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Merge pull request #67374 from MrBlockers/fix-draw-primitive

Fix draw_primitive ignoring texture argument
Rémi Verschelde 2 years ago
parent
commit
1691a33eb9

+ 3 - 1
drivers/gles3/rasterizer_canvas_gles3.cpp

@@ -1006,13 +1006,15 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, const Tran
 
 				if (primitive->point_count != state.canvas_instance_batches[state.current_batch_index].primitive_points || state.canvas_instance_batches[state.current_batch_index].command_type != Item::Command::TYPE_PRIMITIVE) {
 					_new_batch(r_batch_broken, r_index);
-					state.canvas_instance_batches[state.current_batch_index].tex = RID();
+					state.canvas_instance_batches[state.current_batch_index].tex = primitive->texture;
 					state.canvas_instance_batches[state.current_batch_index].primitive_points = primitive->point_count;
 					state.canvas_instance_batches[state.current_batch_index].command_type = Item::Command::TYPE_PRIMITIVE;
 					state.canvas_instance_batches[state.current_batch_index].command = c;
 					state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_PRIMITIVE;
 				}
 
+				_prepare_canvas_texture(state.canvas_instance_batches[state.current_batch_index].tex, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size);
+
 				for (uint32_t j = 0; j < MIN(3u, primitive->point_count); j++) {
 					state.instance_data_array[r_index].points[j * 2 + 0] = primitive->points[j].x;
 					state.instance_data_array[r_index].points[j * 2 + 1] = primitive->points[j].y;

+ 1 - 1
servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp

@@ -706,7 +706,7 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
 
 				//bind textures
 
-				_bind_canvas_texture(p_draw_list, RID(), current_filter, current_repeat, last_texture, push_constant, texpixel_size);
+				_bind_canvas_texture(p_draw_list, primitive->texture, current_filter, current_repeat, last_texture, push_constant, texpixel_size);
 
 				RD::get_singleton()->draw_list_bind_index_array(p_draw_list, primitive_arrays.index_array[MIN(3u, primitive->point_count) - 1]);