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@@ -1006,13 +1006,15 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, const Tran
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if (primitive->point_count != state.canvas_instance_batches[state.current_batch_index].primitive_points || state.canvas_instance_batches[state.current_batch_index].command_type != Item::Command::TYPE_PRIMITIVE) {
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_new_batch(r_batch_broken, r_index);
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- state.canvas_instance_batches[state.current_batch_index].tex = RID();
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+ state.canvas_instance_batches[state.current_batch_index].tex = primitive->texture;
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state.canvas_instance_batches[state.current_batch_index].primitive_points = primitive->point_count;
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state.canvas_instance_batches[state.current_batch_index].command_type = Item::Command::TYPE_PRIMITIVE;
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state.canvas_instance_batches[state.current_batch_index].command = c;
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state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_PRIMITIVE;
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}
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+ _prepare_canvas_texture(state.canvas_instance_batches[state.current_batch_index].tex, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size);
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+
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for (uint32_t j = 0; j < MIN(3u, primitive->point_count); j++) {
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state.instance_data_array[r_index].points[j * 2 + 0] = primitive->points[j].x;
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state.instance_data_array[r_index].points[j * 2 + 1] = primitive->points[j].y;
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