Browse Source

merging okam changes

Juan Linietsky 10 years ago
parent
commit
1572238adb

+ 13 - 5
core/event_queue.cpp

@@ -56,28 +56,36 @@ Error EventQueue::push_call(uint32_t p_instance_ID, const StringName& p_method,
 	
 	buffer_end+=sizeof(Event);
 	
-	if (args==1) {
+	if (args>=1) {
 	
 		Variant * v = memnew_placement( &event_buffer[ buffer_end ], Variant );
 		buffer_end+=sizeof(Variant);
 		*v=p_arg1;
-	} else if (args==2) {
+	}
+
+	if (args>=2) {
 	
 		Variant * v = memnew_placement( &event_buffer[ buffer_end ], Variant );
 		buffer_end+=sizeof(Variant);
 		*v=p_arg2;
-	} else if (args==3) {
+	}
+
+	if (args>=3) {
 	
 		Variant * v = memnew_placement( &event_buffer[ buffer_end ], Variant );
 		buffer_end+=sizeof(Variant);
 		*v=p_arg3;
 		
-	} else if (args==4) {
+	}
+
+	if (args>=4) {
 	
 		Variant * v = memnew_placement( &event_buffer[ buffer_end ], Variant );
 		buffer_end+=sizeof(Variant);
 		*v=p_arg4;
-	} else if (args==5) {
+	}
+
+	if (args>=5) {
 	
 		Variant * v = memnew_placement( &event_buffer[ buffer_end ], Variant );
 		buffer_end+=sizeof(Variant);

+ 1 - 1
scene/2d/physics_body_2d.cpp

@@ -1198,7 +1198,7 @@ void KinematicBody2D::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("move","rel_vec"),&KinematicBody2D::move);
 	ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody2D::move_to);
 
-	ObjectTypeDB::bind_method(_MD("can_move_to","position"),&KinematicBody2D::can_move_to);
+	ObjectTypeDB::bind_method(_MD("can_move_to","position","discrete"),&KinematicBody2D::can_move_to,DEFVAL(false));
 
 	ObjectTypeDB::bind_method(_MD("is_colliding"),&KinematicBody2D::is_colliding);
 

+ 6 - 1
scene/2d/visibility_notifier_2d.cpp

@@ -65,8 +65,13 @@ void VisibilityNotifier2D::_exit_viewport(Viewport* p_viewport){
 void VisibilityNotifier2D::set_rect(const Rect2& p_rect){
 
 	rect=p_rect;
-	if (is_inside_tree())
+	if (is_inside_tree()) {
 		get_world_2d()->_update_notifier(this,get_global_transform().xform(rect));
+		if (get_tree()->is_editor_hint()) {
+			update();
+			item_rect_changed();
+		}
+	}
 
 	_change_notify("rect");
 }

+ 3 - 3
scene/3d/navigation.cpp

@@ -490,10 +490,10 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3& p_start, const Vector
 
 }
 
-Vector3 Navigation::get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to) {
+Vector3 Navigation::get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to,const bool& p_use_collision) {
 
 
-	bool use_collision=false;
+    bool use_collision=p_use_collision;
 	Vector3 closest_point;
 	float closest_point_d=1e20;
 	NavMesh *closest_navmesh=NULL;
@@ -633,7 +633,7 @@ void Navigation::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("navmesh_remove","id"),&Navigation::navmesh_remove);
 
 	ObjectTypeDB::bind_method(_MD("get_simple_path","start","end","optimize"),&Navigation::get_simple_path,DEFVAL(true));
-	ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","start","end"),&Navigation::get_closest_point_to_segment);
+    ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","start","end","use_collision"),&Navigation::get_closest_point_to_segment,DEFVAL(false));
 	ObjectTypeDB::bind_method(_MD("get_closest_point","to_point"),&Navigation::get_closest_point);
 	ObjectTypeDB::bind_method(_MD("get_closest_point_normal","to_point"),&Navigation::get_closest_point_normal);
 

+ 1 - 1
scene/3d/navigation.h

@@ -135,7 +135,7 @@ public:
 	void navmesh_remove(int p_id);
 
 	Vector<Vector3> get_simple_path(const Vector3& p_start, const Vector3& p_end,bool p_optimize=true);
-	Vector3 get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to);
+    Vector3 get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to,const bool& p_use_collision=false);
 	Vector3 get_closest_point(const Vector3& p_point);
 	Vector3 get_closest_point_normal(const Vector3& p_point);
 

+ 1 - 1
scene/gui/control.cpp

@@ -2869,7 +2869,7 @@ void Control::_bind_methods() {
 	BIND_CONSTANT( SIZE_EXPAND_FILL );
 
 	ADD_SIGNAL( MethodInfo("resized") );
-	ADD_SIGNAL( MethodInfo("input_event") );
+	ADD_SIGNAL( MethodInfo("input_event",PropertyInfo(Variant::INPUT_EVENT,"ev")) );
 	ADD_SIGNAL( MethodInfo("mouse_enter") );
 	ADD_SIGNAL( MethodInfo("mouse_exit") );
 	ADD_SIGNAL( MethodInfo("focus_enter") );

+ 36 - 1
tools/editor/plugins/sprite_frames_editor_plugin.cpp

@@ -229,6 +229,33 @@ void SpriteFramesEditor::_empty_pressed() {
 
 }
 
+void SpriteFramesEditor::_empty2_pressed() {
+
+
+	int from=-1;
+
+	if (tree->get_selected()) {
+
+		from = tree->get_selected()->get_metadata(0);
+		sel=from;
+
+	} else {
+		from=frames->get_frame_count();
+	}
+
+
+
+	Ref<Texture> r;
+
+	undo_redo->create_action("Add Empty");
+	undo_redo->add_do_method(frames,"add_frame",r,from+1);
+	undo_redo->add_undo_method(frames,"remove_frame",from+1);
+	undo_redo->add_do_method(this,"_update_library");
+	undo_redo->add_undo_method(this,"_update_library");
+	undo_redo->commit_action();
+
+}
+
 void SpriteFramesEditor::_up_pressed() {
 
 	if (!tree->get_selected())
@@ -322,6 +349,8 @@ void SpriteFramesEditor::_update_library() {
 			ti->set_text(0,"Frame "+itos(i));
 			ti->set_icon(0,frames->get_frame(i));
 		}
+		if (frames->get_frame(i).is_valid())
+			ti->set_tooltip(0,frames->get_frame(i)->get_path());
 		ti->set_metadata(0,i);
 		ti->set_icon_max_width(0,96);
 		if (sel==i)
@@ -355,6 +384,7 @@ void SpriteFramesEditor::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("_input_event"),&SpriteFramesEditor::_input_event);
 	ObjectTypeDB::bind_method(_MD("_load_pressed"),&SpriteFramesEditor::_load_pressed);
 	ObjectTypeDB::bind_method(_MD("_empty_pressed"),&SpriteFramesEditor::_empty_pressed);
+	ObjectTypeDB::bind_method(_MD("_empty2_pressed"),&SpriteFramesEditor::_empty2_pressed);
 	ObjectTypeDB::bind_method(_MD("_item_edited"),&SpriteFramesEditor::_item_edited);
 	ObjectTypeDB::bind_method(_MD("_delete_pressed"),&SpriteFramesEditor::_delete_pressed);
 	ObjectTypeDB::bind_method(_MD("_paste_pressed"),&SpriteFramesEditor::_paste_pressed);
@@ -387,9 +417,13 @@ SpriteFramesEditor::SpriteFramesEditor() {
 	hbc->add_child(paste);
 
 	empty = memnew( Button );
-	empty->set_text("Insert Empty");
+	empty->set_text("Insert Empty (Before)");
 	hbc->add_child(empty);
 
+	empty2 = memnew( Button );
+	empty2->set_text("Insert Empty (After)");
+	hbc->add_child(empty2);
+
 	move_up = memnew( Button );
 	move_up->set_text("Up");
 	hbc->add_child(move_up);
@@ -422,6 +456,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
 	_delete->connect("pressed", this,"_delete_pressed");
 	paste->connect("pressed", this,"_paste_pressed");
 	empty->connect("pressed", this,"_empty_pressed");
+	empty2->connect("pressed", this,"_empty2_pressed");
 	move_up->connect("pressed", this,"_up_pressed");
 	move_down->connect("pressed", this,"_down_pressed");
 	file->connect("files_selected", this,"_file_load_request");

+ 2 - 0
tools/editor/plugins/sprite_frames_editor_plugin.h

@@ -46,6 +46,7 @@ class SpriteFramesEditor : public PanelContainer {
 	Button *_delete;
 	Button *paste;
 	Button *empty;
+	Button *empty2;
 	Button *move_up;
 	Button *move_down;
 	Tree *tree;
@@ -65,6 +66,7 @@ class SpriteFramesEditor : public PanelContainer {
 	void _file_load_request(const DVector<String>& p_path);
 	void _paste_pressed();
 	void _empty_pressed();
+	void _empty2_pressed();
 	void _delete_pressed();
 	void _delete_confirm_pressed();
 	void _up_pressed();

+ 21 - 18
tools/export/blender25/io_scene_dae/export_dae.py

@@ -208,13 +208,16 @@ class DaeExporter:
 		
 
 		imgid = self.new_id("image")
+
+		print("FOR: "+imgpath)
 		
-		if (not os.path.isfile(imgpath)):
-			if imgpath.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")):
-				imgpath="images/"+os.path.basename(imgpath)
-			else:
-				imgpath="images/"+image.name+".png"
-		
+#		if (not os.path.isfile(imgpath)):
+#			print("NOT FILE?")
+#			if imgpath.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")):
+#				imgpath="images/"+os.path.basename(imgpath)
+#			else:
+#				imgpath="images/"+image.name+".png"
+
 		self.writel(S_IMGS,1,'<image id="'+imgid+'" name="'+image.name+'">')
 		self.writel(S_IMGS,2,'<init_from>'+imgpath+'</init_from>"/>')
 		self.writel(S_IMGS,1,'</image>')
@@ -529,8 +532,8 @@ class DaeExporter:
 
 			if (not (f.material_index in surface_indices)):
 				surface_indices[f.material_index]=[]
-				print("Type: "+str(type(f.material_index)))
-				print("IDX: "+str(f.material_index)+"/"+str(len(mesh.materials)))
+				#print("Type: "+str(type(f.material_index)))
+				#print("IDX: "+str(f.material_index)+"/"+str(len(mesh.materials)))
 
 				try:
 					#Bizarre blender behavior i don't understand, so catching exception
@@ -914,14 +917,14 @@ class DaeExporter:
 		if (node.data.shape_keys!=None):
 				sk = node.data.shape_keys
 				if (sk.animation_data):
-					print("HAS ANIM")
-					print("DRIVERS: "+str(len(sk.animation_data.drivers)))
+					#print("HAS ANIM")
+					#print("DRIVERS: "+str(len(sk.animation_data.drivers)))
 					for d in sk.animation_data.drivers:
 						if (d.driver):
 							for v in d.driver.variables:
 								for t in v.targets:
 									if (t.id!=None and t.id.name in self.scene.objects):
-										print("LINKING "+str(node)+" WITH "+str(t.id.name))
+										#print("LINKING "+str(node)+" WITH "+str(t.id.name))
 										self.armature_for_morph[node]=self.scene.objects[t.id.name]
 
 
@@ -1234,7 +1237,7 @@ class DaeExporter:
 		il+=1
 
 		self.writel(S_NODES,il,'<matrix sid="transform">'+strmtx(node.matrix_local)+'</matrix>')
-		print("NODE TYPE: "+node.type+" NAME: "+node.name)
+		#print("NODE TYPE: "+node.type+" NAME: "+node.name)
 		if (node.type=="MESH"):
 			self.export_mesh_node(node,il)
 		elif (node.type=="CURVE"):
@@ -1258,7 +1261,7 @@ class DaeExporter:
 			return False
 		if (self.config["use_active_layers"]):
 			valid=False
-			print("NAME: "+node.name)
+			#print("NAME: "+node.name)
 			for i in range(20):
 				if (node.layers[i] and  self.scene.layers[i]):
 					valid=True
@@ -1408,7 +1411,7 @@ class DaeExporter:
 		# Change frames first, export objects last
 		# This improves performance enormously
 
-		print("anim from: "+str(start)+" to "+str(end)+" allowed: "+str(allowed))
+		#print("anim from: "+str(start)+" to "+str(end)+" allowed: "+str(allowed))
 		for t in range(start,end+1):
 			self.scene.frame_set(t)
 			key = t * frame_len - frame_sub
@@ -1462,7 +1465,7 @@ class DaeExporter:
 						bone_name=self.skeleton_info[node]["bone_ids"][bone]
 
 						if (not (bone_name in xform_cache)):
-							print("has bone: "+bone_name)
+							#print("has bone: "+bone_name)
 							xform_cache[bone_name]=[]
 
 						posebone = node.pose.bones[bone.name]
@@ -1548,15 +1551,15 @@ class DaeExporter:
 							bone.matrix_basis = Matrix()
 							
 
-				print("allowed skeletons "+str(allowed_skeletons))
+				#print("allowed skeletons "+str(allowed_skeletons))
 
-				print(str(x))
+				#print(str(x))
 
 				tcn = self.export_animation(int(x.frame_range[0]),int(x.frame_range[1]+0.5),allowed_skeletons)
 				framelen=(1.0/self.scene.render.fps)
 				start = x.frame_range[0]*framelen
 				end = x.frame_range[1]*framelen
-				print("Export anim: "+x.name)
+				#print("Export anim: "+x.name)
 				self.writel(S_ANIM_CLIPS,1,'<animation_clip name="'+x.name+'" start="'+str(start)+'" end="'+str(end)+'">')
 				for z in tcn:
 					self.writel(S_ANIM_CLIPS,2,'<instance_animation url="#'+z+'"/>')