瀏覽代碼

Fixes 3d camera keep aspect.

Daniel J. Ramirez 7 年之前
父節點
當前提交
1696db8f00
共有 2 個文件被更改,包括 0 次插入14 次删除
  1. 0 12
      scene/3d/camera.cpp
  2. 0 2
      scene/3d/camera.h

+ 0 - 12
scene/3d/camera.cpp

@@ -407,15 +407,6 @@ Camera::KeepAspect Camera::get_keep_aspect_mode() const {
 	return keep_aspect;
 }
 
-void Camera::set_vaspect(bool p_vaspect) {
-	set_keep_aspect_mode(p_vaspect ? KEEP_WIDTH : KEEP_HEIGHT);
-	_update_camera_mode();
-}
-
-bool Camera::get_vaspect() const {
-	return keep_aspect == KEEP_HEIGHT;
-}
-
 void Camera::set_doppler_tracking(DopplerTracking p_tracking) {
 
 	if (doppler_tracking == p_tracking)
@@ -468,14 +459,11 @@ void Camera::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_environment"), &Camera::get_environment);
 	ClassDB::bind_method(D_METHOD("set_keep_aspect_mode", "mode"), &Camera::set_keep_aspect_mode);
 	ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode);
-	ClassDB::bind_method(D_METHOD("set_vaspect"), &Camera::set_vaspect);
-	ClassDB::bind_method(D_METHOD("get_vaspect"), &Camera::get_vaspect);
 	ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera::set_doppler_tracking);
 	ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking);
 	//ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current );
 
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"), "set_keep_aspect_mode", "get_keep_aspect_mode");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vaspect"), "set_vaspect", "get_vaspect");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");

+ 0 - 2
scene/3d/camera.h

@@ -148,8 +148,6 @@ public:
 
 	void set_keep_aspect_mode(KeepAspect p_aspect);
 	KeepAspect get_keep_aspect_mode() const;
-	void set_vaspect(bool p_vaspect);
-	bool get_vaspect() const;
 
 	void set_v_offset(float p_offset);
 	float get_v_offset() const;