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@@ -580,7 +580,7 @@ void ProjectManager::_open_selected_projects_ask() {
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if (!unsupported_features.is_empty()) {
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String warning_message = "";
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for (int i = 0; i < unsupported_features.size(); i++) {
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- String feature = unsupported_features[i];
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+ const String &feature = unsupported_features[i];
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if (feature == "Double Precision") {
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warning_message += TTR("Warning: This project uses double precision floats, but this version of\nGodot uses single precision floats. Opening this project may cause data loss.\n\n");
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unsupported_features.remove_at(i);
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@@ -590,6 +590,7 @@ void ProjectManager::_open_selected_projects_ask() {
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unsupported_features.remove_at(i);
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i--;
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} else if (ProjectList::project_feature_looks_like_version(feature)) {
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+ version_convert_feature = feature;
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warning_message += vformat(TTR("Warning: This project was last edited in Godot %s. Opening will change it to Godot %s.\n\n"), Variant(feature), Variant(VERSION_BRANCH));
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unsupported_features.remove_at(i);
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i--;
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@@ -610,6 +611,16 @@ void ProjectManager::_open_selected_projects_ask() {
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_open_selected_projects();
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}
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+void ProjectManager::_open_selected_projects_with_migration() {
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+#ifndef DISABLE_DEPRECATED
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+ if (project_list->get_selected_projects().size() == 1) {
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+ // Only migrate if a single project is opened.
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+ _minor_project_migrate();
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+ }
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+#endif
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+ _open_selected_projects();
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+}
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+
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void ProjectManager::_install_project(const String &p_zip_path, const String &p_title) {
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project_dialog->set_mode(ProjectDialog::MODE_INSTALL);
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project_dialog->set_zip_path(p_zip_path);
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@@ -877,6 +888,34 @@ void ProjectManager::add_new_tag(const String &p_tag) {
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// Project converter/migration tool.
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+#ifndef DISABLE_DEPRECATED
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+void ProjectManager::_minor_project_migrate() {
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+ const ProjectList::Item migrated_project = project_list->get_selected_projects()[0];
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+
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+ if (version_convert_feature.begins_with("4.3")) {
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+ // Migrate layout after scale changes.
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+ const float edscale = EDSCALE;
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+ if (edscale != 1.0) {
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+ Ref<ConfigFile> layout_file;
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+ layout_file.instantiate();
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+
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+ const String layout_path = migrated_project.path.path_join(".godot/editor/editor_layout.cfg");
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+ Error err = layout_file->load(layout_path);
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+ if (err == OK) {
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+ for (int i = 0; i < 4; i++) {
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+ const String key = "dock_hsplit_" + itos(i + 1);
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+ int old_value = layout_file->get_value("docks", key, 0);
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+ if (old_value != 0) {
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+ layout_file->set_value("docks", key, old_value / edscale);
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+ }
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+ }
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+ layout_file->save(layout_path);
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+ }
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+ }
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+ }
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+}
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+#endif
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+
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void ProjectManager::_full_convert_button_pressed() {
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ask_update_settings->hide();
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ask_full_convert_dialog->popup_centered(Size2i(600.0 * EDSCALE, 0));
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@@ -1487,7 +1526,7 @@ ProjectManager::ProjectManager() {
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ask_update_settings = memnew(ConfirmationDialog);
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ask_update_settings->set_autowrap(true);
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- ask_update_settings->get_ok_button()->connect(SceneStringName(pressed), callable_mp(this, &ProjectManager::_open_selected_projects));
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+ ask_update_settings->get_ok_button()->connect(SceneStringName(pressed), callable_mp(this, &ProjectManager::_open_selected_projects_with_migration));
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full_convert_button = ask_update_settings->add_button(TTR("Convert Full Project"), !GLOBAL_GET("gui/common/swap_cancel_ok"));
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full_convert_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectManager::_full_convert_button_pressed));
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add_child(ask_update_settings);
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