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Merge pull request #88431 from vaartis/lightmap-gi-compat-docs

[4.2] Clarify that LightmapGI is not supported in compatibility renderer
Rémi Verschelde 1 year ago
parent
commit
15a8022ec3
1 changed files with 1 additions and 1 deletions
  1. 1 1
      doc/classes/LightmapGI.xml

+ 1 - 1
doc/classes/LightmapGI.xml

@@ -9,7 +9,7 @@
 		[b]Performance:[/b] [LightmapGI] provides the best possible run-time performance for global illumination. It is suitable for low-end hardware including integrated graphics and mobile devices.
 		[b]Performance:[/b] [LightmapGI] provides the best possible run-time performance for global illumination. It is suitable for low-end hardware including integrated graphics and mobile devices.
 		[b]Note:[/b] Due to how lightmaps work, most properties only have a visible effect once lightmaps are baked again.
 		[b]Note:[/b] Due to how lightmaps work, most properties only have a visible effect once lightmaps are baked again.
 		[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not supported, as these cannot store UV2 data required for baking.
 		[b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not supported, as these cannot store UV2 data required for baking.
-		[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL.
+		[b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL. Additionally, [LightmapGI] rendering is not currently supported when using the OpenGL backend (Compatibility).
 	</description>
 	</description>
 	<tutorials>
 	<tutorials>
 		<link title="Using Lightmap global illumination">$DOCS_URL/tutorials/3d/global_illumination/using_lightmap_gi.html</link>
 		<link title="Using Lightmap global illumination">$DOCS_URL/tutorials/3d/global_illumination/using_lightmap_gi.html</link>