소스 검색

Refactor RPCMode enum and checks

Fabio Alessandrelli 7 년 전
부모
커밋
1400f6fdc4

+ 83 - 64
core/io/multiplayer_api.cpp

@@ -32,6 +32,55 @@
 #include "core/io/marshalls.h"
 #include "scene/main/node.h"
 
+_FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_master, bool &r_skip_rpc) {
+
+	switch (mode) {
+
+		case MultiplayerAPI::RPC_MODE_DISABLED: {
+			//do nothing
+		} break;
+		case MultiplayerAPI::RPC_MODE_REMOTE: {
+			//do nothing also, no need to call local
+		} break;
+		case MultiplayerAPI::RPC_MODE_SYNC: {
+			//call it, sync always results in call
+			return true;
+		} break;
+		case MultiplayerAPI::RPC_MODE_MASTER: {
+			if (is_master)
+				r_skip_rpc = true; //no other master so..
+			return is_master;
+		} break;
+		case MultiplayerAPI::RPC_MODE_SLAVE: {
+			return !is_master;
+		} break;
+	}
+	return false;
+}
+
+_FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, int p_remote_id) {
+	switch (mode) {
+
+		case MultiplayerAPI::RPC_MODE_DISABLED: {
+			return false;
+		} break;
+		case MultiplayerAPI::RPC_MODE_REMOTE: {
+			return true;
+		} break;
+		case MultiplayerAPI::RPC_MODE_SYNC: {
+			return true;
+		} break;
+		case MultiplayerAPI::RPC_MODE_MASTER: {
+			return p_node->is_network_master();
+		} break;
+		case MultiplayerAPI::RPC_MODE_SLAVE: {
+			return !p_node->is_network_master() && p_remote_id == p_node->get_network_master();
+		} break;
+	}
+
+	return false;
+}
+
 void MultiplayerAPI::poll() {
 
 	if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED)
@@ -202,11 +251,19 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int
 }
 
 void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
-	if (!p_node->can_call_rpc(p_name, p_from))
-		return;
 
 	ERR_FAIL_COND(p_offset >= p_packet_len);
 
+	// Check that remote can call the RPC on this node
+	RPCMode rpc_mode = RPC_MODE_DISABLED;
+	const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_name);
+	if (E) {
+		rpc_mode = E->get();
+	} else if (p_node->get_script_instance()) {
+		rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_name);
+	}
+	ERR_FAIL_COND(!_can_call_mode(p_node, rpc_mode, p_from));
+
 	int argc = p_packet[p_offset];
 	Vector<Variant> args;
 	Vector<const Variant *> argp;
@@ -238,11 +295,18 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_
 
 void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
 
-	if (!p_node->can_call_rset(p_name, p_from))
-		return;
-
 	ERR_FAIL_COND(p_offset >= p_packet_len);
 
+	// Check that remote can call the RSET on this node
+	RPCMode rset_mode = RPC_MODE_DISABLED;
+	const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_name);
+	if (E) {
+		rset_mode = E->get();
+	} else if (p_node->get_script_instance()) {
+		rset_mode = p_node->get_script_instance()->get_rset_mode(p_name);
+	}
+	ERR_FAIL_COND(!_can_call_mode(p_node, rset_mode, p_from));
+
 	Variant value;
 	decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset);
 
@@ -522,57 +586,6 @@ void MultiplayerAPI::_server_disconnected() {
 	emit_signal("server_disconnected");
 }
 
-bool _should_call_native(Node::RPCMode mode, bool is_master, bool &r_skip_rpc) {
-
-	switch (mode) {
-
-		case Node::RPC_MODE_DISABLED: {
-			//do nothing
-		} break;
-		case Node::RPC_MODE_REMOTE: {
-			//do nothing also, no need to call local
-		} break;
-		case Node::RPC_MODE_SYNC: {
-			//call it, sync always results in call
-			return true;
-		} break;
-		case Node::RPC_MODE_MASTER: {
-			if (is_master)
-				r_skip_rpc = true; //no other master so..
-			return is_master;
-		} break;
-		case Node::RPC_MODE_SLAVE: {
-			return !is_master;
-		} break;
-	}
-	return false;
-}
-
-bool _should_call_script(ScriptInstance::RPCMode mode, bool is_master, bool &r_skip_rpc) {
-	switch (mode) {
-
-		case ScriptInstance::RPC_MODE_DISABLED: {
-			//do nothing
-		} break;
-		case ScriptInstance::RPC_MODE_REMOTE: {
-			//do nothing also, no need to call local
-		} break;
-		case ScriptInstance::RPC_MODE_SYNC: {
-			//call it, sync always results in call
-			return true;
-		} break;
-		case ScriptInstance::RPC_MODE_MASTER: {
-			if (is_master)
-				r_skip_rpc = true; //no other master so..
-			return is_master;
-		} break;
-		case ScriptInstance::RPC_MODE_SLAVE: {
-			return !is_master;
-		} break;
-	}
-	return false;
-}
-
 void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
 
 	ERR_FAIL_COND(!p_node->is_inside_tree());
@@ -587,17 +600,17 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
 	if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
 		//check that send mode can use local call
 
-		const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method);
+		const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method);
 		if (E) {
-			call_local_native = _should_call_native(E->get(), is_master, skip_rpc);
+			call_local_native = _should_call_local(E->get(), is_master, skip_rpc);
 		}
 
 		if (call_local_native) {
 			// done below
 		} else if (p_node->get_script_instance()) {
 			//attempt with script
-			ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method);
-			call_local_script = _should_call_script(rpc_mode, is_master, skip_rpc);
+			RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method);
+			call_local_script = _should_call_local(rpc_mode, is_master, skip_rpc);
 		}
 	}
 
@@ -643,10 +656,10 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
 
 		bool set_local = false;
 
-		const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rset_mode(p_property);
+		const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_property);
 		if (E) {
 
-			set_local = _should_call_native(E->get(), is_master, skip_rset);
+			set_local = _should_call_local(E->get(), is_master, skip_rset);
 		}
 
 		if (set_local) {
@@ -660,9 +673,9 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
 			}
 		} else if (p_node->get_script_instance()) {
 			//attempt with script
-			ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property);
+			RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property);
 
-			set_local = _should_call_script(rpc_mode, is_master, skip_rset);
+			set_local = _should_call_local(rpc_mode, is_master, skip_rset);
 
 			if (set_local) {
 
@@ -778,6 +791,12 @@ void MultiplayerAPI::_bind_methods() {
 	ADD_SIGNAL(MethodInfo("connected_to_server"));
 	ADD_SIGNAL(MethodInfo("connection_failed"));
 	ADD_SIGNAL(MethodInfo("server_disconnected"));
+
+	BIND_ENUM_CONSTANT(RPC_MODE_DISABLED);
+	BIND_ENUM_CONSTANT(RPC_MODE_REMOTE);
+	BIND_ENUM_CONSTANT(RPC_MODE_SYNC);
+	BIND_ENUM_CONSTANT(RPC_MODE_MASTER);
+	BIND_ENUM_CONSTANT(RPC_MODE_SLAVE);
 }
 
 MultiplayerAPI::MultiplayerAPI() {

+ 11 - 0
core/io/multiplayer_api.h

@@ -87,6 +87,15 @@ public:
 		NETWORK_COMMAND_RAW,
 	};
 
+	enum RPCMode {
+
+		RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
+		RPC_MODE_REMOTE, // Using rpc() on it will call method / set property in all remote peers
+		RPC_MODE_SYNC, // Using rpc() on it will call method / set property in all remote peers and locally
+		RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote
+		RPC_MODE_SLAVE, // Using rpc() on it will call method for all slaves
+	};
+
 	void poll();
 	void clear();
 	void set_root_node(Node *p_node);
@@ -117,4 +126,6 @@ public:
 	~MultiplayerAPI();
 };
 
+VARIANT_ENUM_CAST(MultiplayerAPI::RPCMode);
+
 #endif // MULTIPLAYER_PROTOCOL_H

+ 5 - 12
core/script_language.h

@@ -31,6 +31,7 @@
 #ifndef SCRIPT_LANGUAGE_H
 #define SCRIPT_LANGUAGE_H
 
+#include "io/multiplayer_api.h"
 #include "map.h"
 #include "pair.h"
 #include "resource.h"
@@ -157,16 +158,8 @@ public:
 
 	virtual bool is_placeholder() const { return false; }
 
-	enum RPCMode {
-		RPC_MODE_DISABLED,
-		RPC_MODE_REMOTE,
-		RPC_MODE_SYNC,
-		RPC_MODE_MASTER,
-		RPC_MODE_SLAVE,
-	};
-
-	virtual RPCMode get_rpc_mode(const StringName &p_method) const = 0;
-	virtual RPCMode get_rset_mode(const StringName &p_variable) const = 0;
+	virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0;
+	virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0;
 
 	virtual ScriptLanguage *get_language() = 0;
 	virtual ~ScriptInstance();
@@ -332,8 +325,8 @@ public:
 
 	virtual bool is_placeholder() const { return true; }
 
-	virtual RPCMode get_rpc_mode(const StringName &p_method) const { return RPC_MODE_DISABLED; }
-	virtual RPCMode get_rset_mode(const StringName &p_variable) const { return RPC_MODE_DISABLED; }
+	virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
+	virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
 
 	PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner);
 	~PlaceHolderScriptInstance();

+ 15 - 0
doc/classes/MultiplayerAPI.xml

@@ -136,5 +136,20 @@
 		</signal>
 	</signals>
 	<constants>
+		<constant name="RPC_MODE_DISABLED" value="0" enum="RPCMode">
+			Used with [method Node.rpc_config] or [method Node.rset_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods.
+		</constant>
+		<constant name="RPC_MODE_REMOTE" value="1" enum="RPCMode">
+			Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword.
+		</constant>
+		<constant name="RPC_MODE_SYNC" value="2" enum="RPCMode">
+			Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed both on the remote end and locally. Analogous to the [code]sync[/code] keyword.
+		</constant>
+		<constant name="RPC_MODE_MASTER" value="3" enum="RPCMode">
+			Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. See [method Node.set_network_master].
+		</constant>
+		<constant name="RPC_MODE_SLAVE" value="4" enum="RPCMode">
+			Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on slaves for this node. Analogous to the [code]slave[/code] keyword. See [method Node.set_network_master].
+		</constant>
 	</constants>
 </class>

+ 4 - 19
doc/classes/Node.xml

@@ -572,10 +572,10 @@
 			</return>
 			<argument index="0" name="method" type="String">
 			</argument>
-			<argument index="1" name="mode" type="int" enum="Node.RPCMode">
+			<argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode">
 			</argument>
 			<description>
-				Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, methods are not exposed to networking (and RPCs). Also see [method rset] and [method rset_config] for properties.
+				Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, methods are not exposed to networking (and RPCs). Also see [method rset] and [method rset_config] for properties.
 			</description>
 		</method>
 		<method name="rpc_id" qualifiers="vararg">
@@ -625,10 +625,10 @@
 			</return>
 			<argument index="0" name="property" type="String">
 			</argument>
-			<argument index="1" name="mode" type="int" enum="Node.RPCMode">
+			<argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode">
 			</argument>
 			<description>
-				Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, properties are not exposed to networking (and RPCs). Also see [method rpc] and [method rpc_config] for methods.
+				Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, properties are not exposed to networking (and RPCs). Also see [method rpc] and [method rpc_config] for methods.
 			</description>
 		</method>
 		<method name="rset_id">
@@ -860,21 +860,6 @@
 		<constant name="NOTIFICATION_INTERNAL_PHYSICS_PROCESS" value="26">
 			Notification received every frame when the internal physics process flag is set (see [method set_physics_process_internal]).
 		</constant>
-		<constant name="RPC_MODE_DISABLED" value="0" enum="RPCMode">
-			Used with [method rpc_config] or [method rset_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods.
-		</constant>
-		<constant name="RPC_MODE_REMOTE" value="1" enum="RPCMode">
-			Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword.
-		</constant>
-		<constant name="RPC_MODE_SYNC" value="2" enum="RPCMode">
-			Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed both on the remote end and locally. Analogous to the [code]sync[/code] keyword.
-		</constant>
-		<constant name="RPC_MODE_MASTER" value="3" enum="RPCMode">
-			Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. See [method set_network_master].
-		</constant>
-		<constant name="RPC_MODE_SLAVE" value="4" enum="RPCMode">
-			Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed only on slaves for this node. Analogous to the [code]slave[/code] keyword. See [method set_network_master].
-		</constant>
 		<constant name="PAUSE_MODE_INHERIT" value="0" enum="PauseMode">
 			Inherits pause mode from the node's parent. For the root node, it is equivalent to PAUSE_MODE_STOP. Default.
 		</constant>

+ 16 - 16
modules/gdnative/nativescript/nativescript.cpp

@@ -747,7 +747,7 @@ Ref<Script> NativeScriptInstance::get_script() const {
 	return script;
 }
 
-NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
+MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
 
 	NativeScriptDesc *script_data = GET_SCRIPT_DESC();
 
@@ -757,27 +757,27 @@ NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringNam
 		if (E) {
 			switch (E->get().rpc_mode) {
 				case GODOT_METHOD_RPC_MODE_DISABLED:
-					return RPC_MODE_DISABLED;
+					return MultiplayerAPI::RPC_MODE_DISABLED;
 				case GODOT_METHOD_RPC_MODE_REMOTE:
-					return RPC_MODE_REMOTE;
+					return MultiplayerAPI::RPC_MODE_REMOTE;
 				case GODOT_METHOD_RPC_MODE_SYNC:
-					return RPC_MODE_SYNC;
+					return MultiplayerAPI::RPC_MODE_SYNC;
 				case GODOT_METHOD_RPC_MODE_MASTER:
-					return RPC_MODE_MASTER;
+					return MultiplayerAPI::RPC_MODE_MASTER;
 				case GODOT_METHOD_RPC_MODE_SLAVE:
-					return RPC_MODE_SLAVE;
+					return MultiplayerAPI::RPC_MODE_SLAVE;
 				default:
-					return RPC_MODE_DISABLED;
+					return MultiplayerAPI::RPC_MODE_DISABLED;
 			}
 		}
 
 		script_data = script_data->base_data;
 	}
 
-	return RPC_MODE_DISABLED;
+	return MultiplayerAPI::RPC_MODE_DISABLED;
 }
 
-NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
+MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
 
 	NativeScriptDesc *script_data = GET_SCRIPT_DESC();
 
@@ -787,24 +787,24 @@ NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringNa
 		if (E) {
 			switch (E.get().rset_mode) {
 				case GODOT_METHOD_RPC_MODE_DISABLED:
-					return RPC_MODE_DISABLED;
+					return MultiplayerAPI::RPC_MODE_DISABLED;
 				case GODOT_METHOD_RPC_MODE_REMOTE:
-					return RPC_MODE_REMOTE;
+					return MultiplayerAPI::RPC_MODE_REMOTE;
 				case GODOT_METHOD_RPC_MODE_SYNC:
-					return RPC_MODE_SYNC;
+					return MultiplayerAPI::RPC_MODE_SYNC;
 				case GODOT_METHOD_RPC_MODE_MASTER:
-					return RPC_MODE_MASTER;
+					return MultiplayerAPI::RPC_MODE_MASTER;
 				case GODOT_METHOD_RPC_MODE_SLAVE:
-					return RPC_MODE_SLAVE;
+					return MultiplayerAPI::RPC_MODE_SLAVE;
 				default:
-					return RPC_MODE_DISABLED;
+					return MultiplayerAPI::RPC_MODE_DISABLED;
 			}
 		}
 
 		script_data = script_data->base_data;
 	}
 
-	return RPC_MODE_DISABLED;
+	return MultiplayerAPI::RPC_MODE_DISABLED;
 }
 
 ScriptLanguage *NativeScriptInstance::get_language() {

+ 2 - 2
modules/gdnative/nativescript/nativescript.h

@@ -196,8 +196,8 @@ public:
 	virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
 	virtual void notification(int p_notification);
 	virtual Ref<Script> get_script() const;
-	virtual RPCMode get_rpc_mode(const StringName &p_method) const;
-	virtual RPCMode get_rset_mode(const StringName &p_variable) const;
+	virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
+	virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
 	virtual ScriptLanguage *get_language();
 
 	virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);

+ 2 - 2
modules/gdnative/pluginscript/pluginscript_instance.cpp

@@ -138,11 +138,11 @@ void PluginScriptInstance::notification(int p_notification) {
 	_desc->notification(_data, p_notification);
 }
 
-ScriptInstance::RPCMode PluginScriptInstance::get_rpc_mode(const StringName &p_method) const {
+MultiplayerAPI::RPCMode PluginScriptInstance::get_rpc_mode(const StringName &p_method) const {
 	return _script->get_rpc_mode(p_method);
 }
 
-ScriptInstance::RPCMode PluginScriptInstance::get_rset_mode(const StringName &p_variable) const {
+MultiplayerAPI::RPCMode PluginScriptInstance::get_rset_mode(const StringName &p_variable) const {
 	return _script->get_rset_mode(p_variable);
 }
 

+ 2 - 2
modules/gdnative/pluginscript/pluginscript_instance.h

@@ -76,8 +76,8 @@ public:
 
 	void set_path(const String &p_path);
 
-	virtual RPCMode get_rpc_mode(const StringName &p_method) const;
-	virtual RPCMode get_rset_mode(const StringName &p_variable) const;
+	virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
+	virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
 
 	virtual void refcount_incremented();
 	virtual bool refcount_decremented();

+ 12 - 12
modules/gdnative/pluginscript/pluginscript_script.cpp

@@ -245,9 +245,9 @@ Error PluginScript::reload(bool p_keep_state) {
 		// rpc_mode is passed as an optional field and is not part of MethodInfo
 		Variant var = v["rpc_mode"];
 		if (var == Variant()) {
-			_methods_rpc_mode[mi.name] = ScriptInstance::RPC_MODE_DISABLED;
+			_methods_rpc_mode[mi.name] = MultiplayerAPI::RPC_MODE_DISABLED;
 		} else {
-			_methods_rpc_mode[mi.name] = ScriptInstance::RPCMode(int(var));
+			_methods_rpc_mode[mi.name] = MultiplayerAPI::RPCMode(int(var));
 		}
 	}
 	Array *signals = (Array *)&manifest.signals;
@@ -265,9 +265,9 @@ Error PluginScript::reload(bool p_keep_state) {
 		// rset_mode is passed as an optional field and is not part of PropertyInfo
 		Variant var = v["rset_mode"];
 		if (var == Variant()) {
-			_methods_rpc_mode[pi.name] = ScriptInstance::RPC_MODE_DISABLED;
+			_methods_rpc_mode[pi.name] = MultiplayerAPI::RPC_MODE_DISABLED;
 		} else {
-			_methods_rpc_mode[pi.name] = ScriptInstance::RPCMode(int(var));
+			_methods_rpc_mode[pi.name] = MultiplayerAPI::RPCMode(int(var));
 		}
 	}
 	// Manifest's attributes must be explicitly freed
@@ -402,23 +402,23 @@ int PluginScript::get_member_line(const StringName &p_member) const {
 		return -1;
 }
 
-ScriptInstance::RPCMode PluginScript::get_rpc_mode(const StringName &p_method) const {
-	ASSERT_SCRIPT_VALID_V(ScriptInstance::RPC_MODE_DISABLED);
-	const Map<StringName, ScriptInstance::RPCMode>::Element *e = _methods_rpc_mode.find(p_method);
+MultiplayerAPI::RPCMode PluginScript::get_rpc_mode(const StringName &p_method) const {
+	ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
+	const Map<StringName, MultiplayerAPI::RPCMode>::Element *e = _methods_rpc_mode.find(p_method);
 	if (e != NULL) {
 		return e->get();
 	} else {
-		return ScriptInstance::RPC_MODE_DISABLED;
+		return MultiplayerAPI::RPC_MODE_DISABLED;
 	}
 }
 
-ScriptInstance::RPCMode PluginScript::get_rset_mode(const StringName &p_variable) const {
-	ASSERT_SCRIPT_VALID_V(ScriptInstance::RPC_MODE_DISABLED);
-	const Map<StringName, ScriptInstance::RPCMode>::Element *e = _variables_rset_mode.find(p_variable);
+MultiplayerAPI::RPCMode PluginScript::get_rset_mode(const StringName &p_variable) const {
+	ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
+	const Map<StringName, MultiplayerAPI::RPCMode>::Element *e = _variables_rset_mode.find(p_variable);
 	if (e != NULL) {
 		return e->get();
 	} else {
-		return ScriptInstance::RPC_MODE_DISABLED;
+		return MultiplayerAPI::RPC_MODE_DISABLED;
 	}
 }
 

+ 4 - 4
modules/gdnative/pluginscript/pluginscript_script.h

@@ -62,8 +62,8 @@ private:
 	Map<StringName, PropertyInfo> _properties_info;
 	Map<StringName, MethodInfo> _signals_info;
 	Map<StringName, MethodInfo> _methods_info;
-	Map<StringName, ScriptInstance::RPCMode> _variables_rset_mode;
-	Map<StringName, ScriptInstance::RPCMode> _methods_rpc_mode;
+	Map<StringName, MultiplayerAPI::RPCMode> _variables_rset_mode;
+	Map<StringName, MultiplayerAPI::RPCMode> _methods_rpc_mode;
 
 	Set<Object *> _instances;
 	//exported members
@@ -116,8 +116,8 @@ public:
 
 	virtual int get_member_line(const StringName &p_member) const;
 
-	ScriptInstance::RPCMode get_rpc_mode(const StringName &p_method) const;
-	ScriptInstance::RPCMode get_rset_mode(const StringName &p_variable) const;
+	MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
+	MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
 
 	PluginScript();
 	void init(PluginScriptLanguage *language);

+ 5 - 5
modules/gdscript/gdscript.cpp

@@ -1220,7 +1220,7 @@ ScriptLanguage *GDScriptInstance::get_language() {
 	return GDScriptLanguage::get_singleton();
 }
 
-GDScriptInstance::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_method) const {
+MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_method) const {
 
 	const GDScript *cscript = script.ptr();
 
@@ -1228,17 +1228,17 @@ GDScriptInstance::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_met
 		const Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.find(p_method);
 		if (E) {
 
-			if (E->get()->get_rpc_mode() != RPC_MODE_DISABLED) {
+			if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
 				return E->get()->get_rpc_mode();
 			}
 		}
 		cscript = cscript->_base;
 	}
 
-	return RPC_MODE_DISABLED;
+	return MultiplayerAPI::RPC_MODE_DISABLED;
 }
 
-GDScriptInstance::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_variable) const {
+MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_variable) const {
 
 	const GDScript *cscript = script.ptr();
 
@@ -1253,7 +1253,7 @@ GDScriptInstance::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_va
 		cscript = cscript->_base;
 	}
 
-	return RPC_MODE_DISABLED;
+	return MultiplayerAPI::RPC_MODE_DISABLED;
 }
 
 void GDScriptInstance::reload_members() {

+ 3 - 3
modules/gdscript/gdscript.h

@@ -63,7 +63,7 @@ class GDScript : public Script {
 		int index;
 		StringName setter;
 		StringName getter;
-		ScriptInstance::RPCMode rpc_mode;
+		MultiplayerAPI::RPCMode rpc_mode;
 	};
 
 	friend class GDScriptInstance;
@@ -248,8 +248,8 @@ public:
 
 	void reload_members();
 
-	virtual RPCMode get_rpc_mode(const StringName &p_method) const;
-	virtual RPCMode get_rset_mode(const StringName &p_variable) const;
+	virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
+	virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
 
 	GDScriptInstance();
 	~GDScriptInstance();

+ 1 - 1
modules/gdscript/gdscript_function.cpp

@@ -1455,7 +1455,7 @@ GDScriptFunction::GDScriptFunction() :
 
 	_stack_size = 0;
 	_call_size = 0;
-	rpc_mode = ScriptInstance::RPC_MODE_DISABLED;
+	rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
 	name = "<anonymous>";
 #ifdef DEBUG_ENABLED
 	_func_cname = NULL;

+ 2 - 10
modules/gdscript/gdscript_function.h

@@ -96,14 +96,6 @@ public:
 		ADDR_TYPE_NIL = 9
 	};
 
-	enum RPCMode {
-		RPC_DISABLED,
-		RPC_ENABLED,
-		RPC_SYNC,
-		RPC_SYNC_MASTER,
-		RPC_SYNC_SLAVE
-	};
-
 	struct StackDebug {
 
 		int line;
@@ -135,7 +127,7 @@ private:
 	int _call_size;
 	int _initial_line;
 	bool _static;
-	ScriptInstance::RPCMode rpc_mode;
+	MultiplayerAPI::RPCMode rpc_mode;
 
 	GDScript *_script;
 
@@ -230,7 +222,7 @@ public:
 
 	Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Variant::CallError &r_err, CallState *p_state = NULL);
 
-	_FORCE_INLINE_ ScriptInstance::RPCMode get_rpc_mode() const { return rpc_mode; }
+	_FORCE_INLINE_ MultiplayerAPI::RPCMode get_rpc_mode() const { return rpc_mode; }
 	GDScriptFunction();
 	~GDScriptFunction();
 };

+ 7 - 7
modules/gdscript/gdscript_parser.cpp

@@ -3373,7 +3373,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
 				function->line = fnline;
 
 				function->rpc_mode = rpc_mode;
-				rpc_mode = ScriptInstance::RPC_MODE_DISABLED;
+				rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
 
 				if (_static)
 					p_class->static_functions.push_back(function);
@@ -3967,7 +3967,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
 						return;
 					}
 				}
-				rpc_mode = ScriptInstance::RPC_MODE_REMOTE;
+				rpc_mode = MultiplayerAPI::RPC_MODE_REMOTE;
 
 				continue;
 			} break;
@@ -3988,7 +3988,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
 					}
 				}
 
-				rpc_mode = ScriptInstance::RPC_MODE_MASTER;
+				rpc_mode = MultiplayerAPI::RPC_MODE_MASTER;
 				continue;
 			} break;
 			case GDScriptTokenizer::TK_PR_SLAVE: {
@@ -4008,7 +4008,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
 					}
 				}
 
-				rpc_mode = ScriptInstance::RPC_MODE_SLAVE;
+				rpc_mode = MultiplayerAPI::RPC_MODE_SLAVE;
 				continue;
 			} break;
 			case GDScriptTokenizer::TK_PR_SYNC: {
@@ -4023,7 +4023,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
 					return;
 				}
 
-				rpc_mode = ScriptInstance::RPC_MODE_SYNC;
+				rpc_mode = MultiplayerAPI::RPC_MODE_SYNC;
 				continue;
 			} break;
 			case GDScriptTokenizer::TK_PR_VAR: {
@@ -4053,7 +4053,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
 
 				tokenizer->advance();
 
-				rpc_mode = ScriptInstance::RPC_MODE_DISABLED;
+				rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
 
 				if (tokenizer->get_token() == GDScriptTokenizer::TK_OP_ASSIGN) {
 
@@ -4478,7 +4478,7 @@ void GDScriptParser::clear() {
 	current_class = NULL;
 
 	completion_found = false;
-	rpc_mode = ScriptInstance::RPC_MODE_DISABLED;
+	rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
 
 	current_function = NULL;
 

+ 4 - 4
modules/gdscript/gdscript_parser.h

@@ -89,7 +89,7 @@ public:
 			StringName getter;
 			int line;
 			Node *expression;
-			ScriptInstance::RPCMode rpc_mode;
+			MultiplayerAPI::RPCMode rpc_mode;
 		};
 		struct Constant {
 			StringName identifier;
@@ -125,7 +125,7 @@ public:
 	struct FunctionNode : public Node {
 
 		bool _static;
-		ScriptInstance::RPCMode rpc_mode;
+		MultiplayerAPI::RPCMode rpc_mode;
 		StringName name;
 		Vector<StringName> arguments;
 		Vector<Node *> default_values;
@@ -134,7 +134,7 @@ public:
 		FunctionNode() {
 			type = TYPE_FUNCTION;
 			_static = false;
-			rpc_mode = ScriptInstance::RPC_MODE_DISABLED;
+			rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
 		}
 	};
 
@@ -493,7 +493,7 @@ private:
 
 	PropertyInfo current_export;
 
-	ScriptInstance::RPCMode rpc_mode;
+	MultiplayerAPI::RPCMode rpc_mode;
 
 	void _set_error(const String &p_error, int p_line = -1, int p_column = -1);
 	bool _recover_from_completion();

+ 10 - 10
modules/mono/csharp_script.cpp

@@ -1310,21 +1310,21 @@ bool CSharpInstance::refcount_decremented() {
 	return ref_dying;
 }
 
-ScriptInstance::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember *p_member) const {
+MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember *p_member) const {
 
 	if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute)))
-		return RPC_MODE_REMOTE;
+		return MultiplayerAPI::RPC_MODE_REMOTE;
 	if (p_member->has_attribute(CACHED_CLASS(SyncAttribute)))
-		return RPC_MODE_SYNC;
+		return MultiplayerAPI::RPC_MODE_SYNC;
 	if (p_member->has_attribute(CACHED_CLASS(MasterAttribute)))
-		return RPC_MODE_MASTER;
+		return MultiplayerAPI::RPC_MODE_MASTER;
 	if (p_member->has_attribute(CACHED_CLASS(SlaveAttribute)))
-		return RPC_MODE_SLAVE;
+		return MultiplayerAPI::RPC_MODE_SLAVE;
 
-	return RPC_MODE_DISABLED;
+	return MultiplayerAPI::RPC_MODE_DISABLED;
 }
 
-ScriptInstance::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
+MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
 
 	GDMonoClass *top = script->script_class;
 
@@ -1337,10 +1337,10 @@ ScriptInstance::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method)
 		top = top->get_parent_class();
 	}
 
-	return RPC_MODE_DISABLED;
+	return MultiplayerAPI::RPC_MODE_DISABLED;
 }
 
-ScriptInstance::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const {
+MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const {
 
 	GDMonoClass *top = script->script_class;
 
@@ -1358,7 +1358,7 @@ ScriptInstance::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variab
 		top = top->get_parent_class();
 	}
 
-	return RPC_MODE_DISABLED;
+	return MultiplayerAPI::RPC_MODE_DISABLED;
 }
 
 void CSharpInstance::notification(int p_notification) {

+ 3 - 3
modules/mono/csharp_script.h

@@ -192,7 +192,7 @@ class CSharpInstance : public ScriptInstance {
 
 	void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount);
 
-	RPCMode _member_get_rpc_mode(GDMonoClassMember *p_member) const;
+	MultiplayerAPI::RPCMode _member_get_rpc_mode(GDMonoClassMember *p_member) const;
 
 public:
 	MonoObject *get_mono_object() const;
@@ -213,8 +213,8 @@ public:
 	virtual void refcount_incremented();
 	virtual bool refcount_decremented();
 
-	virtual RPCMode get_rpc_mode(const StringName &p_method) const;
-	virtual RPCMode get_rset_mode(const StringName &p_variable) const;
+	virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
+	virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
 
 	virtual void notification(int p_notification);
 	void call_notification_no_check(MonoObject *p_mono_object, int p_notification);

+ 5 - 5
modules/visual_script/visual_script.cpp

@@ -1971,11 +1971,11 @@ Ref<Script> VisualScriptInstance::get_script() const {
 	return script;
 }
 
-ScriptInstance::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const {
+MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const {
 
 	const Map<StringName, VisualScript::Function>::Element *E = script->functions.find(p_method);
 	if (!E) {
-		return RPC_MODE_DISABLED;
+		return MultiplayerAPI::RPC_MODE_DISABLED;
 	}
 
 	if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) {
@@ -1987,12 +1987,12 @@ ScriptInstance::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_m
 		}
 	}
 
-	return RPC_MODE_DISABLED;
+	return MultiplayerAPI::RPC_MODE_DISABLED;
 }
 
-ScriptInstance::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const {
+MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const {
 
-	return RPC_MODE_DISABLED;
+	return MultiplayerAPI::RPC_MODE_DISABLED;
 }
 
 void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_owner) {

+ 2 - 2
modules/visual_script/visual_script.h

@@ -433,8 +433,8 @@ public:
 
 	virtual ScriptLanguage *get_language();
 
-	virtual RPCMode get_rpc_mode(const StringName &p_method) const;
-	virtual RPCMode get_rset_mode(const StringName &p_variable) const;
+	virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
+	virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
 
 	VisualScriptInstance();
 	~VisualScriptInstance();

+ 4 - 4
modules/visual_script/visual_script_nodes.cpp

@@ -93,7 +93,7 @@ bool VisualScriptFunction::_set(const StringName &p_name, const Variant &p_value
 	}
 
 	if (p_name == "rpc/mode") {
-		rpc_mode = ScriptInstance::RPCMode(int(p_value));
+		rpc_mode = MultiplayerAPI::RPCMode(int(p_value));
 		return true;
 	}
 
@@ -267,11 +267,11 @@ int VisualScriptFunction::get_argument_count() const {
 	return arguments.size();
 }
 
-void VisualScriptFunction::set_rpc_mode(ScriptInstance::RPCMode p_mode) {
+void VisualScriptFunction::set_rpc_mode(MultiplayerAPI::RPCMode p_mode) {
 	rpc_mode = p_mode;
 }
 
-ScriptInstance::RPCMode VisualScriptFunction::get_rpc_mode() const {
+MultiplayerAPI::RPCMode VisualScriptFunction::get_rpc_mode() const {
 	return rpc_mode;
 }
 
@@ -319,7 +319,7 @@ VisualScriptFunction::VisualScriptFunction() {
 	stack_size = 256;
 	stack_less = false;
 	sequenced = true;
-	rpc_mode = ScriptInstance::RPC_MODE_DISABLED;
+	rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
 }
 
 void VisualScriptFunction::set_stack_less(bool p_enable) {

+ 3 - 3
modules/visual_script/visual_script_nodes.h

@@ -46,7 +46,7 @@ class VisualScriptFunction : public VisualScriptNode {
 
 	bool stack_less;
 	int stack_size;
-	ScriptInstance::RPCMode rpc_mode;
+	MultiplayerAPI::RPCMode rpc_mode;
 	bool sequenced;
 
 protected:
@@ -93,8 +93,8 @@ public:
 	void set_return_type(Variant::Type p_type);
 	Variant::Type get_return_type() const;
 
-	void set_rpc_mode(ScriptInstance::RPCMode p_mode);
-	ScriptInstance::RPCMode get_rpc_mode() const;
+	void set_rpc_mode(MultiplayerAPI::RPCMode p_mode);
+	MultiplayerAPI::RPCMode get_rpc_mode() const;
 
 	virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
 

+ 6 - 120
scene/main/node.cpp

@@ -40,7 +40,6 @@
 #include "viewport.h"
 
 VARIANT_ENUM_CAST(Node::PauseMode);
-VARIANT_ENUM_CAST(Node::RPCMode);
 
 void Node::_notification(int p_notification) {
 
@@ -485,18 +484,18 @@ bool Node::is_network_master() const {
 
 /***** RPC CONFIG ********/
 
-void Node::rpc_config(const StringName &p_method, RPCMode p_mode) {
+void Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) {
 
-	if (p_mode == RPC_MODE_DISABLED) {
+	if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) {
 		data.rpc_methods.erase(p_method);
 	} else {
 		data.rpc_methods[p_method] = p_mode;
 	};
 }
 
-void Node::rset_config(const StringName &p_property, RPCMode p_mode) {
+void Node::rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode) {
 
-	if (p_mode == RPC_MODE_DISABLED) {
+	if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) {
 		data.rpc_properties.erase(p_property);
 	} else {
 		data.rpc_properties[p_property] = p_mode;
@@ -718,121 +717,14 @@ void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
 	multiplayer = p_multiplayer;
 }
 
-const Map<StringName, Node::RPCMode>::Element *Node::get_node_rpc_mode(const StringName &p_method) {
+const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rpc_mode(const StringName &p_method) {
 	return data.rpc_methods.find(p_method);
 }
 
-const Map<StringName, Node::RPCMode>::Element *Node::get_node_rset_mode(const StringName &p_property) {
+const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rset_mode(const StringName &p_property) {
 	return data.rpc_properties.find(p_property);
 }
 
-bool Node::can_call_rpc(const StringName &p_method, int p_from) const {
-
-	const Map<StringName, RPCMode>::Element *E = data.rpc_methods.find(p_method);
-	if (E) {
-
-		switch (E->get()) {
-
-			case RPC_MODE_DISABLED: {
-				return false;
-			} break;
-			case RPC_MODE_REMOTE: {
-				return true;
-			} break;
-			case RPC_MODE_SYNC: {
-				return true;
-			} break;
-			case RPC_MODE_MASTER: {
-				return is_network_master();
-			} break;
-			case RPC_MODE_SLAVE: {
-				return !is_network_master() && p_from == get_network_master();
-			} break;
-		}
-	}
-
-	if (get_script_instance()) {
-		//attempt with script
-		ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rpc_mode(p_method);
-
-		switch (rpc_mode) {
-
-			case ScriptInstance::RPC_MODE_DISABLED: {
-				return false;
-			} break;
-			case ScriptInstance::RPC_MODE_REMOTE: {
-				return true;
-			} break;
-			case ScriptInstance::RPC_MODE_SYNC: {
-				return true;
-			} break;
-			case ScriptInstance::RPC_MODE_MASTER: {
-				return is_network_master();
-			} break;
-			case ScriptInstance::RPC_MODE_SLAVE: {
-				return !is_network_master() && p_from == get_network_master();
-			} break;
-		}
-	}
-
-	ERR_PRINTS("RPC from " + itos(p_from) + " on unauthorized method attempted: " + String(p_method) + " on base: " + String(Variant(this)));
-	return false;
-}
-
-bool Node::can_call_rset(const StringName &p_property, int p_from) const {
-
-	const Map<StringName, RPCMode>::Element *E = data.rpc_properties.find(p_property);
-	if (E) {
-
-		switch (E->get()) {
-
-			case RPC_MODE_DISABLED: {
-				return false;
-			} break;
-			case RPC_MODE_REMOTE: {
-				return true;
-			} break;
-			case RPC_MODE_SYNC: {
-				return true;
-			} break;
-			case RPC_MODE_MASTER: {
-				return is_network_master();
-			} break;
-			case RPC_MODE_SLAVE: {
-				return !is_network_master() && p_from == get_network_master();
-			} break;
-		}
-	}
-
-	if (get_script_instance()) {
-		//attempt with script
-		ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rset_mode(p_property);
-
-		switch (rpc_mode) {
-
-			case ScriptInstance::RPC_MODE_DISABLED: {
-				return false;
-			} break;
-			case ScriptInstance::RPC_MODE_REMOTE: {
-				return true;
-			} break;
-			case ScriptInstance::RPC_MODE_SYNC: {
-				return true;
-			} break;
-			case ScriptInstance::RPC_MODE_MASTER: {
-				return is_network_master();
-			} break;
-			case ScriptInstance::RPC_MODE_SLAVE: {
-				return !is_network_master() && p_from == get_network_master();
-			} break;
-		}
-	}
-
-	ERR_PRINTS("RSET from " + itos(p_from) + " on unauthorized property attempted: " + String(p_property) + " on base: " + String(Variant(this)));
-
-	return false;
-}
-
 bool Node::can_process() const {
 
 	ERR_FAIL_COND_V(!is_inside_tree(), false);
@@ -2802,12 +2694,6 @@ void Node::_bind_methods() {
 	BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
 	BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
 
-	BIND_ENUM_CONSTANT(RPC_MODE_DISABLED);
-	BIND_ENUM_CONSTANT(RPC_MODE_REMOTE);
-	BIND_ENUM_CONSTANT(RPC_MODE_SYNC);
-	BIND_ENUM_CONSTANT(RPC_MODE_MASTER);
-	BIND_ENUM_CONSTANT(RPC_MODE_SLAVE);
-
 	BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT);
 	BIND_ENUM_CONSTANT(PAUSE_MODE_STOP);
 	BIND_ENUM_CONSTANT(PAUSE_MODE_PROCESS);

+ 6 - 18
scene/main/node.h

@@ -65,15 +65,6 @@ public:
 #endif
 	};
 
-	enum RPCMode {
-
-		RPC_MODE_DISABLED, //no rpc for this method, calls to this will be blocked (default)
-		RPC_MODE_REMOTE, // using rpc() on it will call method / set property in all other peers
-		RPC_MODE_SYNC, // using rpc() on it will call method / set property in all other peers and locally
-		RPC_MODE_MASTER, // usinc rpc() on it will call method on wherever the master is, be it local or remote
-		RPC_MODE_SLAVE, // usinc rpc() on it will call method for all slaves, be it local or remote
-	};
-
 	struct Comparator {
 
 		bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); }
@@ -120,8 +111,8 @@ private:
 		Node *pause_owner;
 
 		int network_master;
-		Map<StringName, RPCMode> rpc_methods;
-		Map<StringName, RPCMode> rpc_properties;
+		Map<StringName, MultiplayerAPI::RPCMode> rpc_methods;
+		Map<StringName, MultiplayerAPI::RPCMode> rpc_properties;
 
 		// variables used to properly sort the node when processing, ignored otherwise
 		//should move all the stuff below to bits
@@ -404,8 +395,8 @@ public:
 	int get_network_master() const;
 	bool is_network_master() const;
 
-	void rpc_config(const StringName &p_method, RPCMode p_mode); // config a local method for RPC
-	void rset_config(const StringName &p_property, RPCMode p_mode); // config a local property for RPC
+	void rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode); // config a local method for RPC
+	void rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode); // config a local property for RPC
 
 	void rpc(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
 	void rpc_unreliable(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
@@ -423,11 +414,8 @@ public:
 	Ref<MultiplayerAPI> get_multiplayer() const;
 	Ref<MultiplayerAPI> get_custom_multiplayer() const;
 	void set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
-	const Map<StringName, RPCMode>::Element *get_node_rpc_mode(const StringName &p_method);
-	const Map<StringName, RPCMode>::Element *get_node_rset_mode(const StringName &p_property);
-
-	bool can_call_rpc(const StringName &p_method, int p_from) const;
-	bool can_call_rset(const StringName &p_property, int p_from) const;
+	const Map<StringName, MultiplayerAPI::RPCMode>::Element *get_node_rpc_mode(const StringName &p_method);
+	const Map<StringName, MultiplayerAPI::RPCMode>::Element *get_node_rset_mode(const StringName &p_property);
 
 	Node();
 	~Node();