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Merge pull request #60902 from Chaosus/fix_shader_crash

Yuri Rubinsky 3 anos atrás
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commit
168edcd376

+ 1 - 1
servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp

@@ -748,7 +748,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
 		actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
 		actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
 		actions.global_buffer_array_variable = "global_variables.data";
-		actions.instance_uniform_index_variable = "instances.data[instance_index].instance_uniforms_ofs";
+		actions.instance_uniform_index_variable = "instances.data[instance_index_interp].instance_uniforms_ofs";
 
 		compiler.initialize(actions);
 	}