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@@ -31,20 +31,34 @@
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#include "scene_debugger.h"
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#include "core/debugger/engine_debugger.h"
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-#include "core/debugger/engine_profiler.h"
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#include "core/io/marshalls.h"
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#include "core/object/script_language.h"
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#include "core/templates/local_vector.h"
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+#include "scene/2d/physics/collision_object_2d.h"
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+#include "scene/2d/physics/collision_polygon_2d.h"
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+#include "scene/2d/physics/collision_shape_2d.h"
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+#ifndef _3D_DISABLED
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+#include "scene/3d/label_3d.h"
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+#include "scene/3d/mesh_instance_3d.h"
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+#include "scene/3d/physics/collision_object_3d.h"
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+#include "scene/3d/physics/collision_shape_3d.h"
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+#include "scene/3d/sprite_3d.h"
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+#include "scene/resources/surface_tool.h"
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+#endif // _3D_DISABLED
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+#include "scene/gui/popup_menu.h"
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+#include "scene/main/canvas_layer.h"
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#include "scene/main/scene_tree.h"
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#include "scene/main/window.h"
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#include "scene/resources/packed_scene.h"
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-
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-SceneDebugger *SceneDebugger::singleton = nullptr;
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+#include "scene/theme/theme_db.h"
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SceneDebugger::SceneDebugger() {
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singleton = this;
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+
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#ifdef DEBUG_ENABLED
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LiveEditor::singleton = memnew(LiveEditor);
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+ RuntimeNodeSelect::singleton = memnew(RuntimeNodeSelect);
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+
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EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(nullptr, SceneDebugger::parse_message));
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#endif
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}
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@@ -56,7 +70,13 @@ SceneDebugger::~SceneDebugger() {
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memdelete(LiveEditor::singleton);
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LiveEditor::singleton = nullptr;
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}
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+
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+ if (RuntimeNodeSelect::singleton) {
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+ memdelete(RuntimeNodeSelect::singleton);
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+ RuntimeNodeSelect::singleton = nullptr;
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+ }
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#endif
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+
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singleton = nullptr;
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}
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@@ -78,10 +98,15 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
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if (!scene_tree) {
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return ERR_UNCONFIGURED;
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}
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+
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LiveEditor *live_editor = LiveEditor::get_singleton();
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if (!live_editor) {
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return ERR_UNCONFIGURED;
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}
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+ RuntimeNodeSelect *runtime_node_select = RuntimeNodeSelect::get_singleton();
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+ if (!runtime_node_select) {
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+ return ERR_UNCONFIGURED;
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+ }
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r_captured = true;
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if (p_msg == "request_scene_tree") { // Scene tree
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@@ -99,22 +124,34 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
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ObjectID id = p_args[0];
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_send_object_id(id);
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- } else if (p_msg == "override_camera_2D:set") { // Camera
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+ } else if (p_msg == "suspend_changed") {
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ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
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- bool enforce = p_args[0];
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- scene_tree->get_root()->enable_canvas_transform_override(enforce);
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+ bool suspended = p_args[0];
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+ scene_tree->set_suspend(suspended);
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+ runtime_node_select->_update_input_state();
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- } else if (p_msg == "override_camera_2D:transform") {
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- ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
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- Transform2D transform = p_args[0];
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- scene_tree->get_root()->set_canvas_transform_override(transform);
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-#ifndef _3D_DISABLED
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- } else if (p_msg == "override_camera_3D:set") {
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+ } else if (p_msg == "next_frame") {
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+ _next_frame();
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+
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+ } else if (p_msg == "override_cameras") { // Camera
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ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
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bool enable = p_args[0];
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+ bool from_editor = p_args[1];
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+ scene_tree->get_root()->enable_canvas_transform_override(enable);
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+#ifndef _3D_DISABLED
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scene_tree->get_root()->enable_camera_3d_override(enable);
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+#endif // _3D_DISABLED
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+ runtime_node_select->_set_camera_override_enabled(enable && !from_editor);
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- } else if (p_msg == "override_camera_3D:transform") {
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+ } else if (p_msg == "transform_camera_2d") {
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+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
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+ Transform2D transform = p_args[0];
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+ scene_tree->get_root()->set_canvas_transform_override(transform);
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+
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+ runtime_node_select->_queue_selection_update();
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+
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+#ifndef _3D_DISABLED
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+ } else if (p_msg == "transform_camera_3d") {
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ERR_FAIL_COND_V(p_args.size() < 5, ERR_INVALID_DATA);
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Transform3D transform = p_args[0];
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bool is_perspective = p_args[1];
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@@ -127,95 +164,142 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
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scene_tree->get_root()->set_camera_3d_override_orthogonal(size_or_fov, depth_near, depth_far);
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}
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scene_tree->get_root()->set_camera_3d_override_transform(transform);
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+
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+ runtime_node_select->_queue_selection_update();
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#endif // _3D_DISABLED
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+
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} else if (p_msg == "set_object_property") {
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ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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_set_object_property(p_args[0], p_args[1], p_args[2]);
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- } else if (!p_msg.begins_with("live_")) { // Live edits below.
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- return ERR_SKIP;
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- } else if (p_msg == "live_set_root") {
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- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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- live_editor->_root_func(p_args[0], p_args[1]);
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+ runtime_node_select->_queue_selection_update();
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+
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+ } else if (p_msg.begins_with("live_")) { /// Live Edit
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+ if (p_msg == "live_set_root") {
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+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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+ live_editor->_root_func(p_args[0], p_args[1]);
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+
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+ } else if (p_msg == "live_node_path") {
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+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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+ live_editor->_node_path_func(p_args[0], p_args[1]);
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+
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+ } else if (p_msg == "live_res_path") {
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+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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+ live_editor->_res_path_func(p_args[0], p_args[1]);
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+
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+ } else if (p_msg == "live_node_prop_res") {
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+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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+ live_editor->_node_set_res_func(p_args[0], p_args[1], p_args[2]);
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+
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+ } else if (p_msg == "live_node_prop") {
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+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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+ live_editor->_node_set_func(p_args[0], p_args[1], p_args[2]);
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+
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+ } else if (p_msg == "live_res_prop_res") {
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+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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+ live_editor->_res_set_res_func(p_args[0], p_args[1], p_args[2]);
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+
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+ } else if (p_msg == "live_res_prop") {
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+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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+ live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]);
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+
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+ } else if (p_msg == "live_node_call") {
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+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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+ LocalVector<Variant> args;
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+ LocalVector<Variant *> argptrs;
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+ args.resize(p_args.size() - 2);
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+ argptrs.resize(args.size());
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+ for (uint32_t i = 0; i < args.size(); i++) {
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+ args[i] = p_args[i + 2];
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+ argptrs[i] = &args[i];
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+ }
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+ live_editor->_node_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
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+
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+ } else if (p_msg == "live_res_call") {
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+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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+ LocalVector<Variant> args;
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+ LocalVector<Variant *> argptrs;
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+ args.resize(p_args.size() - 2);
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+ argptrs.resize(args.size());
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+ for (uint32_t i = 0; i < args.size(); i++) {
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+ args[i] = p_args[i + 2];
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+ argptrs[i] = &args[i];
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+ }
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+ live_editor->_res_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
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- } else if (p_msg == "live_node_path") {
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- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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- live_editor->_node_path_func(p_args[0], p_args[1]);
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+ } else if (p_msg == "live_create_node") {
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+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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+ live_editor->_create_node_func(p_args[0], p_args[1], p_args[2]);
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- } else if (p_msg == "live_res_path") {
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- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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- live_editor->_res_path_func(p_args[0], p_args[1]);
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+ } else if (p_msg == "live_instantiate_node") {
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+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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+ live_editor->_instance_node_func(p_args[0], p_args[1], p_args[2]);
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- } else if (p_msg == "live_node_prop_res") {
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- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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- live_editor->_node_set_res_func(p_args[0], p_args[1], p_args[2]);
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+ } else if (p_msg == "live_remove_node") {
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+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
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+ live_editor->_remove_node_func(p_args[0]);
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- } else if (p_msg == "live_node_prop") {
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- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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- live_editor->_node_set_func(p_args[0], p_args[1], p_args[2]);
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+ if (!runtime_node_select->has_selection) {
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+ runtime_node_select->_clear_selection();
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+ }
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- } else if (p_msg == "live_res_prop_res") {
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- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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- live_editor->_res_set_res_func(p_args[0], p_args[1], p_args[2]);
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+ } else if (p_msg == "live_remove_and_keep_node") {
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+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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+ live_editor->_remove_and_keep_node_func(p_args[0], p_args[1]);
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- } else if (p_msg == "live_res_prop") {
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- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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- live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]);
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+ if (!runtime_node_select->has_selection) {
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+ runtime_node_select->_clear_selection();
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+ }
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- } else if (p_msg == "live_node_call") {
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- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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- LocalVector<Variant> args;
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- LocalVector<Variant *> argptrs;
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- args.resize(p_args.size() - 2);
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- argptrs.resize(args.size());
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- for (uint32_t i = 0; i < args.size(); i++) {
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- args[i] = p_args[i + 2];
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- argptrs[i] = &args[i];
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- }
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- live_editor->_node_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
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+ } else if (p_msg == "live_restore_node") {
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+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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+ live_editor->_restore_node_func(p_args[0], p_args[1], p_args[2]);
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- } else if (p_msg == "live_res_call") {
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- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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- LocalVector<Variant> args;
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- LocalVector<Variant *> argptrs;
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- args.resize(p_args.size() - 2);
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- argptrs.resize(args.size());
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- for (uint32_t i = 0; i < args.size(); i++) {
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- args[i] = p_args[i + 2];
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- argptrs[i] = &args[i];
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+ } else if (p_msg == "live_duplicate_node") {
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+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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+ live_editor->_duplicate_node_func(p_args[0], p_args[1]);
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+
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+ } else if (p_msg == "live_reparent_node") {
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+ ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA);
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+ live_editor->_reparent_node_func(p_args[0], p_args[1], p_args[2], p_args[3]);
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+
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+ } else {
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+ return ERR_SKIP;
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}
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- live_editor->_res_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
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- } else if (p_msg == "live_create_node") {
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- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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- live_editor->_create_node_func(p_args[0], p_args[1], p_args[2]);
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+ } else if (p_msg.begins_with("runtime_node_select_")) { /// Runtime Node Selection
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+ if (p_msg == "runtime_node_select_setup") {
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+ runtime_node_select->_setup();
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- } else if (p_msg == "live_instantiate_node") {
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- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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- live_editor->_instance_node_func(p_args[0], p_args[1], p_args[2]);
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+ } else if (p_msg == "runtime_node_select_set_type") {
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+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
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+ RuntimeNodeSelect::NodeType type = (RuntimeNodeSelect::NodeType)(int)p_args[0];
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+ runtime_node_select->_node_set_type(type);
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- } else if (p_msg == "live_remove_node") {
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- ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
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- live_editor->_remove_node_func(p_args[0]);
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+ } else if (p_msg == "runtime_node_select_set_mode") {
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+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
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+ RuntimeNodeSelect::SelectMode mode = (RuntimeNodeSelect::SelectMode)(int)p_args[0];
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+ runtime_node_select->_select_set_mode(mode);
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- } else if (p_msg == "live_remove_and_keep_node") {
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- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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- live_editor->_remove_and_keep_node_func(p_args[0], p_args[1]);
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+ } else if (p_msg == "runtime_node_select_set_visible") {
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+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
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+ bool visible = p_args[0];
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+ runtime_node_select->_set_selection_visible(visible);
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- } else if (p_msg == "live_restore_node") {
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- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
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- live_editor->_restore_node_func(p_args[0], p_args[1], p_args[2]);
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+ } else if (p_msg == "runtime_node_select_reset_camera_2d") {
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+ runtime_node_select->_reset_camera_2d();
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- } else if (p_msg == "live_duplicate_node") {
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- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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- live_editor->_duplicate_node_func(p_args[0], p_args[1]);
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+ } else if (p_msg == "runtime_node_select_reset_camera_3d") {
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+ runtime_node_select->_reset_camera_3d();
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+
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+ } else {
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+ return ERR_SKIP;
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+ }
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- } else if (p_msg == "live_reparent_node") {
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- ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA);
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- live_editor->_reparent_node_func(p_args[0], p_args[1], p_args[2], p_args[3]);
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} else {
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r_captured = false;
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}
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+
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return OK;
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|
|
}
|
|
|
|
|
@@ -260,6 +344,9 @@ void SceneDebugger::_send_object_id(ObjectID p_id, int p_max_size) {
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
+ Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
|
|
|
+ RuntimeNodeSelect::get_singleton()->_select_node(node);
|
|
|
+
|
|
|
Array arr;
|
|
|
obj.serialize(arr);
|
|
|
EngineDebugger::get_singleton()->send_message("scene:inspect_object", arr);
|
|
@@ -280,6 +367,16 @@ void SceneDebugger::_set_object_property(ObjectID p_id, const String &p_property
|
|
|
obj->set(prop_name, p_value);
|
|
|
}
|
|
|
|
|
|
+void SceneDebugger::_next_frame() {
|
|
|
+ SceneTree *scene_tree = SceneTree::get_singleton();
|
|
|
+ if (!scene_tree->is_suspended()) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ scene_tree->set_suspend(false);
|
|
|
+ RenderingServer::get_singleton()->connect("frame_post_draw", callable_mp(scene_tree, &SceneTree::set_suspend).bind(true), Object::CONNECT_ONE_SHOT);
|
|
|
+}
|
|
|
+
|
|
|
void SceneDebugger::add_to_cache(const String &p_filename, Node *p_node) {
|
|
|
LiveEditor *debugger = LiveEditor::get_singleton();
|
|
|
if (!debugger) {
|
|
@@ -580,7 +677,6 @@ void SceneDebuggerTree::deserialize(const Array &p_arr) {
|
|
|
}
|
|
|
|
|
|
/// LiveEditor
|
|
|
-LiveEditor *LiveEditor::singleton = nullptr;
|
|
|
LiveEditor *LiveEditor::get_singleton() {
|
|
|
return singleton;
|
|
|
}
|
|
@@ -1089,4 +1185,942 @@ void LiveEditor::_reparent_node_func(const NodePath &p_at, const NodePath &p_new
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+/// RuntimeNodeSelect
|
|
|
+RuntimeNodeSelect *RuntimeNodeSelect::get_singleton() {
|
|
|
+ return singleton;
|
|
|
+}
|
|
|
+
|
|
|
+RuntimeNodeSelect::~RuntimeNodeSelect() {
|
|
|
+ if (selection_list && !selection_list->is_visible()) {
|
|
|
+ memdelete(selection_list);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (sbox_2d_canvas.is_valid()) {
|
|
|
+ RS::get_singleton()->free(sbox_2d_canvas);
|
|
|
+ RS::get_singleton()->free(sbox_2d_ci);
|
|
|
+ }
|
|
|
+
|
|
|
+#ifndef _3D_DISABLED
|
|
|
+ if (sbox_3d_instance.is_valid()) {
|
|
|
+ RS::get_singleton()->free(sbox_3d_instance);
|
|
|
+ RS::get_singleton()->free(sbox_3d_instance_ofs);
|
|
|
+ RS::get_singleton()->free(sbox_3d_instance_xray);
|
|
|
+ RS::get_singleton()->free(sbox_3d_instance_xray_ofs);
|
|
|
+ }
|
|
|
+#endif // _3D_DISABLED
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_setup() {
|
|
|
+ Window *root = SceneTree::get_singleton()->get_root();
|
|
|
+ ERR_FAIL_COND(root->is_connected(SceneStringName(window_input), callable_mp(this, &RuntimeNodeSelect::_root_window_input)));
|
|
|
+
|
|
|
+ root->connect(SceneStringName(window_input), callable_mp(this, &RuntimeNodeSelect::_root_window_input));
|
|
|
+ root->connect("size_changed", callable_mp(this, &RuntimeNodeSelect::_queue_selection_update), CONNECT_DEFERRED);
|
|
|
+
|
|
|
+ selection_list = memnew(PopupMenu);
|
|
|
+ selection_list->set_theme(ThemeDB::get_singleton()->get_default_theme());
|
|
|
+ selection_list->set_auto_translate_mode(Node::AUTO_TRANSLATE_MODE_DISABLED);
|
|
|
+ selection_list->set_force_native(true);
|
|
|
+ selection_list->connect("index_pressed", callable_mp(this, &RuntimeNodeSelect::_items_popup_index_pressed).bind(selection_list));
|
|
|
+ selection_list->connect("popup_hide", callable_mp(Object::cast_to<Node>(root), &Node::remove_child).bind(selection_list));
|
|
|
+
|
|
|
+ panner.instantiate();
|
|
|
+ panner->set_callbacks(callable_mp(this, &RuntimeNodeSelect::_pan_callback), callable_mp(this, &RuntimeNodeSelect::_zoom_callback));
|
|
|
+
|
|
|
+ /// 2D Selection Box Generation
|
|
|
+
|
|
|
+ sbox_2d_canvas = RS::get_singleton()->canvas_create();
|
|
|
+ sbox_2d_ci = RS::get_singleton()->canvas_item_create();
|
|
|
+ RS::get_singleton()->viewport_attach_canvas(root->get_viewport_rid(), sbox_2d_canvas);
|
|
|
+ RS::get_singleton()->canvas_item_set_parent(sbox_2d_ci, sbox_2d_canvas);
|
|
|
+
|
|
|
+#ifndef _3D_DISABLED
|
|
|
+ cursor = Cursor();
|
|
|
+
|
|
|
+ /// 3D Selection Box Generation
|
|
|
+ // Copied from the Node3DEditor implementation.
|
|
|
+
|
|
|
+ // Use two AABBs to create the illusion of a slightly thicker line.
|
|
|
+ AABB aabb(Vector3(), Vector3(1, 1, 1));
|
|
|
+
|
|
|
+ // Create a x-ray (visible through solid surfaces) and standard version of the selection box.
|
|
|
+ // Both will be drawn at the same position, but with different opacity.
|
|
|
+ // This lets the user see where the selection is while still having a sense of depth.
|
|
|
+ Ref<SurfaceTool> st = memnew(SurfaceTool);
|
|
|
+ Ref<SurfaceTool> st_xray = memnew(SurfaceTool);
|
|
|
+
|
|
|
+ st->begin(Mesh::PRIMITIVE_LINES);
|
|
|
+ st_xray->begin(Mesh::PRIMITIVE_LINES);
|
|
|
+ for (int i = 0; i < 12; i++) {
|
|
|
+ Vector3 a, b;
|
|
|
+ aabb.get_edge(i, a, b);
|
|
|
+
|
|
|
+ st->add_vertex(a);
|
|
|
+ st->add_vertex(b);
|
|
|
+ st_xray->add_vertex(a);
|
|
|
+ st_xray->add_vertex(b);
|
|
|
+ }
|
|
|
+
|
|
|
+ Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
|
|
|
+ mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
|
|
+ mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
|
|
|
+ // In the original Node3DEditor, this value would be fetched from the "editors/3d/selection_box_color" editor property,
|
|
|
+ // but since this is not accessible from here, we will just use the default value.
|
|
|
+ const Color selection_color_3d = Color(1, 0.5, 0);
|
|
|
+ mat->set_albedo(selection_color_3d);
|
|
|
+ mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
|
|
|
+ st->set_material(mat);
|
|
|
+ sbox_3d_mesh = st->commit();
|
|
|
+
|
|
|
+ Ref<StandardMaterial3D> mat_xray = memnew(StandardMaterial3D);
|
|
|
+ mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
|
|
+ mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
|
|
|
+ mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
|
|
|
+ mat_xray->set_albedo(selection_color_3d * Color(1, 1, 1, 0.15));
|
|
|
+ mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
|
|
|
+ st_xray->set_material(mat_xray);
|
|
|
+ sbox_3d_mesh_xray = st_xray->commit();
|
|
|
+#endif // _3D_DISABLED
|
|
|
+
|
|
|
+ SceneTree::get_singleton()->connect("process_frame", callable_mp(this, &RuntimeNodeSelect::_process_frame));
|
|
|
+ SceneTree::get_singleton()->connect("physics_frame", callable_mp(this, &RuntimeNodeSelect::_physics_frame));
|
|
|
+
|
|
|
+ // This function will be called before the root enters the tree at first when the Game view is passing its settings to
|
|
|
+ // the debugger, so queue the update for after it enters.
|
|
|
+ root->connect(SceneStringName(tree_entered), callable_mp(this, &RuntimeNodeSelect::_update_input_state), Object::CONNECT_ONE_SHOT);
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_node_set_type(NodeType p_type) {
|
|
|
+ node_select_type = p_type;
|
|
|
+ _update_input_state();
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_select_set_mode(SelectMode p_mode) {
|
|
|
+ node_select_mode = p_mode;
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_set_camera_override_enabled(bool p_enabled) {
|
|
|
+ camera_override = p_enabled;
|
|
|
+
|
|
|
+ if (p_enabled) {
|
|
|
+ _update_view_2d();
|
|
|
+ }
|
|
|
+
|
|
|
+#ifndef _3D_DISABLED
|
|
|
+ if (camera_first_override) {
|
|
|
+ _reset_camera_2d();
|
|
|
+ _reset_camera_3d();
|
|
|
+
|
|
|
+ camera_first_override = false;
|
|
|
+ } else if (p_enabled) {
|
|
|
+ _update_view_2d();
|
|
|
+
|
|
|
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
|
|
|
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
|
|
|
+ }
|
|
|
+#endif // _3D_DISABLED
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_root_window_input(const Ref<InputEvent> &p_event) {
|
|
|
+ Window *root = SceneTree::get_singleton()->get_root();
|
|
|
+ if (node_select_type == NODE_TYPE_NONE || selection_list->is_visible()) {
|
|
|
+ // Workaround for platforms that don't allow subwindows.
|
|
|
+ if (selection_list->is_visible() && selection_list->is_embedded()) {
|
|
|
+ root->set_disable_input_override(false);
|
|
|
+ selection_list->push_input(p_event);
|
|
|
+ callable_mp(root->get_viewport(), &Viewport::set_disable_input_override).call_deferred(true);
|
|
|
+ }
|
|
|
+
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (camera_override) {
|
|
|
+ if (node_select_type == NODE_TYPE_2D) {
|
|
|
+ if (panner->gui_input(p_event, Rect2(Vector2(), root->get_size()))) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ } else if (node_select_type == NODE_TYPE_3D) {
|
|
|
+#ifndef _3D_DISABLED
|
|
|
+ if (root->get_camera_3d() && _handle_3d_input(p_event)) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+#endif // _3D_DISABLED
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ Ref<InputEventMouseButton> b = p_event;
|
|
|
+ if (!b.is_valid() || !b->is_pressed()) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ list_shortcut_pressed = node_select_mode == SELECT_MODE_SINGLE && b->get_button_index() == MouseButton::RIGHT && b->is_alt_pressed();
|
|
|
+ if (list_shortcut_pressed || b->get_button_index() == MouseButton::LEFT) {
|
|
|
+ selection_position = b->get_position();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_items_popup_index_pressed(int p_index, PopupMenu *p_popup) {
|
|
|
+ Object *obj = p_popup->get_item_metadata(p_index).get_validated_object();
|
|
|
+ if (!obj) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ Array message;
|
|
|
+ message.append(obj->get_instance_id());
|
|
|
+ EngineDebugger::get_singleton()->send_message("remote_node_clicked", message);
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_update_input_state() {
|
|
|
+ SceneTree *scene_tree = SceneTree::get_singleton();
|
|
|
+ // This function can be called at the very beginning, when the root hasn't entered the tree yet.
|
|
|
+ // So check first to avoid a crash.
|
|
|
+ if (!scene_tree->get_root()->is_inside_tree()) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ bool disable_input = scene_tree->is_suspended() || node_select_type != RuntimeNodeSelect::NODE_TYPE_NONE;
|
|
|
+ Input::get_singleton()->set_disable_input(disable_input);
|
|
|
+ Input::get_singleton()->set_mouse_mode_override_enabled(disable_input);
|
|
|
+ scene_tree->get_root()->set_disable_input_override(disable_input);
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_process_frame() {
|
|
|
+#ifndef _3D_DISABLED
|
|
|
+ if (camera_freelook) {
|
|
|
+ Transform3D transform = _get_cursor_transform();
|
|
|
+ Vector3 forward = transform.basis.xform(Vector3(0, 0, -1));
|
|
|
+ const Vector3 right = transform.basis.xform(Vector3(1, 0, 0));
|
|
|
+ Vector3 up = transform.basis.xform(Vector3(0, 1, 0));
|
|
|
+
|
|
|
+ Vector3 direction;
|
|
|
+
|
|
|
+ Input *input = Input::get_singleton();
|
|
|
+ bool was_input_disabled = input->is_input_disabled();
|
|
|
+ if (was_input_disabled) {
|
|
|
+ input->set_disable_input(false);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (input->is_physical_key_pressed(Key::A)) {
|
|
|
+ direction -= right;
|
|
|
+ }
|
|
|
+ if (input->is_physical_key_pressed(Key::D)) {
|
|
|
+ direction += right;
|
|
|
+ }
|
|
|
+ if (input->is_physical_key_pressed(Key::W)) {
|
|
|
+ direction += forward;
|
|
|
+ }
|
|
|
+ if (input->is_physical_key_pressed(Key::S)) {
|
|
|
+ direction -= forward;
|
|
|
+ }
|
|
|
+ if (input->is_physical_key_pressed(Key::E)) {
|
|
|
+ direction += up;
|
|
|
+ }
|
|
|
+ if (input->is_physical_key_pressed(Key::Q)) {
|
|
|
+ direction -= up;
|
|
|
+ }
|
|
|
+
|
|
|
+ real_t speed = FREELOOK_BASE_SPEED;
|
|
|
+ if (input->is_physical_key_pressed(Key::SHIFT)) {
|
|
|
+ speed *= 3.0;
|
|
|
+ }
|
|
|
+ if (input->is_physical_key_pressed(Key::ALT)) {
|
|
|
+ speed *= 0.333333;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (was_input_disabled) {
|
|
|
+ input->set_disable_input(true);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (direction != Vector3()) {
|
|
|
+ // Calculate the process time manually, as the time scale is frozen.
|
|
|
+ const double process_time = (1.0 / Engine::get_singleton()->get_frames_per_second()) * Engine::get_singleton()->get_unfrozen_time_scale();
|
|
|
+ const Vector3 motion = direction * speed * process_time;
|
|
|
+ cursor.pos += motion;
|
|
|
+ cursor.eye_pos += motion;
|
|
|
+
|
|
|
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
|
|
|
+ }
|
|
|
+ }
|
|
|
+#endif // _3D_DISABLED
|
|
|
+
|
|
|
+ if (selection_update_queued || !SceneTree::get_singleton()->is_suspended()) {
|
|
|
+ selection_update_queued = false;
|
|
|
+ if (has_selection) {
|
|
|
+ _update_selection();
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_physics_frame() {
|
|
|
+ if (!Math::is_inf(selection_position.x) || !Math::is_inf(selection_position.y)) {
|
|
|
+ _click_point();
|
|
|
+ selection_position = Point2(INFINITY, INFINITY);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_click_point() {
|
|
|
+ Window *root = SceneTree::get_singleton()->get_root();
|
|
|
+ Point2 pos = root->get_screen_transform().affine_inverse().xform(selection_position);
|
|
|
+ Vector<SelectResult> items;
|
|
|
+
|
|
|
+ if (node_select_type == NODE_TYPE_2D) {
|
|
|
+ for (int i = 0; i < root->get_child_count(); i++) {
|
|
|
+ _find_canvas_items_at_pos(pos, root->get_child(i), items);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Remove possible duplicates.
|
|
|
+ for (int i = 0; i < items.size(); i++) {
|
|
|
+ Node *item = items[i].item;
|
|
|
+ for (int j = 0; j < i; j++) {
|
|
|
+ if (items[j].item == item) {
|
|
|
+ items.remove_at(i);
|
|
|
+ i--;
|
|
|
+
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ } else if (node_select_type == NODE_TYPE_3D) {
|
|
|
+#ifndef _3D_DISABLED
|
|
|
+ _find_3d_items_at_pos(pos, items);
|
|
|
+#endif // _3D_DISABLED
|
|
|
+ }
|
|
|
+
|
|
|
+ if (items.is_empty()) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ items.sort();
|
|
|
+
|
|
|
+ if ((!list_shortcut_pressed && node_select_mode == SELECT_MODE_SINGLE) || items.size() == 1) {
|
|
|
+ Array message;
|
|
|
+ message.append(items[0].item->get_instance_id());
|
|
|
+ EngineDebugger::get_singleton()->send_message("remote_node_clicked", message);
|
|
|
+ } else if (list_shortcut_pressed || node_select_mode == SELECT_MODE_LIST) {
|
|
|
+ if (!selection_list->is_inside_tree()) {
|
|
|
+ root->add_child(selection_list);
|
|
|
+ }
|
|
|
+
|
|
|
+ selection_list->clear();
|
|
|
+ for (const SelectResult &I : items) {
|
|
|
+ selection_list->add_item(I.item->get_name());
|
|
|
+ selection_list->set_item_metadata(-1, I.item);
|
|
|
+ }
|
|
|
+
|
|
|
+ selection_list->set_position(selection_list->is_embedded() ? pos : selection_position + root->get_position());
|
|
|
+ selection_list->reset_size();
|
|
|
+ selection_list->popup();
|
|
|
+ // FIXME: Ugly hack that stops the popup from hiding when the button is released.
|
|
|
+ selection_list->call_deferred(SNAME("set_position"), selection_list->get_position() + Point2(1, 0));
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_select_node(Node *p_node) {
|
|
|
+ if (p_node == selected_node) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ _clear_selection();
|
|
|
+
|
|
|
+ CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
|
|
|
+ if (ci) {
|
|
|
+ selected_node = p_node;
|
|
|
+ } else {
|
|
|
+#ifndef _3D_DISABLED
|
|
|
+ Node3D *node_3d = Object::cast_to<Node3D>(p_node);
|
|
|
+ if (node_3d) {
|
|
|
+ if (!node_3d->is_inside_world()) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ selected_node = p_node;
|
|
|
+
|
|
|
+ sbox_3d_instance = RS::get_singleton()->instance_create2(sbox_3d_mesh->get_rid(), node_3d->get_world_3d()->get_scenario());
|
|
|
+ sbox_3d_instance_ofs = RS::get_singleton()->instance_create2(sbox_3d_mesh->get_rid(), node_3d->get_world_3d()->get_scenario());
|
|
|
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance, RS::SHADOW_CASTING_SETTING_OFF);
|
|
|
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance_ofs, RS::SHADOW_CASTING_SETTING_OFF);
|
|
|
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
|
|
|
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
|
|
|
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_ofs, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
|
|
|
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_ofs, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
|
|
|
+
|
|
|
+ sbox_3d_instance_xray = RS::get_singleton()->instance_create2(sbox_3d_mesh_xray->get_rid(), node_3d->get_world_3d()->get_scenario());
|
|
|
+ sbox_3d_instance_xray_ofs = RS::get_singleton()->instance_create2(sbox_3d_mesh_xray->get_rid(), node_3d->get_world_3d()->get_scenario());
|
|
|
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance_xray, RS::SHADOW_CASTING_SETTING_OFF);
|
|
|
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance_xray_ofs, RS::SHADOW_CASTING_SETTING_OFF);
|
|
|
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
|
|
|
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
|
|
|
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray_ofs, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
|
|
|
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray_ofs, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
|
|
|
+ }
|
|
|
+#endif // _3D_DISABLED
|
|
|
+ }
|
|
|
+
|
|
|
+ has_selection = selected_node;
|
|
|
+ _queue_selection_update();
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_queue_selection_update() {
|
|
|
+ if (has_selection && selection_visible) {
|
|
|
+ if (SceneTree::get_singleton()->is_suspended()) {
|
|
|
+ _update_selection();
|
|
|
+ } else {
|
|
|
+ selection_update_queued = true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_update_selection() {
|
|
|
+ if (has_selection && (!selected_node || !selected_node->is_inside_tree())) {
|
|
|
+ _clear_selection();
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ CanvasItem *ci = Object::cast_to<CanvasItem>(selected_node);
|
|
|
+ if (ci) {
|
|
|
+ Window *root = SceneTree::get_singleton()->get_root();
|
|
|
+ Transform2D xform;
|
|
|
+ if (root->is_canvas_transform_override_enabled() && !ci->get_canvas_layer_node()) {
|
|
|
+ RS::get_singleton()->canvas_item_set_transform(sbox_2d_ci, (root->get_canvas_transform_override()));
|
|
|
+ xform = ci->get_global_transform();
|
|
|
+ } else {
|
|
|
+ RS::get_singleton()->canvas_item_set_transform(sbox_2d_ci, Transform2D());
|
|
|
+ xform = ci->get_global_transform_with_canvas();
|
|
|
+ }
|
|
|
+
|
|
|
+ // Fallback.
|
|
|
+ Rect2 rect = Rect2(Vector2(), Vector2(10, 10));
|
|
|
+
|
|
|
+ if (ci->_edit_use_rect()) {
|
|
|
+ rect = ci->_edit_get_rect();
|
|
|
+ } else {
|
|
|
+ CollisionShape2D *collision_shape = Object::cast_to<CollisionShape2D>(ci);
|
|
|
+ if (collision_shape) {
|
|
|
+ Ref<Shape2D> shape = collision_shape->get_shape();
|
|
|
+ if (shape.is_valid()) {
|
|
|
+ rect = shape->get_rect();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ RS::get_singleton()->canvas_item_set_visible(sbox_2d_ci, selection_visible);
|
|
|
+
|
|
|
+ if (xform == sbox_2d_xform && rect == sbox_2d_rect) {
|
|
|
+ return; // Nothing changed.
|
|
|
+ }
|
|
|
+ sbox_2d_xform = xform;
|
|
|
+ sbox_2d_rect = rect;
|
|
|
+
|
|
|
+ RS::get_singleton()->canvas_item_clear(sbox_2d_ci);
|
|
|
+
|
|
|
+ const Vector2 endpoints[4] = {
|
|
|
+ xform.xform(rect.position),
|
|
|
+ xform.xform(rect.position + Vector2(rect.size.x, 0)),
|
|
|
+ xform.xform(rect.position + rect.size),
|
|
|
+ xform.xform(rect.position + Vector2(0, rect.size.y))
|
|
|
+ };
|
|
|
+
|
|
|
+ const Color selection_color_2d = Color(1, 0.6, 0.4, 0.7);
|
|
|
+ for (int i = 0; i < 4; i++) {
|
|
|
+ RS::get_singleton()->canvas_item_add_line(sbox_2d_ci, endpoints[i], endpoints[(i + 1) % 4], selection_color_2d, Math::round(2.f));
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+#ifndef _3D_DISABLED
|
|
|
+ Node3D *node_3d = Object::cast_to<Node3D>(selected_node);
|
|
|
+
|
|
|
+ // Fallback.
|
|
|
+ AABB bounds(Vector3(-0.5, -0.5, -0.5), Vector3(1, 1, 1));
|
|
|
+
|
|
|
+ VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(node_3d);
|
|
|
+ if (visual_instance) {
|
|
|
+ bounds = visual_instance->get_aabb();
|
|
|
+ } else {
|
|
|
+ CollisionShape3D *collision_shape = Object::cast_to<CollisionShape3D>(node_3d);
|
|
|
+ if (collision_shape) {
|
|
|
+ Ref<Shape3D> shape = collision_shape->get_shape();
|
|
|
+ if (shape.is_valid()) {
|
|
|
+ bounds = shape->get_debug_mesh()->get_aabb();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ RS::get_singleton()->instance_set_visible(sbox_3d_instance, selection_visible);
|
|
|
+ RS::get_singleton()->instance_set_visible(sbox_3d_instance_ofs, selection_visible);
|
|
|
+ RS::get_singleton()->instance_set_visible(sbox_3d_instance_xray, selection_visible);
|
|
|
+ RS::get_singleton()->instance_set_visible(sbox_3d_instance_xray_ofs, selection_visible);
|
|
|
+
|
|
|
+ Transform3D xform_to_top_level_parent_space = node_3d->get_global_transform().affine_inverse() * node_3d->get_global_transform();
|
|
|
+ bounds = xform_to_top_level_parent_space.xform(bounds);
|
|
|
+ Transform3D t = node_3d->get_global_transform();
|
|
|
+
|
|
|
+ if (t == sbox_3d_xform && bounds == sbox_3d_bounds) {
|
|
|
+ return; // Nothing changed.
|
|
|
+ }
|
|
|
+ sbox_3d_xform = t;
|
|
|
+ sbox_3d_bounds = bounds;
|
|
|
+
|
|
|
+ Transform3D t_offset = t;
|
|
|
+
|
|
|
+ // Apply AABB scaling before item's global transform.
|
|
|
+ {
|
|
|
+ const Vector3 offset(0.005, 0.005, 0.005);
|
|
|
+ Basis aabb_s;
|
|
|
+ aabb_s.scale(bounds.size + offset);
|
|
|
+ t.translate_local(bounds.position - offset / 2);
|
|
|
+ t.basis = t.basis * aabb_s;
|
|
|
+ }
|
|
|
+ {
|
|
|
+ const Vector3 offset(0.01, 0.01, 0.01);
|
|
|
+ Basis aabb_s;
|
|
|
+ aabb_s.scale(bounds.size + offset);
|
|
|
+ t_offset.translate_local(bounds.position - offset / 2);
|
|
|
+ t_offset.basis = t_offset.basis * aabb_s;
|
|
|
+ }
|
|
|
+
|
|
|
+ RS::get_singleton()->instance_set_transform(sbox_3d_instance, t);
|
|
|
+ RS::get_singleton()->instance_set_transform(sbox_3d_instance_ofs, t_offset);
|
|
|
+ RS::get_singleton()->instance_set_transform(sbox_3d_instance_xray, t);
|
|
|
+ RS::get_singleton()->instance_set_transform(sbox_3d_instance_xray_ofs, t_offset);
|
|
|
+#endif // _3D_DISABLED
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_clear_selection() {
|
|
|
+ selected_node = nullptr;
|
|
|
+ has_selection = false;
|
|
|
+
|
|
|
+ if (sbox_2d_canvas.is_valid()) {
|
|
|
+ RS::get_singleton()->canvas_item_clear(sbox_2d_ci);
|
|
|
+ }
|
|
|
+
|
|
|
+#ifndef _3D_DISABLED
|
|
|
+ if (sbox_3d_instance.is_valid()) {
|
|
|
+ RS::get_singleton()->free(sbox_3d_instance);
|
|
|
+ RS::get_singleton()->free(sbox_3d_instance_ofs);
|
|
|
+ RS::get_singleton()->free(sbox_3d_instance_xray);
|
|
|
+ RS::get_singleton()->free(sbox_3d_instance_xray_ofs);
|
|
|
+ }
|
|
|
+#endif // _3D_DISABLED
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_set_selection_visible(bool p_visible) {
|
|
|
+ selection_visible = p_visible;
|
|
|
+
|
|
|
+ if (has_selection) {
|
|
|
+ _update_selection();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+// Copied and trimmed from the CanvasItemEditor implementation.
|
|
|
+void RuntimeNodeSelect::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<SelectResult> &r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
|
|
|
+ if (!p_node || Object::cast_to<Viewport>(p_node)) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // In the original CanvasItemEditor, this value would be fetched from the "editors/polygon_editor/point_grab_radius" editor property,
|
|
|
+ // but since this is not accessible from here, we will just use the default value.
|
|
|
+ const real_t grab_distance = 8;
|
|
|
+ CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
|
|
|
+
|
|
|
+ for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
|
|
|
+ if (ci) {
|
|
|
+ if (!ci->is_set_as_top_level()) {
|
|
|
+ _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, p_parent_xform * ci->get_transform(), p_canvas_xform);
|
|
|
+ } else {
|
|
|
+ _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, ci->get_transform(), p_canvas_xform);
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
|
|
|
+ _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, Transform2D(), cl ? cl->get_transform() : p_canvas_xform);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (ci && ci->is_visible_in_tree()) {
|
|
|
+ Transform2D xform = p_canvas_xform;
|
|
|
+ if (!ci->is_set_as_top_level()) {
|
|
|
+ xform *= p_parent_xform;
|
|
|
+ }
|
|
|
+
|
|
|
+ Vector2 pos;
|
|
|
+ // Cameras (overridden or not) don't affect `CanvasLayer`s.
|
|
|
+ if (!ci->get_canvas_layer_node()) {
|
|
|
+ Window *root = SceneTree::get_singleton()->get_root();
|
|
|
+ pos = (root->is_canvas_transform_override_enabled() ? root->get_canvas_transform_override() : root->get_canvas_transform()).affine_inverse().xform(p_pos);
|
|
|
+ } else {
|
|
|
+ pos = p_pos;
|
|
|
+ }
|
|
|
+
|
|
|
+ xform = (xform * ci->get_transform()).affine_inverse();
|
|
|
+ const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length() / view_2d_zoom;
|
|
|
+ if (ci->_edit_is_selected_on_click(xform.xform(pos), local_grab_distance)) {
|
|
|
+ SelectResult res;
|
|
|
+ res.item = ci;
|
|
|
+ res.order = ci->get_effective_z_index() + ci->get_canvas_layer();
|
|
|
+ r_items.push_back(res);
|
|
|
+
|
|
|
+ // If it's a shape, get the collision object it's from.
|
|
|
+ // FIXME: If the collision object has multiple shapes, only the topmost will be above it in the list.
|
|
|
+ if (Object::cast_to<CollisionShape2D>(ci) || Object::cast_to<CollisionPolygon2D>(ci)) {
|
|
|
+ CollisionObject2D *collision_object = Object::cast_to<CollisionObject2D>(ci->get_parent());
|
|
|
+ if (collision_object) {
|
|
|
+ SelectResult res_col;
|
|
|
+ res_col.item = ci->get_parent();
|
|
|
+ res_col.order = collision_object->get_z_index() + ci->get_canvas_layer();
|
|
|
+ r_items.push_back(res_col);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
|
|
|
+ view_2d_offset.x -= p_scroll_vec.x / view_2d_zoom;
|
|
|
+ view_2d_offset.y -= p_scroll_vec.y / view_2d_zoom;
|
|
|
+
|
|
|
+ _update_view_2d();
|
|
|
+}
|
|
|
+
|
|
|
+// A very shallow copy of the same function inside CanvasItemEditor.
|
|
|
+void RuntimeNodeSelect::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
|
|
|
+ real_t prev_zoom = view_2d_zoom;
|
|
|
+ view_2d_zoom = CLAMP(view_2d_zoom * p_zoom_factor, VIEW_2D_MIN_ZOOM, VIEW_2D_MAX_ZOOM);
|
|
|
+
|
|
|
+ Vector2 pos = SceneTree::get_singleton()->get_root()->get_screen_transform().affine_inverse().xform(p_origin);
|
|
|
+ view_2d_offset += pos / prev_zoom - pos / view_2d_zoom;
|
|
|
+
|
|
|
+ // We want to align in-scene pixels to screen pixels, this prevents blurry rendering
|
|
|
+ // of small details (texts, lines).
|
|
|
+ // This correction adds a jitter movement when zooming, so we correct only when the
|
|
|
+ // zoom factor is an integer. (in the other cases, all pixels won't be aligned anyway)
|
|
|
+ const real_t closest_zoom_factor = Math::round(view_2d_zoom);
|
|
|
+ if (Math::is_zero_approx(view_2d_zoom - closest_zoom_factor)) {
|
|
|
+ // Make sure scene pixel at view_offset is aligned on a screen pixel.
|
|
|
+ Vector2 view_offset_int = view_2d_offset.floor();
|
|
|
+ Vector2 view_offset_frac = view_2d_offset - view_offset_int;
|
|
|
+ view_2d_offset = view_offset_int + (view_offset_frac * closest_zoom_factor).round() / closest_zoom_factor;
|
|
|
+ }
|
|
|
+
|
|
|
+ _update_view_2d();
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_reset_camera_2d() {
|
|
|
+ view_2d_offset = -SceneTree::get_singleton()->get_root()->get_canvas_transform().get_origin();
|
|
|
+ view_2d_zoom = 1;
|
|
|
+
|
|
|
+ _update_view_2d();
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_update_view_2d() {
|
|
|
+ Transform2D transform = Transform2D();
|
|
|
+ transform.scale_basis(Size2(view_2d_zoom, view_2d_zoom));
|
|
|
+ transform.columns[2] = -view_2d_offset * view_2d_zoom;
|
|
|
+
|
|
|
+ SceneTree::get_singleton()->get_root()->set_canvas_transform_override(transform);
|
|
|
+
|
|
|
+ _queue_selection_update();
|
|
|
+}
|
|
|
+
|
|
|
+#ifndef _3D_DISABLED
|
|
|
+void RuntimeNodeSelect::_find_3d_items_at_pos(const Point2 &p_pos, Vector<SelectResult> &r_items) {
|
|
|
+ Window *root = SceneTree::get_singleton()->get_root();
|
|
|
+ Camera3D *camera = root->get_viewport()->get_camera_3d();
|
|
|
+ if (!camera) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ Vector3 ray, pos, to;
|
|
|
+ if (root->get_viewport()->is_camera_3d_override_enabled()) {
|
|
|
+ Viewport *vp = root->get_viewport();
|
|
|
+ ray = vp->camera_3d_override_project_ray_normal(p_pos);
|
|
|
+ pos = vp->camera_3d_override_project_ray_origin(p_pos);
|
|
|
+ to = pos + ray * vp->get_camera_3d_override_properties()["z_far"];
|
|
|
+ } else {
|
|
|
+ ray = camera->project_ray_normal(p_pos);
|
|
|
+ pos = camera->project_ray_origin(p_pos);
|
|
|
+ to = pos + ray * camera->get_far();
|
|
|
+ }
|
|
|
+
|
|
|
+ // Start with physical objects.
|
|
|
+ PhysicsDirectSpaceState3D *ss = root->get_world_3d()->get_direct_space_state();
|
|
|
+ PhysicsDirectSpaceState3D::RayResult result;
|
|
|
+ HashSet<RID> excluded;
|
|
|
+ PhysicsDirectSpaceState3D::RayParameters ray_params;
|
|
|
+ ray_params.from = pos;
|
|
|
+ ray_params.to = to;
|
|
|
+ ray_params.collide_with_areas = true;
|
|
|
+ while (true) {
|
|
|
+ ray_params.exclude = excluded;
|
|
|
+ if (ss->intersect_ray(ray_params, result)) {
|
|
|
+ SelectResult res;
|
|
|
+ res.item = Object::cast_to<Node>(result.collider);
|
|
|
+ res.order = -pos.distance_to(Object::cast_to<Node3D>(res.item)->get_global_transform().xform(result.position));
|
|
|
+
|
|
|
+ // Fetch collision shapes.
|
|
|
+ CollisionObject3D *collision = Object::cast_to<CollisionObject3D>(result.collider);
|
|
|
+ if (collision) {
|
|
|
+ List<uint32_t> owners;
|
|
|
+ collision->get_shape_owners(&owners);
|
|
|
+ for (const uint32_t &I : owners) {
|
|
|
+ SelectResult res_shape;
|
|
|
+ res_shape.item = Object::cast_to<Node>(collision->shape_owner_get_owner(I));
|
|
|
+ res_shape.order = res.order;
|
|
|
+ r_items.push_back(res_shape);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ r_items.push_back(res);
|
|
|
+
|
|
|
+ excluded.insert(result.rid);
|
|
|
+ } else {
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Then go for the meshes.
|
|
|
+ Vector<ObjectID> items = RS::get_singleton()->instances_cull_ray(pos, to, root->get_world_3d()->get_scenario());
|
|
|
+ for (int i = 0; i < items.size(); i++) {
|
|
|
+ Object *obj = ObjectDB::get_instance(items[i]);
|
|
|
+ GeometryInstance3D *geo_instance = nullptr;
|
|
|
+ Ref<TriangleMesh> mesh_collision;
|
|
|
+
|
|
|
+ MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(obj);
|
|
|
+ if (mesh_instance) {
|
|
|
+ if (mesh_instance->get_mesh().is_valid()) {
|
|
|
+ geo_instance = mesh_instance;
|
|
|
+ mesh_collision = mesh_instance->get_mesh()->generate_triangle_mesh();
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ Label3D *label = Object::cast_to<Label3D>(obj);
|
|
|
+ if (label) {
|
|
|
+ geo_instance = label;
|
|
|
+ mesh_collision = label->generate_triangle_mesh();
|
|
|
+ } else {
|
|
|
+ Sprite3D *sprite = Object::cast_to<Sprite3D>(obj);
|
|
|
+ if (sprite) {
|
|
|
+ geo_instance = sprite;
|
|
|
+ mesh_collision = sprite->generate_triangle_mesh();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (mesh_collision.is_valid()) {
|
|
|
+ Transform3D gt = geo_instance->get_global_transform();
|
|
|
+ Transform3D ai = gt.affine_inverse();
|
|
|
+ Vector3 point, normal;
|
|
|
+ if (mesh_collision->intersect_ray(ai.xform(pos), ai.basis.xform(ray).normalized(), point, normal)) {
|
|
|
+ SelectResult res;
|
|
|
+ res.item = Object::cast_to<Node>(obj);
|
|
|
+ res.order = -pos.distance_to(gt.xform(point));
|
|
|
+ r_items.push_back(res);
|
|
|
+
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ items.remove_at(i);
|
|
|
+ i--;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+bool RuntimeNodeSelect::_handle_3d_input(const Ref<InputEvent> &p_event) {
|
|
|
+ Ref<InputEventMouseButton> b = p_event;
|
|
|
+
|
|
|
+ if (b.is_valid()) {
|
|
|
+ const real_t zoom_factor = 1.08 * b->get_factor();
|
|
|
+ switch (b->get_button_index()) {
|
|
|
+ case MouseButton::WHEEL_UP: {
|
|
|
+ if (!camera_freelook) {
|
|
|
+ _cursor_scale_distance(1.0 / zoom_factor);
|
|
|
+ }
|
|
|
+
|
|
|
+ return true;
|
|
|
+ } break;
|
|
|
+ case MouseButton::WHEEL_DOWN: {
|
|
|
+ if (!camera_freelook) {
|
|
|
+ _cursor_scale_distance(zoom_factor);
|
|
|
+ }
|
|
|
+
|
|
|
+ return true;
|
|
|
+ } break;
|
|
|
+ case MouseButton::RIGHT: {
|
|
|
+ _set_camera_freelook_enabled(b->is_pressed());
|
|
|
+ return true;
|
|
|
+ } break;
|
|
|
+ default: {
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ Ref<InputEventMouseMotion> m = p_event;
|
|
|
+
|
|
|
+ if (m.is_valid()) {
|
|
|
+ if (camera_freelook) {
|
|
|
+ _cursor_look(m);
|
|
|
+ } else if (m->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) {
|
|
|
+ if (m->is_shift_pressed()) {
|
|
|
+ _cursor_pan(m);
|
|
|
+ } else {
|
|
|
+ _cursor_orbit(m);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ Ref<InputEventKey> k = p_event;
|
|
|
+
|
|
|
+ if (k.is_valid()) {
|
|
|
+ if (k->get_physical_keycode() == Key::ESCAPE) {
|
|
|
+ _set_camera_freelook_enabled(false);
|
|
|
+ return true;
|
|
|
+ } else if (k->is_ctrl_pressed()) {
|
|
|
+ switch (k->get_physical_keycode()) {
|
|
|
+ case Key::EQUAL: {
|
|
|
+ cursor.fov_scale = CLAMP(cursor.fov_scale - 0.05, CAMERA_MIN_FOV_SCALE, CAMERA_MAX_FOV_SCALE);
|
|
|
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
|
|
|
+
|
|
|
+ return true;
|
|
|
+ } break;
|
|
|
+ case Key::MINUS: {
|
|
|
+ cursor.fov_scale = CLAMP(cursor.fov_scale + 0.05, CAMERA_MIN_FOV_SCALE, CAMERA_MAX_FOV_SCALE);
|
|
|
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
|
|
|
+
|
|
|
+ return true;
|
|
|
+ } break;
|
|
|
+ case Key::KEY_0: {
|
|
|
+ cursor.fov_scale = 1;
|
|
|
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV, CAMERA_ZNEAR, CAMERA_ZFAR);
|
|
|
+
|
|
|
+ return true;
|
|
|
+ } break;
|
|
|
+ default: {
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // TODO: Handle magnify and pan input gestures.
|
|
|
+
|
|
|
+ return false;
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_set_camera_freelook_enabled(bool p_enabled) {
|
|
|
+ camera_freelook = p_enabled;
|
|
|
+
|
|
|
+ if (p_enabled) {
|
|
|
+ // Make sure eye_pos is synced, because freelook referential is eye pos rather than orbit pos
|
|
|
+ Vector3 forward = _get_cursor_transform().basis.xform(Vector3(0, 0, -1));
|
|
|
+ cursor.eye_pos = cursor.pos - cursor.distance * forward;
|
|
|
+
|
|
|
+ previous_mouse_position = SceneTree::get_singleton()->get_root()->get_mouse_position();
|
|
|
+
|
|
|
+ // Hide mouse like in an FPS (warping doesn't work).
|
|
|
+ Input::get_singleton()->set_mouse_mode_override(Input::MOUSE_MODE_CAPTURED);
|
|
|
+
|
|
|
+ } else {
|
|
|
+ // Restore mouse.
|
|
|
+ Input::get_singleton()->set_mouse_mode_override(Input::MOUSE_MODE_VISIBLE);
|
|
|
+
|
|
|
+ // Restore the previous mouse position when leaving freelook mode.
|
|
|
+ // This is done because leaving `Input.MOUSE_MODE_CAPTURED` will center the cursor
|
|
|
+ // due to OS limitations.
|
|
|
+ Input::get_singleton()->warp_mouse(previous_mouse_position);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_cursor_scale_distance(real_t p_scale) {
|
|
|
+ real_t min_distance = MAX(CAMERA_ZNEAR * 4, VIEW_3D_MIN_ZOOM);
|
|
|
+ real_t max_distance = MIN(CAMERA_ZFAR / 4, VIEW_3D_MAX_ZOOM);
|
|
|
+ cursor.distance = CLAMP(cursor.distance * p_scale, min_distance, max_distance);
|
|
|
+
|
|
|
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_cursor_look(Ref<InputEventWithModifiers> p_event) {
|
|
|
+ Window *root = SceneTree::get_singleton()->get_root();
|
|
|
+ const Vector2 relative = Input::get_singleton()->warp_mouse_motion(p_event, Rect2(Vector2(), root->get_size()));
|
|
|
+ const Transform3D prev_camera_transform = _get_cursor_transform();
|
|
|
+
|
|
|
+ cursor.x_rot += relative.y * RADS_PER_PIXEL;
|
|
|
+ // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
|
|
|
+ cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
|
|
|
+
|
|
|
+ cursor.y_rot += relative.x * RADS_PER_PIXEL;
|
|
|
+
|
|
|
+ // Look is like the opposite of Orbit: the focus point rotates around the camera.
|
|
|
+ Transform3D camera_transform = _get_cursor_transform();
|
|
|
+ Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
|
|
|
+ Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0));
|
|
|
+ Vector3 diff = prev_pos - pos;
|
|
|
+ cursor.pos += diff;
|
|
|
+
|
|
|
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_cursor_pan(Ref<InputEventWithModifiers> p_event) {
|
|
|
+ Window *root = SceneTree::get_singleton()->get_root();
|
|
|
+ // Reduce all sides of the area by 1, so warping works when windows are maximized/fullscreen.
|
|
|
+ const Vector2 relative = Input::get_singleton()->warp_mouse_motion(p_event, Rect2(Vector2(1, 1), root->get_size() - Vector2(2, 2)));
|
|
|
+ const real_t pan_speed = 1 / 150.0;
|
|
|
+
|
|
|
+ Transform3D camera_transform;
|
|
|
+ camera_transform.translate_local(cursor.pos);
|
|
|
+ camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
|
|
|
+ camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
|
|
|
+
|
|
|
+ Vector3 translation(1 * -relative.x * pan_speed, relative.y * pan_speed, 0);
|
|
|
+ translation *= cursor.distance / 4;
|
|
|
+ camera_transform.translate_local(translation);
|
|
|
+ cursor.pos = camera_transform.origin;
|
|
|
+
|
|
|
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_cursor_orbit(Ref<InputEventWithModifiers> p_event) {
|
|
|
+ Window *root = SceneTree::get_singleton()->get_root();
|
|
|
+ // Reduce all sides of the area by 1, so warping works when windows are maximized/fullscreen.
|
|
|
+ const Vector2 relative = Input::get_singleton()->warp_mouse_motion(p_event, Rect2(Vector2(1, 1), root->get_size() - Vector2(2, 2)));
|
|
|
+
|
|
|
+ cursor.x_rot += relative.y * RADS_PER_PIXEL;
|
|
|
+ // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
|
|
|
+ cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
|
|
|
+
|
|
|
+ cursor.y_rot += relative.x * RADS_PER_PIXEL;
|
|
|
+
|
|
|
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
|
|
|
+}
|
|
|
+
|
|
|
+Transform3D RuntimeNodeSelect::_get_cursor_transform() {
|
|
|
+ Transform3D camera_transform;
|
|
|
+ camera_transform.translate_local(cursor.pos);
|
|
|
+ camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
|
|
|
+ camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
|
|
|
+ camera_transform.translate_local(0, 0, cursor.distance);
|
|
|
+
|
|
|
+ return camera_transform;
|
|
|
+}
|
|
|
+
|
|
|
+void RuntimeNodeSelect::_reset_camera_3d() {
|
|
|
+ camera_first_override = true;
|
|
|
+
|
|
|
+ Window *root = SceneTree::get_singleton()->get_root();
|
|
|
+ Camera3D *camera = root->get_camera_3d();
|
|
|
+ if (!camera) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ cursor = Cursor();
|
|
|
+ Transform3D transform = camera->get_global_transform();
|
|
|
+ transform.translate_local(0, 0, -cursor.distance);
|
|
|
+ cursor.pos = transform.origin;
|
|
|
+
|
|
|
+ cursor.x_rot = -camera->get_global_rotation().x;
|
|
|
+ cursor.y_rot = -camera->get_global_rotation().y;
|
|
|
+
|
|
|
+ cursor.fov_scale = CLAMP(camera->get_fov() / CAMERA_BASE_FOV, CAMERA_MIN_FOV_SCALE, CAMERA_MAX_FOV_SCALE);
|
|
|
+
|
|
|
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
|
|
|
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
|
|
|
+}
|
|
|
+#endif // _3D_DISABLED
|
|
|
#endif
|