The indentation was off and the code usage was incorrect for Godot 4.0 GDScript. (cherry picked from commit 2b6e1550ffbbe8a5f0696f2ffbc657ed36e8faf2)
@@ -67,8 +67,8 @@
[codeblocks]
[gdscript]
for i in get_slide_collision_count():
- var collision = get_slide_collision(i)
- print("Collided with: ", collision.collider.name)
+ var collision = get_slide_collision(i)
+ print("Collided with: ", collision.get_collider().name)
[/gdscript]
[csharp]
for (int i = 0; i < GetSlideCollisionCount(); i++)