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@@ -282,13 +282,13 @@ Ref<Resource> ResourceLoader::_load(const String &p_path, const String &p_origin
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load_paths_stack.push_back(original_path);
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// Try all loaders and pick the first match for the type hint
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- bool found = false;
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+ bool loader_found = false;
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Ref<Resource> res;
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for (int i = 0; i < loader_count; i++) {
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if (!loader[i]->recognize_path(p_path, p_type_hint)) {
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continue;
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}
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- found = true;
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+ loader_found = true;
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res = loader[i]->load(p_path, original_path, r_error, p_use_sub_threads, r_progress, p_cache_mode);
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if (!res.is_null()) {
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break;
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@@ -303,15 +303,24 @@ Ref<Resource> ResourceLoader::_load(const String &p_path, const String &p_origin
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return res;
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}
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- ERR_FAIL_COND_V_MSG(found, Ref<Resource>(),
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- vformat("Failed loading resource: %s. Make sure resources have been imported by opening the project in the editor at least once.", p_path));
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+ if (!loader_found) {
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+ if (r_error) {
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+ *r_error = ERR_FILE_UNRECOGNIZED;
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+ }
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+ ERR_FAIL_V_MSG(Ref<Resource>(), vformat("No loader found for resource: %s (expected type: %s)", p_path, p_type_hint));
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+ }
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#ifdef TOOLS_ENABLED
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Ref<FileAccess> file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES);
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- ERR_FAIL_COND_V_MSG(!file_check->file_exists(p_path), Ref<Resource>(), vformat("Resource file not found: %s (expected type: %s)", p_path, p_type_hint));
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+ if (!file_check->file_exists(p_path)) {
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+ if (r_error) {
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+ *r_error = ERR_FILE_NOT_FOUND;
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+ }
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+ ERR_FAIL_V_MSG(Ref<Resource>(), vformat("Resource file not found: %s (expected type: %s)", p_path, p_type_hint));
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+ }
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#endif
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- ERR_FAIL_V_MSG(Ref<Resource>(), vformat("No loader found for resource: %s (expected type: %s)", p_path, p_type_hint));
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+ ERR_FAIL_V_MSG(Ref<Resource>(), vformat("Failed loading resource: %s. Make sure resources have been imported by opening the project in the editor at least once.", p_path));
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}
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// This implementation must allow re-entrancy for a task that started awaiting in a deeper stack frame.
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