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@@ -1240,6 +1240,14 @@ static const char *csharp_properties_renames[][2] = {
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{ "PhysicalScancode", "PhysicalKeycode" }, // InputEventKey
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{ "PopupExclusive", "Exclusive" }, // Window
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{ "ProximityFadeEnable", "ProximityFadeEnabled" }, // Material
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+ { "RectPosition", "Position" }, // Control
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+ { "RectGlobalPosition", "GlobalPosition" }, // Control
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+ { "RectSize", "Size" }, // Control
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+ { "RectMinSize", "CustomMinimumSize" }, // Control
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+ { "RectRotation", "Rotation" }, // Control
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+ { "RectScale", "Scale" }, // Control
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+ { "RectPivotOffset", "PivotOffset" }, // Control
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+ { "RectClipContent", "ClipContents" }, // Control
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{ "RefuseNewNetworkConnections", "RefuseNewConnections" }, // MultiplayerAPI
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{ "RegionFilterClip", "RegionFilterClipEnabled" }, // Sprite2D
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{ "ReverbBusEnable", "ReverbBusEnabled" }, // Area3D
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@@ -2727,7 +2735,7 @@ bool ProjectConverter3To4::test_array_names() {
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valid = valid && test_single_array(gdscript_function_renames, true);
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valid = valid && test_single_array(csharp_function_renames, true);
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valid = valid && test_single_array(gdscript_properties_renames, true);
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- valid = valid && test_single_array(csharp_properties_renames);
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+ valid = valid && test_single_array(csharp_properties_renames, true);
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valid = valid && test_single_array(shaders_renames, true);
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valid = valid && test_single_array(gdscript_signals_renames);
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valid = valid && test_single_array(project_settings_renames);
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