Fix editor crash after closing scene with certain types of nodes
@@ -1562,6 +1562,10 @@ void EditorNode::_edit_current() {
scene_tree_dock->set_selected(NULL);
property_editor->edit( NULL );
object_menu->set_disabled(true);
+
+ if (editor_plugin_over)
+ editor_plugin_over->make_visible(false);
return;
}