Selaa lähdekoodia

Merge pull request #60541 from Calinou/orthogonal-fix-typo

Fix "ortogonal" -> "orthogonal" typo in rasterizer code
Clay John 3 vuotta sitten
vanhempi
commit
14caf9ee73

+ 1 - 1
drivers/gles3/rasterizer_scene_gles3.cpp

@@ -411,7 +411,7 @@ void RasterizerSceneGLES3::voxel_gi_set_quality(RS::VoxelGIQuality) {
 void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
 }
 
-void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
 }
 
 void RasterizerSceneGLES3::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) {

+ 1 - 1
drivers/gles3/rasterizer_scene_gles3.h

@@ -196,7 +196,7 @@ public:
 	void voxel_gi_set_quality(RS::VoxelGIQuality) override;
 
 	void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
-	void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+	void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
 	void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override;
 
 	void set_scene_pass(uint64_t p_pass) override;

+ 1 - 1
servers/rendering/dummy/rasterizer_scene_dummy.h

@@ -184,7 +184,7 @@ public:
 	void voxel_gi_set_quality(RS::VoxelGIQuality) override {}
 
 	void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {}
-	void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
+	void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
 	void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
 
 	void set_scene_pass(uint64_t p_pass) override {}

+ 2 - 2
servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp

@@ -1124,7 +1124,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
 					distance = -distance_max;
 				}
 
-				if (p_render_data->cam_ortogonal) {
+				if (p_render_data->cam_orthogonal) {
 					distance = 1.0;
 				}
 
@@ -1815,7 +1815,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con
 	RD::get_singleton()->draw_command_end_label();
 }
 
-void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
 	RENDER_TIMESTAMP("Setup Rendering 3D Material");
 
 	RD::get_singleton()->draw_command_begin_label("Render 3D Material");

+ 1 - 1
servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h

@@ -611,7 +611,7 @@ protected:
 	virtual void _render_shadow_process() override;
 	virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override;
 
-	virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+	virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
 	virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
 	virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) override;
 	virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) override;

+ 2 - 2
servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp

@@ -977,7 +977,7 @@ void RenderForwardMobile::_render_shadow_end(uint32_t p_barrier) {
 
 /* */
 
-void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
 	RENDER_TIMESTAMP("Setup Rendering 3D Material");
 
 	RD::get_singleton()->draw_command_begin_label("Render 3D Material");
@@ -1441,7 +1441,7 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
 					distance = -distance_max;
 				}
 
-				if (p_render_data->cam_ortogonal) {
+				if (p_render_data->cam_orthogonal) {
 					distance = 1.0;
 				}
 

+ 1 - 1
servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h

@@ -214,7 +214,7 @@ protected:
 	virtual void _render_shadow_process() override;
 	virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override;
 
-	virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+	virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
 	virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
 	virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) override;
 	virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) override;

+ 5 - 5
servers/rendering/renderer_rd/renderer_scene_render_rd.cpp

@@ -2391,7 +2391,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
 
 		float bokeh_size = camfx->dof_blur_amount * 64.0;
 		if (can_use_storage) {
-			storage->get_effects()->bokeh_dof(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
+			storage->get_effects()->bokeh_dof(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_orthogonal);
 		} else {
 			// Set framebuffers.
 			buffers.base_fb = rb->texture_fb;
@@ -2406,7 +2406,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
 			// Set weight buffers.
 			buffers.base_weight_fb = rb->base_weight_fb;
 
-			storage->get_effects()->bokeh_dof_raster(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
+			storage->get_effects()->bokeh_dof_raster(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_orthogonal);
 		}
 		RD::get_singleton()->draw_command_end_label();
 	}
@@ -4998,7 +4998,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
 		render_data.cam_transform = p_camera_data->main_transform;
 		render_data.cam_projection = p_camera_data->main_projection;
 		render_data.view_projection[0] = p_camera_data->main_projection;
-		render_data.cam_ortogonal = p_camera_data->is_ortogonal;
+		render_data.cam_orthogonal = p_camera_data->is_orthogonal;
 
 		render_data.view_count = p_camera_data->view_count;
 		for (uint32_t v = 0; v < p_camera_data->view_count; v++) {
@@ -5327,8 +5327,8 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
 	}
 }
 
-void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
-	_render_material(p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, p_framebuffer, p_region);
+void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+	_render_material(p_cam_transform, p_cam_projection, p_cam_orthogonal, p_instances, p_framebuffer, p_region);
 }
 
 void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) {

+ 3 - 3
servers/rendering/renderer_rd/renderer_scene_render_rd.h

@@ -50,7 +50,7 @@ struct RenderDataRD {
 
 	Transform3D cam_transform = Transform3D();
 	CameraMatrix cam_projection = CameraMatrix();
-	bool cam_ortogonal = false;
+	bool cam_orthogonal = false;
 
 	// For stereo rendering
 	uint32_t view_count = 1;
@@ -113,7 +113,7 @@ protected:
 	virtual void _render_shadow_process() = 0;
 	virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) = 0;
 
-	virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
+	virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
 	virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
 	virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0;
 	virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) = 0;
@@ -1411,7 +1411,7 @@ public:
 
 	virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
 
-	virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+	virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
 
 	virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override;
 

+ 10 - 10
servers/rendering/renderer_scene_cull.cpp

@@ -2444,7 +2444,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
 		Transform3D transform = camera->transform;
 		CameraMatrix projection;
 		bool vaspect = camera->vaspect;
-		bool is_ortogonal = false;
+		bool is_orthogonal = false;
 
 		switch (camera->type) {
 			case Camera::ORTHOGONAL: {
@@ -2454,7 +2454,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
 						camera->znear,
 						camera->zfar,
 						camera->vaspect);
-				is_ortogonal = true;
+				is_orthogonal = true;
 			} break;
 			case Camera::PERSPECTIVE: {
 				projection.set_perspective(
@@ -2476,7 +2476,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
 			} break;
 		}
 
-		camera_data.set_camera(transform, projection, is_ortogonal, vaspect);
+		camera_data.set_camera(transform, projection, is_orthogonal, vaspect);
 	} else {
 		// Setup our camera for our XR interface.
 		// We can support multiple views here each with their own camera
@@ -2510,7 +2510,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
 
 	RENDER_TIMESTAMP("Update Occlusion Buffer")
 	// For now just cull on the first camera
-	RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_ortogonal, RendererThreadPool::singleton->thread_work_pool);
+	RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_orthogonal, RendererThreadPool::singleton->thread_work_pool);
 
 	_render_scene(&camera_data, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_mesh_lod_threshold, true, r_render_info);
 #endif
@@ -2920,7 +2920,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
 
 	RENDER_TIMESTAMP("Cull 3D Scene");
 
-	//rasterizer->set_camera(p_camera_data->main_transform, p_camera_data.main_projection, p_camera_data.is_ortogonal);
+	//rasterizer->set_camera(p_camera_data->main_transform, p_camera_data.main_projection, p_camera_data.is_orthogonal);
 
 	/* STEP 2 - CULL */
 
@@ -2959,7 +2959,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
 		scene_render->set_directional_shadow_count(lights_with_shadow.size());
 
 		for (int i = 0; i < lights_with_shadow.size(); i++) {
-			_light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_ortogonal, p_camera_data->vaspect);
+			_light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_orthogonal, p_camera_data->vaspect);
 		}
 	}
 
@@ -3097,7 +3097,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
 							ins->transform.origin + cam_xf.basis.get_axis(0) * radius
 						};
 
-						if (!p_camera_data->is_ortogonal) {
+						if (!p_camera_data->is_orthogonal) {
 							//if using perspetive, map them to near plane
 							for (int j = 0; j < 2; j++) {
 								if (p.distance_to(points[j]) < 0) {
@@ -3125,7 +3125,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
 							base + cam_xf.basis.get_axis(0) * w
 						};
 
-						if (!p_camera_data->is_ortogonal) {
+						if (!p_camera_data->is_orthogonal) {
 							//if using perspetive, map them to near plane
 							for (int j = 0; j < 2; j++) {
 								if (p.distance_to(points[j]) < 0) {
@@ -3156,7 +3156,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
 			if (redraw && max_shadows_used < MAX_UPDATE_SHADOWS) {
 				//must redraw!
 				RENDER_TIMESTAMP("> Render Light3D " + itos(i));
-				light->shadow_dirty = _light_instance_update_shadow(ins, p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_ortogonal, p_camera_data->vaspect, p_shadow_atlas, scenario, p_screen_mesh_lod_threshold);
+				light->shadow_dirty = _light_instance_update_shadow(ins, p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_orthogonal, p_camera_data->vaspect, p_shadow_atlas, scenario, p_screen_mesh_lod_threshold);
 				RENDER_TIMESTAMP("< Render Light3D " + itos(i));
 			} else {
 				light->shadow_dirty = redraw;
@@ -3229,7 +3229,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
 		render_sdfgi_data[i].instances.clear();
 	}
 
-	//	virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0;
+	//	virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0;
 }
 
 RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) {

+ 4 - 4
servers/rendering/renderer_scene_render.cpp

@@ -30,9 +30,9 @@
 
 #include "renderer_scene_render.h"
 
-void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_ortogonal, bool p_vaspect) {
+void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_orthogonal, bool p_vaspect) {
 	view_count = 1;
-	is_ortogonal = p_is_ortogonal;
+	is_orthogonal = p_is_orthogonal;
 	vaspect = p_vaspect;
 
 	main_transform = p_transform;
@@ -42,11 +42,11 @@ void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform,
 	view_projection[0] = p_projection;
 }
 
-void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_ortogonal, bool p_vaspect) {
+void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_orthogonal, bool p_vaspect) {
 	ERR_FAIL_COND_MSG(p_view_count != 2, "Incorrect view count for stereoscopic view");
 
 	view_count = p_view_count;
-	is_ortogonal = p_is_ortogonal;
+	is_orthogonal = p_is_orthogonal;
 	vaspect = p_vaspect;
 	Vector<Plane> planes[2];
 

+ 4 - 4
servers/rendering/renderer_scene_render.h

@@ -234,7 +234,7 @@ public:
 	struct CameraData {
 		// flags
 		uint32_t view_count;
-		bool is_ortogonal;
+		bool is_orthogonal;
 		bool vaspect;
 
 		// Main/center projection
@@ -244,13 +244,13 @@ public:
 		Transform3D view_offset[RendererSceneRender::MAX_RENDER_VIEWS];
 		CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
 
-		void set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_ortogonal, bool p_vaspect);
-		void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_ortogonal, bool p_vaspect);
+		void set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_orthogonal, bool p_vaspect);
+		void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_orthogonal, bool p_vaspect);
 	};
 
 	virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) = 0;
 
-	virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
+	virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
 	virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) = 0;
 
 	virtual void set_scene_pass(uint64_t p_pass) = 0;