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@@ -2462,7 +2462,7 @@ void VisualShaderNodeFloatFunc::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeFloatFunc::set_function);
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ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeFloatFunc::get_function);
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- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Frac,Saturate,Negate,ACosH,ASinH,ATanH,Degrees,Exp2,InverseSqrt,Log2,Radians,Reciprocal,RoundEven,Trunc,OneMinus"), "set_function", "get_function");
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+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Fract,Saturate,Negate,ACosH,ASinH,ATanH,Degrees,Exp2,InverseSqrt,Log2,Radians,Reciprocal,RoundEven,Trunc,OneMinus"), "set_function", "get_function");
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BIND_ENUM_CONSTANT(FUNC_SIN);
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BIND_ENUM_CONSTANT(FUNC_COS);
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@@ -2481,7 +2481,7 @@ void VisualShaderNodeFloatFunc::_bind_methods() {
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BIND_ENUM_CONSTANT(FUNC_FLOOR);
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BIND_ENUM_CONSTANT(FUNC_ROUND);
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BIND_ENUM_CONSTANT(FUNC_CEIL);
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- BIND_ENUM_CONSTANT(FUNC_FRAC);
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+ BIND_ENUM_CONSTANT(FUNC_FRACT);
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BIND_ENUM_CONSTANT(FUNC_SATURATE);
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BIND_ENUM_CONSTANT(FUNC_NEGATE);
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BIND_ENUM_CONSTANT(FUNC_ACOSH);
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@@ -2713,7 +2713,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function);
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ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function);
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- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Frac,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc,OneMinus"), "set_function", "get_function");
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+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Fract,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc,OneMinus"), "set_function", "get_function");
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BIND_ENUM_CONSTANT(FUNC_NORMALIZE);
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BIND_ENUM_CONSTANT(FUNC_SATURATE);
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@@ -2733,7 +2733,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
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BIND_ENUM_CONSTANT(FUNC_EXP);
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BIND_ENUM_CONSTANT(FUNC_EXP2);
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BIND_ENUM_CONSTANT(FUNC_FLOOR);
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- BIND_ENUM_CONSTANT(FUNC_FRAC);
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+ BIND_ENUM_CONSTANT(FUNC_FRACT);
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BIND_ENUM_CONSTANT(FUNC_INVERSE_SQRT);
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BIND_ENUM_CONSTANT(FUNC_LOG);
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BIND_ENUM_CONSTANT(FUNC_LOG2);
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