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@@ -20966,7 +20966,7 @@
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<argument index="0" name="linear_velocity" type="Vector2">
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<argument index="0" name="linear_velocity" type="Vector2">
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</argument>
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</argument>
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<description>
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<description>
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- Set the body linear velocity. Can be used sporadically, but[b] DONT SET THIS IN EVERY FRAME [b], because physics may be running in another thread and definitely runs at a different granularity. Use [_integrate_forces] as your process loop if you want to have precise control of the body state.
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+ Set the body linear velocity. Can be used sporadically, but[b] DONT SET THIS IN EVERY FRAME [/b], because physics may be running in another thread and definitely runs at a different granularity. Use [_integrate_forces] as your process loop if you want to have precise control of the body state.
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</description>
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</description>
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</method>
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</method>
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<method name="get_linear_velocity" qualifiers="const" >
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<method name="get_linear_velocity" qualifiers="const" >
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@@ -20980,7 +20980,7 @@
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<argument index="0" name="angular_velocity" type="real">
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<argument index="0" name="angular_velocity" type="real">
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</argument>
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</argument>
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<description>
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<description>
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- Set the body angular velocity. Can be used sporadically, but[b] DONT SET THIS IN EVERY FRAME [b], because physics may be running in another thread and definitely runs at a different granularity. Use [_integrate_forces] as your process loop if you want to have precise control of the body state.
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+ Set the body angular velocity. Can be used sporadically, but[b] DONT SET THIS IN EVERY FRAME [/b], because physics may be running in another thread and definitely runs at a different granularity. Use [_integrate_forces] as your process loop if you want to have precise control of the body state.
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</description>
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</description>
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</method>
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</method>
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<method name="get_angular_velocity" qualifiers="const" >
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<method name="get_angular_velocity" qualifiers="const" >
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