, true);
-	ok = ok && (a.get_point_connections(1).size() == 2); // 3, 4
-	ok = ok && (a.get_point_connections(2).size() == 0);
-
-	a.disconnect_points(4, 1, false);
-	ok = ok && (a.get_point_connections(1).size() == 2); // 3, 4
-	ok = ok && (a.get_point_connections(4).size() == 0);
-
-	a.disconnect_points(4, 1, true);
-	ok = ok && (a.get_point_connections(1).size() == 1); // 3
-	ok = ok && (a.get_point_connections(4).size() == 0);
-
-	a.connect_points(2, 3, false);
-	ok = ok && (a.get_point_connections(2).size() == 1); // 3
-	ok = ok && (a.get_point_connections(3).size() == 1); // 1
-
-	a.connect_points(2, 3, true);
-	ok = ok && (a.get_point_connections(2).size() == 1); // 3
-	ok = ok && (a.get_point_connections(3).size() == 2); // 1, 2
-
-	a.disconnect_points(2, 3, false);
-	ok = ok && (a.get_point_connections(2).size() == 0);
-	ok = ok && (a.get_point_connections(3).size() == 2); // 1, 2
-
-	a.connect_points(4, 3, true);
-	ok = ok && (a.get_point_connections(3).size() == 3); // 1, 2, 4
-	ok = ok && (a.get_point_connections(4).size() == 1); // 3
-
-	a.disconnect_points(3, 4, false);
-	ok = ok && (a.get_point_connections(3).size() == 2); // 1, 2
-	ok = ok && (a.get_point_connections(4).size() == 1); // 3
-
-	a.remove_point(3);
-	ok = ok && (a.get_point_connections(1).size() == 0);
-	ok = ok && (a.get_point_connections(2).size() == 0);
-	ok = ok && (a.get_point_connections(4).size() == 0);
-
-	a.add_point(0, Vector3(0, -1, 0));
-	a.add_point(3, Vector3(2, 1, 0));
-	// 0: (0, -1)
-	// 1: (0, 0)
-	// 2: (0, 1)
-	// 3: (2, 1)
-	// 4: (2, 0)
-
-	// Tests for get_closest_position_in_segment
-	a.connect_points(2, 3);
-	ok = ok && (a.get_closest_position_in_segment(Vector3(0.5, 0.5, 0)) == Vector3(0.5, 1, 0));
-
-	a.connect_points(3, 4);
-	a.connect_points(0, 3);
-	a.connect_points(1, 4);
-	a.disconnect_points(1, 4, false);
-	a.disconnect_points(4, 3, false);
-	a.disconnect_points(3, 4, false);
-	// Remaining edges: <2, 3>, <0, 3>, <1, 4> (directed)
-	ok = ok && (a.get_closest_position_in_segment(Vector3(2, 0.5, 0)) == Vector3(1.75, 0.75, 0));
-	ok = ok && (a.get_closest_position_in_segment(Vector3(-1, 0.2, 0)) == Vector3(0, 0, 0));
-	ok = ok && (a.get_closest_position_in_segment(Vector3(3, 2, 0)) == Vector3(2, 1, 0));
-
-	Math::seed(0);
-
-	// Random tests for connectivity checks
-	for (int i = 0; i < 20000; i++) {
-		int u = Math::rand() % 5;
-		int v = Math::rand() % 4;
-		if (u == v) {
-			v = 4;
-		}
-		if (Math::rand() % 2 == 1) {
-			// Add a (possibly existing) directed edge and confirm connectivity
-			a.connect_points(u, v, false);
-			ok = ok && (a.are_points_connected(u, v, false));
-		} else {
-			// Remove a (possibly nonexistent) directed edge and confirm disconnectivity
-			a.disconnect_points(u, v, false);
-			ok = ok && (a.are_points_connected(u, v, false) == false);
-		}
-	}
-
-	// Random tests for point removal
-	for (int i = 0; i < 20000; i++) {
-		a.clear();
-		for (int j = 0; j < 5; j++) {
-			a.add_point(j, Vector3(0, 0, 0));
-		}
-
-		// Add or remove random edges
-		for (int j = 0; j < 10; j++) {
-			int u = Math::rand() % 5;
-			int v = Math::rand() % 4;
-			if (u == v) {
-				v = 4;
-			}
-			if (Math::rand() % 2 == 1) {
-				a.connect_points(u, v, false);
-			} else {
-				a.disconnect_points(u, v, false);
-			}
-		}
-
-		// Remove point 0
-		a.remove_point(0);
-		// White box: this will check all edges remaining in the segments set
-		for (int j = 1; j < 5; j++) {
-			ok = ok && (a.are_points_connected(0, j, true) == false);
-		}
-	}
-
-	// It's been great work, cheers \(^ ^)/
-	return ok;
-}
-
-bool test_solutions() {
-	// Random stress tests with Floyd-Warshall
-
-	const int N = 30;
-	Math::seed(0);
-
-	for (int test = 0; test < 1000; test++) {
-		AStar a;
-		Vector3 p[N];
-		bool adj[N][N] = { { false } };
-
-		// Assign initial coordinates
-		for (int u = 0; u < N; u++) {
-			p[u].x = Math::rand() % 100;
-			p[u].y = Math::rand() % 100;
-			p[u].z = Math::rand() % 100;
-			a.add_point(u, p[u]);
-		}
-
-		// Generate a random sequence of operations
-		for (int i = 0; i < 1000; i++) {
-			// Pick two different vertices
-			int u, v;
-			u = Math::rand() % N;
-			v = Math::rand() % (N - 1);
-			if (u == v) {
-				v = N - 1;
-			}
-
-			// Pick a random operation
-			int op = Math::rand();
-			switch (op % 9) {
-				case 0:
-				case 1:
-				case 2:
-				case 3:
-				case 4:
-				case 5:
-					// Add edge (u, v); possibly bidirectional
-					a.connect_points(u, v, op % 2);
-					adj[u][v] = true;
-					if (op % 2) {
-						adj[v][u] = true;
-					}
-					break;
-				case 6:
-				case 7:
-					// Remove edge (u, v); possibly bidirectional
-					a.disconnect_points(u, v, op % 2);
-					adj[u][v] = false;
-					if (op % 2) {
-						adj[v][u] = false;
-					}
-					break;
-				case 8:
-					// Remove point u and add it back; clears adjacent edges and changes coordinates
-					a.remove_point(u);
-					p[u].x = Math::rand() % 100;
-					p[u].y = Math::rand() % 100;
-					p[u].z = Math::rand() % 100;
-					a.add_point(u, p[u]);
-					for (v = 0; v < N; v++) {
-						adj[u][v] = adj[v][u] = false;
-					}
-					break;
-			}
-		}
-
-		// Floyd-Warshall
-		float d[N][N];
-		for (int u = 0; u < N; u++) {
-			for (int v = 0; v < N; v++) {
-				d[u][v] = (u == v || adj[u][v]) ? p[u].distance_to(p[v]) : INFINITY;
-			}
-		}
-
-		for (int w = 0; w < N; w++) {
-			for (int u = 0; u < N; u++) {
-				for (int v = 0; v < N; v++) {
-					if (d[u][v] > d[u][w] + d[w][v]) {
-						d[u][v] = d[u][w] + d[w][v];
-					}
-				}
-			}
-		}
-
-		// Display statistics
-		int count = 0;
-		for (int u = 0; u < N; u++) {
-			for (int v = 0; v < N; v++) {
-				if (adj[u][v]) {
-					count++;
-				}
-			}
-		}
-		printf("Test #%4d: %3d edges, ", test + 1, count);
-		count = 0;
-		for (int u = 0; u < N; u++) {
-			for (int v = 0; v < N; v++) {
-				if (!Math::is_inf(d[u][v])) {
-					count++;
-				}
-			}
-		}
-		printf("%3d/%d pairs of reachable points\n", count - N, N * (N - 1));
-
-		// Check A*'s output
-		bool match = true;
-		for (int u = 0; u < N; u++) {
-			for (int v = 0; v < N; v++) {
-				if (u != v) {
-					Vector<int> route = a.get_id_path(u, v);
-					if (!Math::is_inf(d[u][v])) {
-						// Reachable
-						if (route.size() == 0) {
-							printf("From %d to %d: A* did not find a path\n", u, v);
-							match = false;
-							goto exit;
-						}
-						float astar_dist = 0;
-						for (int i = 1; i < route.size(); i++) {
-							if (!adj[route[i - 1]][route[i]]) {
-								printf("From %d to %d: edge (%d, %d) does not exist\n",
-										u, v, route[i - 1], route[i]);
-								match = false;
-								goto exit;
-							}
-							astar_dist += p[route[i - 1]].distance_to(p[route[i]]);
-						}
-						if (!Math::is_equal_approx(astar_dist, d[u][v])) {
-							printf("From %d to %d: Floyd-Warshall gives %.6f, A* gives %.6f\n",
-									u, v, d[u][v], astar_dist);
-							match = false;
-							goto exit;
-						}
-					} else {
-						// Unreachable
-						if (route.size() > 0) {
-							printf("From %d to %d: A* somehow found a nonexistent path\n", u, v);
-							match = false;
-							goto exit;
-						}
-					}
-				}
-			}
-		}
-
-	exit:
-		if (!match) {
-			return false;
-		}
-	}
-	return true;
-}
-
-typedef bool (*TestFunc)();
-
-TestFunc test_funcs[] = {
-	test_abc,
-	test_abcx,
-	test_add_remove,
-	test_solutions,
-	nullptr
-};
-
-MainLoop *test() {
-	int count = 0;
-	int passed = 0;
-
-	while (true) {
-		if (!test_funcs[count]) {
-			break;
-		}
-		bool pass = test_funcs[count]();
-		if (pass) {
-			passed++;
-		}
-		OS::get_singleton()->print("\t%s\n", pass ? "PASS" : "FAILED");
-
-		count++;
-	}
-	OS::get_singleton()->print("\n");
-	OS::get_singleton()->print("Passed %i of %i tests\n", passed, count);
-	return nullptr;
-}
-
-} // namespace TestAStar

+ 330 - 3
tests/test_astar.h

@@ -31,11 +31,338 @@
 #ifndef TEST_ASTAR_H
 #define TEST_ASTAR_H
 
-#include "core/os/main_loop.h"
+#include "core/math/a_star.h"
+#include "core/math/math_funcs.h"
+#include "core/os/os.h"
+
+#include <math.h>
+#include <stdio.h>
+
+#include "tests/test_macros.h"
 
 namespace TestAStar {
 
-MainLoop *test();
+class ABCX : public AStar {
+public:
+	enum {
+		A,
+		B,
+		C,
+		X,
+	};
+
+	ABCX() {
+		add_point(A, Vector3(0, 0, 0));
+		add_point(B, Vector3(1, 0, 0));
+		add_point(C, Vector3(0, 1, 0));
+		add_point(X, Vector3(0, 0, 1));
+		connect_points(A, B);
+		connect_points(A, C);
+		connect_points(B, C);
+		connect_points(X, A);
+	}
+
+	// Disable heuristic completely.
+	float _compute_cost(int p_from, int p_to) {
+		if (p_from == A && p_to == C) {
+			return 1000;
+		}
+		return 100;
+	}
+};
+
+TEST_CASE("[AStar] ABC path") {
+	ABCX abcx;
+	Vector<int> path = abcx.get_id_path(ABCX::A, ABCX::C);
+	REQUIRE(path.size() == 3);
+	CHECK(path[0] == ABCX::A);
+	CHECK(path[1] == ABCX::B);
+	CHECK(path[2] == ABCX::C);
+}
+
+TEST_CASE("[AStar] ABCX path") {
+	ABCX abcx;
+	Vector<int> path = abcx.get_id_path(ABCX::X, ABCX::C);
+	REQUIRE(path.size() == 4);
+	CHECK(path[0] == ABCX::X);
+	CHECK(path[1] == ABCX::A);
+	CHECK(path[2] == ABCX::B);
+	CHECK(path[3] == ABCX::C);
+}
+
+TEST_CASE("[AStar] Add/Remove") {
+	AStar a;
+
+	// Manual tests.
+	a.add_point(1, Vector3(0, 0, 0));
+	a.add_point(2, Vector3(0, 1, 0));
+	a.add_point(3, Vector3(1, 1, 0));
+	a.add_point(4, Vector3(2, 0, 0));
+	a.connect_points(1, 2, true);
+	a.connect_points(1, 3, true);
+	a.connect_points(1, 4, false);
+
+	CHECK(a.are_points_connected(2, 1));
+	CHECK(a.are_points_connected(4, 1));
+	CHECK(a.are_points_connected(2, 1, false));
+	CHECK_FALSE(a.are_points_connected(4, 1, false));
+
+	a.disconnect_points(1, 2, true);
+	CHECK(a.get_point_connections(1).size() == 2); // 3, 4
+	CHECK(a.get_point_connections(2).size() == 0);
+
+	a.disconnect_points(4, 1, false);
+	CHECK(a.get_point_connections(1).size() == 2); // 3, 4
+	CHECK(a.get_point_connections(4).size() == 0);
+
+	a.disconnect_points(4, 1, true);
+	CHECK(a.get_point_connections(1).size() == 1); // 3
+	CHECK(a.get_point_connections(4).size() == 0);
+
+	a.connect_points(2, 3, false);
+	CHECK(a.get_point_connections(2).size() == 1); // 3
+	CHECK(a.get_point_connections(3).size() == 1); // 1
+
+	a.connect_points(2, 3, true);
+	CHECK(a.get_point_connections(2).size() == 1); // 3
+	CHECK(a.get_point_connections(3).size() == 2); // 1, 2
+
+	a.disconnect_points(2, 3, false);
+	CHECK(a.get_point_connections(2).size() == 0);
+	CHECK(a.get_point_connections(3).size() == 2); // 1, 2
+
+	a.connect_points(4, 3, true);
+	CHECK(a.get_point_connections(3).size() == 3); // 1, 2, 4
+	CHECK(a.get_point_connections(4).size() == 1); // 3
+
+	a.disconnect_points(3, 4, false);
+	CHECK(a.get_point_connections(3).size() == 2); // 1, 2
+	CHECK(a.get_point_connections(4).size() == 1); // 3
+
+	a.remove_point(3);
+	CHECK(a.get_point_connections(1).size() == 0);
+	CHECK(a.get_point_connections(2).size() == 0);
+	CHECK(a.get_point_connections(4).size() == 0);
+
+	a.add_point(0, Vector3(0, -1, 0));
+	a.add_point(3, Vector3(2, 1, 0));
+	// 0: (0, -1)
+	// 1: (0, 0)
+	// 2: (0, 1)
+	// 3: (2, 1)
+	// 4: (2, 0)
+
+	// Tests for get_closest_position_in_segment.
+	a.connect_points(2, 3);
+	CHECK(a.get_closest_position_in_segment(Vector3(0.5, 0.5, 0)) == Vector3(0.5, 1, 0));
+
+	a.connect_points(3, 4);
+	a.connect_points(0, 3);
+	a.connect_points(1, 4);
+	a.disconnect_points(1, 4, false);
+	a.disconnect_points(4, 3, false);
+	a.disconnect_points(3, 4, false);
+	// Remaining edges: <2, 3>, <0, 3>, <1, 4> (directed).
+	CHECK(a.get_closest_position_in_segment(Vector3(2, 0.5, 0)) == Vector3(1.75, 0.75, 0));
+	CHECK(a.get_closest_position_in_segment(Vector3(-1, 0.2, 0)) == Vector3(0, 0, 0));
+	CHECK(a.get_closest_position_in_segment(Vector3(3, 2, 0)) == Vector3(2, 1, 0));
+
+	Math::seed(0);
+
+	// Random tests for connectivity checks
+	for (int i = 0; i < 20000; i++) {
+		int u = Math::rand() % 5;
+		int v = Math::rand() % 4;
+		if (u == v) {
+			v = 4;
+		}
+		if (Math::rand() % 2 == 1) {
+			// Add a (possibly existing) directed edge and confirm connectivity.
+			a.connect_points(u, v, false);
+			CHECK(a.are_points_connected(u, v, false));
+		} else {
+			// Remove a (possibly nonexistent) directed edge and confirm disconnectivity.
+			a.disconnect_points(u, v, false);
+			CHECK_FALSE(a.are_points_connected(u, v, false));
+		}
+	}
+
+	// Random tests for point removal.
+	for (int i = 0; i < 20000; i++) {
+		a.clear();
+		for (int j = 0; j < 5; j++) {
+			a.add_point(j, Vector3(0, 0, 0));
+		}
+
+		// Add or remove random edges.
+		for (int j = 0; j < 10; j++) {
+			int u = Math::rand() % 5;
+			int v = Math::rand() % 4;
+			if (u == v) {
+				v = 4;
+			}
+			if (Math::rand() % 2 == 1) {
+				a.connect_points(u, v, false);
+			} else {
+				a.disconnect_points(u, v, false);
+			}
+		}
+
+		// Remove point 0.
+		a.remove_point(0);
+		// White box: this will check all edges remaining in the segments set.
+		for (int j = 1; j < 5; j++) {
+			CHECK_FALSE(a.are_points_connected(0, j, true));
+		}
+	}
+	// It's been great work, cheers. \(^ ^)/
+}
+
+TEST_CASE("[Stress][AStar] Find paths") {
+	// Random stress tests with Floyd-Warshall.
+	const int N = 30;
+	Math::seed(0);
+
+	for (int test = 0; test < 1000; test++) {
+		AStar a;
+		Vector3 p[N];
+		bool adj[N][N] = { { false } };
+
+		// Assign initial coordinates.
+		for (int u = 0; u < N; u++) {
+			p[u].x = Math::rand() % 100;
+			p[u].y = Math::rand() % 100;
+			p[u].z = Math::rand() % 100;
+			a.add_point(u, p[u]);
+		}
+		// Generate a random sequence of operations.
+		for (int i = 0; i < 1000; i++) {
+			// Pick two different vertices.
+			int u, v;
+			u = Math::rand() % N;
+			v = Math::rand() % (N - 1);
+			if (u == v) {
+				v = N - 1;
+			}
+			// Pick a random operation.
+			int op = Math::rand();
+			switch (op % 9) {
+				case 0:
+				case 1:
+				case 2:
+				case 3:
+				case 4:
+				case 5:
+					// Add edge (u, v); possibly bidirectional.
+					a.connect_points(u, v, op % 2);
+					adj[u][v] = true;
+					if (op % 2) {
+						adj[v][u] = true;
+					}
+					break;
+				case 6:
+				case 7:
+					// Remove edge (u, v); possibly bidirectional.
+					a.disconnect_points(u, v, op % 2);
+					adj[u][v] = false;
+					if (op % 2) {
+						adj[v][u] = false;
+					}
+					break;
+				case 8:
+					// Remove point u and add it back; clears adjacent edges and changes coordinates.
+					a.remove_point(u);
+					p[u].x = Math::rand() % 100;
+					p[u].y = Math::rand() % 100;
+					p[u].z = Math::rand() % 100;
+					a.add_point(u, p[u]);
+					for (v = 0; v < N; v++) {
+						adj[u][v] = adj[v][u] = false;
+					}
+					break;
+			}
+		}
+		// Floyd-Warshall.
+		float d[N][N];
+		for (int u = 0; u < N; u++) {
+			for (int v = 0; v < N; v++) {
+				d[u][v] = (u == v || adj[u][v]) ? p[u].distance_to(p[v]) : INFINITY;
+			}
+		}
+		for (int w = 0; w < N; w++) {
+			for (int u = 0; u < N; u++) {
+				for (int v = 0; v < N; v++) {
+					if (d[u][v] > d[u][w] + d[w][v]) {
+						d[u][v] = d[u][w] + d[w][v];
+					}
+				}
+			}
+		}
+		// Display statistics.
+		int count = 0;
+		for (int u = 0; u < N; u++) {
+			for (int v = 0; v < N; v++) {
+				if (adj[u][v]) {
+					count++;
+				}
+			}
+		}
+		print_verbose(vformat("Test #%4d: %3d edges, ", test + 1, count));
+		count = 0;
+		for (int u = 0; u < N; u++) {
+			for (int v = 0; v < N; v++) {
+				if (!Math::is_inf(d[u][v])) {
+					count++;
+				}
+			}
+		}
+		print_verbose(vformat("%3d/%d pairs of reachable points\n", count - N, N * (N - 1)));
+
+		// Check A*'s output.
+		bool match = true;
+		for (int u = 0; u < N; u++) {
+			for (int v = 0; v < N; v++) {
+				if (u != v) {
+					Vector<int> route = a.get_id_path(u, v);
+					if (!Math::is_inf(d[u][v])) {
+						// Reachable.
+						if (route.size() == 0) {
+							print_verbose(vformat("From %d to %d: A* did not find a path\n", u, v));
+							match = false;
+							goto exit;
+						}
+						float astar_dist = 0;
+						for (int i = 1; i < route.size(); i++) {
+							if (!adj[route[i - 1]][route[i]]) {
+								print_verbose(vformat("From %d to %d: edge (%d, %d) does not exist\n",
+										u, v, route[i - 1], route[i]));
+								match = false;
+								goto exit;
+							}
+							astar_dist += p[route[i - 1]].distance_to(p[route[i]]);
+						}
+						if (!Math::is_equal_approx(astar_dist, d[u][v])) {
+							print_verbose(vformat("From %d to %d: Floyd-Warshall gives %.6f, A* gives %.6f\n",
+									u, v, d[u][v], astar_dist));
+							match = false;
+							goto exit;
+						}
+					} else {
+						// Unreachable.
+						if (route.size() > 0) {
+							print_verbose(vformat("From %d to %d: A* somehow found a nonexistent path\n", u, v));
+							match = false;
+							goto exit;
+						}
+					}
+				}
+			}
+		}
+	exit:
+		CHECK_MESSAGE(match, "Found all paths.");
+	}
 }
 
-#endif
+} // namespace TestAStar
+
+#endif // TEST_ASTAR_H