|
@@ -154,7 +154,10 @@
|
|
<argument index="0" name="with" type="Vector2">
|
|
<argument index="0" name="with" type="Vector2">
|
|
</argument>
|
|
</argument>
|
|
<description>
|
|
<description>
|
|
- Returns the dot product with vector [code]b[/code].
|
|
|
|
|
|
+ Returns the dot product with vector [code]b[/code]. This can be used to compare the angle between two vectors. For example, this can be used to determine whether an enemy is facing the player.
|
|
|
|
+ The dot product will be [code]0[/code] for a straight angle (90 degrees), greater than 0 for angles narrower than 90 degrees and lower than 0 for angles wider than 90 degrees.
|
|
|
|
+ When using unit (normalized) vectors, the result will always be between [code]-1.0[/code] (180 degree angle) when the vectors are facing opposite directions, and [code]1.0[/code] (0 degree angle) when the vectors are aligned.
|
|
|
|
+ [b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code].
|
|
</description>
|
|
</description>
|
|
</method>
|
|
</method>
|
|
<method name="floor">
|
|
<method name="floor">
|