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@@ -824,6 +824,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
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actions[VS::SHADER_SPATIAL].renames["NORMAL"] = "normal";
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actions[VS::SHADER_SPATIAL].renames["NORMAL"] = "normal";
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actions[VS::SHADER_SPATIAL].renames["TANGENT"] = "tangent";
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actions[VS::SHADER_SPATIAL].renames["TANGENT"] = "tangent";
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actions[VS::SHADER_SPATIAL].renames["BINORMAL"] = "binormal";
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actions[VS::SHADER_SPATIAL].renames["BINORMAL"] = "binormal";
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+ actions[VS::SHADER_SPATIAL].renames["POSITION"] = "position";
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actions[VS::SHADER_SPATIAL].renames["UV"] = "uv_interp";
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actions[VS::SHADER_SPATIAL].renames["UV"] = "uv_interp";
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actions[VS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp";
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actions[VS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp";
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actions[VS::SHADER_SPATIAL].renames["COLOR"] = "color_interp";
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actions[VS::SHADER_SPATIAL].renames["COLOR"] = "color_interp";
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@@ -889,6 +890,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
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actions[VS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n";
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actions[VS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n";
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actions[VS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n";
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actions[VS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n";
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actions[VS::SHADER_SPATIAL].usage_defines["ALPHA_SCISSOR"] = "#define ALPHA_SCISSOR_USED\n";
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actions[VS::SHADER_SPATIAL].usage_defines["ALPHA_SCISSOR"] = "#define ALPHA_SCISSOR_USED\n";
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+ actions[VS::SHADER_SPATIAL].usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n";
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actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n";
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actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n";
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actions[VS::SHADER_SPATIAL].usage_defines["TRANSMISSION"] = "#define TRANSMISSION_USED\n";
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actions[VS::SHADER_SPATIAL].usage_defines["TRANSMISSION"] = "#define TRANSMISSION_USED\n";
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